turns out none of the code is needed

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i0brendan0 2018-07-21 05:05:40 -05:00 committed by GitHub
parent 6e62eabb42
commit 8755a88458
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@ -302,18 +302,11 @@ Fix:
```asm
CheckHiddenOpponent: ; 37daa
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVar
ld a, [hl]
and 1 << SUBSTATUS_LOCK_ON
cp 1 << SUBSTATUS_LOCK_ON
ret z
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
```
The code in `CheckHiddenOpponent` is completely redundant as `CheckHit` already does what this code is doing. Another option is to remove `CheckHiddenOpponent` completely, the calls to `CheckHiddenOpponent`, and the jump afterwards.
## Beat Up can desynchronize link battles
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*