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Consistently use the diff format in bugs_and_glitches
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@ -6684,7 +6684,7 @@ INCLUDE "engine/battle/move_effects/future_sight.asm"
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INCLUDE "engine/battle/move_effects/thunder.asm"
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CheckHiddenOpponent:
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; BUG: This routine should account for Lock-On and Mind Reader.
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; BUG: This routine is completely redundant and introduces a bug, since BattleCommand_CheckHit does these checks properly.
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
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