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Document one more graphical mistake
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@ -34,6 +34,7 @@
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- [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e)
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- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes)
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- [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high)
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- [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly)
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- [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks)
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- [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map)
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- [`Function6ec1` does not correctly limit object movement](#function6ec1-does-not-correctly-limit-object-movement)
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@ -955,6 +956,17 @@ This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png
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![image](https://i.imgur.com/qfMvhlG.png)
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## Two tiles in the `port` tileset are drawn incorrectly
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This is a mistake with the top-left and top-right warp carpet tiles in [gfx/tilesets/port.png](/gfx/tilesets/port.png):
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![image](https://i.imgur.com/6SJuORN.png)
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**Fix:** Adjust them to match the right-hand corner tiles:
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![image](https://i.imgur.com/PD3Fjdu.png)
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## `LoadMetatiles` wraps around past 128 blocks
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This bug prevents you from using blocksets with more than 128 blocks.
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