Document a bugfix: AI makes a false assumption about CheckTypeMatchup

This commit is contained in:
Rangi 2019-01-07 18:12:00 -05:00
parent 26fc7e2521
commit 1b1b0ac6ea

View File

@ -513,32 +513,33 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
## AI makes a false assumption about `CheckTypeMatchup`
In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm).
**Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ldh a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
ld hl, wBattleMonType1
CheckTypeMatchup:
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
; offensive type in a will make this function do the right thing. Since a is overwritten,
; this assumption is incorrect. A simple fix would be to load the move type for the
; current move into a in BattleCheckTypeMatchup, before falling through, which is
; consistent with how the rest of the code assumes this code works like.
push hl
push de
push bc
ld a, BATTLE_VARS_MOVE_TYPE
call GetBattleVar
ld d, a
```diff
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ldh a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
ld hl, wBattleMonType1
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar ; preserves hl, de, and bc
CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
-; offensive type in a will make this function do the right thing. Since a is overwritten,
-; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like.
push hl
push de
push bc
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVar
ld d, a
...
```
*To do:* Fix this bug.
## NPC use of Full Heal or Full Restore does not cure Nightmare status