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Document a graphical error
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@ -33,6 +33,7 @@
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- [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists)
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes)
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- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
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- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
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- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
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- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement)
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@ -943,6 +944,17 @@ The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActi
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```
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## In-battle “`…`” ellipsis is too high
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This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](/gfx/battle/hp_exp_bar_border.png):
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![image](https://i.imgur.com/hVK5ofi.png)
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**Fix:** Lower the ellipsis by two pixels:
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![image](https://i.imgur.com/qfMvhlG.png)
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## `LoadMetatiles` wraps around past 128 blocks
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This bug prevents you from using blocksets with more than 128 blocks.
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