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Add Protect Bug and Fix
Moves 'miss' when opponent uses Protect.
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@ -53,6 +53,7 @@ These are known bugs and glitches in the original Pokémon Crystal game: code th
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- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
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- [`Special_CheckBugContestContestantFlag` can read beyond its data table](#special_checkbugcontestcontestantflag-can-read-beyond-its-data-table)
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- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
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- [Moves erroneously say they have missed when the opponent uses Protect or Detect](#moves-erroneously-say-they-have-missed-when-the-opponent-uses-protect-or-detect)
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## Thick Club and Light Ball can decrease damage done with boosted (Special) Attack
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@ -1486,3 +1487,29 @@ ClearWRAM:: ; 25a
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```
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**Fix:** Change `jr nc, .bank_loop` to `jr c, .bank_loop`.
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## Moves erroneously say they have missed when the opponent uses Protect or Detect
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In [battle/effect_commands.asm](battle/effect_commands.asm):
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```asm
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BattleCommand_CheckHit: ; 34d32
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; checkhit
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call .DreamEater
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jp z, .Miss
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call .Protect
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jp nz, .Miss
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```
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**Fix:** Change `jp nz, .Miss` to `jp nz, .Failed` and add
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```asm
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.Failed:
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ld a, 1
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ld [wEffectFailed], a
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ret
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```
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at [line 1781](battle/effect_commands.asm#L1718).
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