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Remove address comments in docs
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@ -162,7 +162,7 @@ This is a bug with `DittoMetalPowder` in [engine/battle/effect_commands.asm](/en
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This is a bug with `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](/engine/battle/move_effects/belly_drum.asm):
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```asm
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BattleCommand_BellyDrum: ; 37c1a
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BattleCommand_BellyDrum:
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; bellydrum
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; This command is buggy because it raises the user's attack
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; before checking that it has enough HP to use the move.
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@ -180,7 +180,7 @@ BattleCommand_BellyDrum: ; 37c1a
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**Fix:**
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```asm
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BattleCommand_BellyDrum: ; 37c1a
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BattleCommand_BellyDrum:
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; bellydrum
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callfar GetHalfMaxHP
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callfar CheckUserHasEnoughHP
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@ -293,7 +293,7 @@ This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider
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This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
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```asm
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CheckHiddenOpponent: ; 37daa
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CheckHiddenOpponent:
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; BUG: This routine should account for Lock-On and Mind Reader.
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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@ -390,7 +390,7 @@ This is a bug in how `wAttackMissed` is never set by BeatUp, even when none of t
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This bug can be fixed in a plethora of ways, but the most straight-forward would be in `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm), as that's always ran before the king's rock effect.
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```asm
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BattleCommand_BeatUpFailText: ; 355b5
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BattleCommand_BeatUpFailText:
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; beatupfailtext
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ld a, [wBeatUpHitAtLeastOnce]
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@ -403,7 +403,7 @@ BattleCommand_BeatUpFailText: ; 355b5
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**Fix:**
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```asm
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BattleCommand_BeatUpFailText: ; 355b5
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BattleCommand_BeatUpFailText:
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; beatupfailtext
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ld a, [wBeatUpHitAtLeastOnce]
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@ -428,7 +428,7 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
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This is a bug with `BattleCommand_Present` in [engine/battle/move_effects/present.asm](/engine/battle/move_effects/present.asm):
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```asm
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BattleCommand_Present: ; 37874
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BattleCommand_Present:
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; present
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ld a, [wLinkMode]
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@ -451,7 +451,7 @@ BattleCommand_Present: ; 37874
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**Fix:**
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```asm
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BattleCommand_Present: ; 37874
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BattleCommand_Present:
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; present
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push bc
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@ -484,13 +484,13 @@ This is a bug with `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine
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In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
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```asm
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BattleCheckTypeMatchup: ; 347c8
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BattleCheckTypeMatchup:
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ld hl, wEnemyMonType1
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ld a, [hBattleTurn]
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and a
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jr z, CheckTypeMatchup
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ld hl, wBattleMonType1
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CheckTypeMatchup: ; 347d3
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CheckTypeMatchup:
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; There is an incorrect assumption about this function made in the AI related code: when
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; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
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; offensive type in a will make this function do the right thing. Since a is overwritten,
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@ -515,7 +515,7 @@ CheckTypeMatchup: ; 347d3
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This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battle/ai/items.asm):
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```asm
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AI_HealStatus: ; 384e0
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AI_HealStatus:
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ld a, [wCurOTMon]
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ld hl, wOTPartyMon1Status
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ld bc, PARTYMON_STRUCT_LENGTH
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@ -530,7 +530,6 @@ AI_HealStatus: ; 384e0
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ld hl, wEnemySubStatus5
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res SUBSTATUS_TOXIC, [hl]
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ret
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; 384f7
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```
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**Fix:** Uncomment `ld hl, wEnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
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@ -600,7 +599,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
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This is a bug with `CalcExpAtLevel` in [engine/pokemon/experience.asm](/engine/pokemon/experience.asm):
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```asm
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CalcExpAtLevel: ; 50e47
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CalcExpAtLevel:
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; (a/b)*n**3 + c*n**2 + d*n - e
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ld a, [wBaseGrowthRate]
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add a
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@ -614,7 +613,7 @@ CalcExpAtLevel: ; 50e47
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**Fix:**
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```asm
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CalcExpAtLevel: ; 50e47
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CalcExpAtLevel:
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; (a/b)*n**3 + c*n**2 + d*n - e
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ld a, d
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cp 1
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@ -821,7 +820,7 @@ This is a bug with `HaircutOrGrooming` in [engine/events/haircut.asm](/engine/ev
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INCLUDE "data/events/happiness_probabilities.asm"
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CopyPokemonName_Buffer1_Buffer3: ; 746e
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CopyPokemonName_Buffer1_Buffer3:
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ld hl, wStringBuffer1
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ld de, wStringBuffer3
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ld bc, MON_NAME_LENGTH
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@ -831,14 +830,14 @@ CopyPokemonName_Buffer1_Buffer3: ; 746e
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In [data/events/happiness_probabilities.asm](/data/events/happiness_probabilities.asm):
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```asm
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HappinessData_DaisysGrooming: ; 746b
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HappinessData_DaisysGrooming:
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db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance
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```
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**Fix:**
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```asm
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HappinessData_DaisysGrooming: ; 746b
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HappinessData_DaisysGrooming:
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db $80, 2, HAPPINESS_GROOMING ; 50% chance
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db $ff, 2, HAPPINESS_GROOMING ; 50% chance
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```
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@ -916,7 +915,7 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](
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This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](/engine/events/magikarp.asm):
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```asm
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.BCLessThanDE: ; fbc9a
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.BCLessThanDE:
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; Intention: Return bc < de.
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; Reality: Return b < d.
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ld a, b
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@ -926,7 +925,6 @@ This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.
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ld a, c
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cp e
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ret
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; fbca1
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```
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**Fix:** Delete `ret nc`.
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@ -939,7 +937,7 @@ This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.
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This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
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```asm
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StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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StartTrainerBattle_DetermineWhichAnimation:
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; The screen flashes a different number of times depending on the level of
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; your lead Pokemon relative to the opponent's.
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; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
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@ -966,15 +964,13 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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ld a, [hl]
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ld [wJumptableIndex], a
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ret
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; 8c38f (23:438f)
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.StartingPoints: ; 8c38f
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.StartingPoints:
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; entries correspond to TRANS_* constants
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db BATTLETRANSITION_CAVE
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db BATTLETRANSITION_CAVE_STRONGER
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db BATTLETRANSITION_NO_CAVE
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db BATTLETRANSITION_NO_CAVE_STRONGER
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; 8c393
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```
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*To do:* Fix this bug.
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@ -1108,7 +1104,7 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/overworld/player_move
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The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](/engine/pokedex/pokedex.asm):
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```asm
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.Cry: ; 40340
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.Cry:
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call Pokedex_GetSelectedMon
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ld a, [wd265]
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call GetCryIndex
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@ -1121,7 +1117,7 @@ The exact cause is unknown, but a workaround exists for `DexEntryScreen_MenuActi
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**Workaround:**
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```asm
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.Cry: ; 40340
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.Cry:
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ld a, [wCurPartySpecies]
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call PlayMonCry
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ret
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@ -1365,7 +1361,7 @@ This is a bug with `PokeBallEffect` in [engine/items/item_effects.asm](/engine/i
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This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](/engine/pokemon/party_menu.asm):
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```asm
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.DetermineCompatibility: ; 50268
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.DetermineCompatibility:
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ld de, wStringBuffer1
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ld a, BANK(EvosAttacksPointers)
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ld bc, 2
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@ -1461,7 +1457,7 @@ ScriptCall:
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In [engine/overworld/overworld.asm](/engine/overworld/overworld.asm):
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```asm
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LoadSpriteGFX: ; 14306
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LoadSpriteGFX:
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; Bug: b is not preserved, so it's useless as a next count.
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; Uncomment the lines below to fix.
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@ -1487,7 +1483,6 @@ LoadSpriteGFX: ; 14306
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; pop bc
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ld a, l
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ret
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; 1431e
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```
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**Fix:** Uncomment `push bc` and `pop bc`.
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@ -1498,7 +1493,7 @@ LoadSpriteGFX: ; 14306
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In [engine/overworld/wildmons.asm](/engine/overworld/wildmons.asm):
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```asm
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ChooseWildEncounter: ; 2a14f
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ChooseWildEncounter:
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...
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ld a, b
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ld [wCurPartyLevel], a
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@ -1513,7 +1508,7 @@ ChooseWildEncounter: ; 2a14f
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...
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ValidateTempWildMonSpecies: ; 2a4a0
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ValidateTempWildMonSpecies:
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; Due to a development oversight, this function is called with the wild Pokemon's level, not its species, in a.
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```
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@ -1564,7 +1559,7 @@ In [engine/overworld/events.asm](/engine/overworld/events.asm):
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In [engine/events/bug_contest/contest_2.asm](/engine/events/bug_contest/contest_2.asm):
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```asm
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CheckBugContestContestantFlag: ; 139ed
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CheckBugContestContestantFlag:
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; Checks the flag of the Bug Catching Contestant whose index is loaded in a.
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; Bug: If a >= NUM_BUG_CONTESTANTS when this is called,
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@ -1581,7 +1576,6 @@ CheckBugContestContestantFlag: ; 139ed
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ld b, CHECK_FLAG
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call EventFlagAction
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ret
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; 139fe
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INCLUDE "data/events/bug_contest_flags.asm"
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```
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@ -1594,7 +1588,7 @@ However, `a < NUM_BUG_CONTESTANTS` should always be true, so in practice this is
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In [home/init.asm](/home/init.asm):
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```asm
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ClearWRAM:: ; 25a
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ClearWRAM::
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; Wipe swappable WRAM banks (1-7)
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; Assumes CGB or AGB
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@ -1611,7 +1605,6 @@ ClearWRAM:: ; 25a
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cp 8
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jr nc, .bank_loop ; Should be jr c
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ret
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; 270
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```
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**Fix:** Change `jr nc, .bank_loop` to `jr c, .bank_loop`.
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@ -28,7 +28,7 @@ ENDM
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The offset is translated into a correct bank by `FixPicBank` in [engine/gfx/load_pics.asm](/engine/gfx/load_pics.asm):
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```asm
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FixPicBank: ; 511c5
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FixPicBank:
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; This is a thing for some reason.
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PICS_FIX EQU $36
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@ -46,7 +46,7 @@ GLOBAL PICS_FIX
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pop hl
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ret
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.PicsBanks: ; 511d4
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.PicsBanks:
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db BANK("Pics 1") ; BANK("Pics 1") + 0
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db BANK("Pics 2") ; BANK("Pics 1") + 1
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db BANK("Pics 3") ; BANK("Pics 1") + 2
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@ -298,7 +298,7 @@ NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
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`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items/items.asm](/engine/items/items.asm) have to compensate for this:
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```asm
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GetTMHMNumber:: ; d407
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GetTMHMNumber::
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; Return the number of a TM/HM by item id c.
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ld a, c
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; Skip any dummy items.
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@ -315,7 +315,7 @@ GetTMHMNumber:: ; d407
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ld c, a
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ret
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GetNumberedTMHM: ; d417
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GetNumberedTMHM:
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; Return the item id of a TM/HM by number c.
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ld a, c
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; Skip any gaps.
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@ -341,7 +341,7 @@ Move `ITEM_C3` and `ITEM_DC` above all the TMs in every table of item data.
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Modify engine/items/items.asm:
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```asm
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GetTMHMNumber:: ; d407
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GetTMHMNumber::
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; Return the number of a TM/HM by item id c.
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ld a, c
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sub TM01
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@ -349,7 +349,7 @@ GetTMHMNumber:: ; d407
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ld c, a
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ret
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GetNumberedTMHM: ; d417
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GetNumberedTMHM:
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; Return the item id of a TM/HM by number c.
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ld a, c
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add TM01
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@ -366,7 +366,7 @@ GetNumberedTMHM: ; d417
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Three separate routines do the same derivation; `GetDexEntryPointer` in [engine/pokedex/pokedex_2.asm](/engine/pokedex/pokedex_2.asm):
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```asm
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GetDexEntryPointer: ; 44333
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GetDexEntryPointer:
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; return dex entry pointer b:de
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push hl
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ld hl, PokedexDataPointerTable
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@ -460,7 +460,7 @@ PokedexShow_GetDexEntryBank:
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`_Sine` in [engine/math/sine.asm](/engine/math/sine.asm):
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```asm
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_Sine:: ; 84d9
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_Sine::
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; a = d * sin(e * pi/32)
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ld a, e
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calc_sine_wave
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@ -469,11 +469,11 @@ _Sine:: ; 84d9
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`Sprites_Cosine` and `Sprites_Sine` in [engine/gfx/sprites.asm](/engine/gfx/sprites.asm):
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```asm
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Sprites_Cosine: ; 8e72a
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Sprites_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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; fallthrough
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Sprites_Sine: ; 8e72c
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Sprites_Sine:
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; a = d * sin(a * pi/32)
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calc_sine_wave
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```
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@ -481,37 +481,34 @@ Sprites_Sine: ; 8e72c
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`BattleAnim_Cosine` and `BattleAnim_Sine` in [engine/battle_anims/functions.asm](/engine/battle_anims/functions.asm):
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```asm
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BattleAnim_Cosine: ; ce732 (33:6732)
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BattleAnim_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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; fallthrough
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BattleAnim_Sine: ; ce734 (33:6734)
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BattleAnim_Sine:
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; a = d * sin(a * pi/32)
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calc_sine_wave BattleAnimSineWave
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...
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BattleAnimSineWave: ; ce77f
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BattleAnimSineWave:
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sine_table 32
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; ce7bf
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```
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`StartTrainerBattle_DrawSineWave` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
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```asm
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StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
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StartTrainerBattle_DrawSineWave:
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calc_sine_wave
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; 8c768
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```
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And `CelebiEvent_Cosine` in [engine/events/celebi.asm](/engine/events/celebi.asm):
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```asm
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CelebiEvent_Cosine: ; 49b3b (12:5b3b)
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CelebiEvent_Cosine:
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; a = d * cos(a * pi/32)
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add %010000 ; cos(x) = sin(x + pi/2)
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calc_sine_wave
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; 49bae
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```
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They all rely on `calc_sine_wave` in [macros/code.asm](/macros/code.asm):
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@ -586,7 +583,7 @@ ENDM
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In [engine/tilesets/tileset_anims.asm](/engine/tilesets/tileset_anims.asm):
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```asm
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GetForestTreeFrame: ; fc54c
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GetForestTreeFrame:
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; Return 0 if a is even, or 2 if odd.
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and a
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jr z, .even
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@ -609,16 +606,14 @@ GetForestTreeFrame: ; fc54c
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.even
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xor a
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ret
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; fc56d
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```
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**Fix:**
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```asm
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GetForestTreeFrame: ; fc54c
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GetForestTreeFrame:
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; Return 0 if a is even, or 2 if odd.
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and 1
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add a
|
||||
ret
|
||||
; fc56d
|
||||
```
|
||||
|
@ -54,8 +54,8 @@ Call state for functions in `MenuData` of `ScrollingMenu`:
|
||||
|
||||
```
|
||||
All of them:
|
||||
[MenuSelection] = Current item. -1 is the CANCEL item.
|
||||
[MenuSelectionQuantity] = Quantity of the current item.
|
||||
[wMenuSelection] = Current item. -1 is the CANCEL item.
|
||||
[wMenuSelectionQuantity] = Quantity of the current item.
|
||||
|
||||
Function1: Called to display a menu entry.
|
||||
de = Cursor position in TileMap
|
||||
@ -90,7 +90,7 @@ db -1 ; cancel
|
||||
...
|
||||
```
|
||||
|
||||
In case it's 1, `[MenuSelectionQuantity]` will simply contain the next entry.
|
||||
In case it's 1, `[wMenuSelectionQuantity]` will simply contain the next entry.
|
||||
|
||||
## `_2DMenu`
|
||||
|
||||
@ -208,7 +208,7 @@ StringPointers:
|
||||
|
||||
Call state for `DisplayFunction`:
|
||||
```
|
||||
[MenuSelection] = Current item. -1 is the CANCEL item.
|
||||
[wMenuSelection] = Current item. -1 is the CANCEL item.
|
||||
de = Cursor position in TileMap
|
||||
```
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user