Remy Oukaour
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040aa7cb17
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LoadEDTile → CopyTilemapAtOnce (fix #345)
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2017-12-24 18:11:17 -05:00 |
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Remy Oukaour
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9973e43d5a
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Fix issue #345:
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
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2017-12-24 15:03:20 -05:00 |
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Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
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Remy Oukaour
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c66d195089
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
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Remy Oukaour
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b423e3b90b
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Split more code from home.asm into home/ files
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2017-12-22 22:50:28 -05:00 |
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Remy Oukaour
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25a3960646
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Move some more main.asm routines into individual files
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2017-12-16 19:00:50 -05:00 |
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Remy Oukaour
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f96aab4014
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Correct some documentation comments
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2017-12-15 21:32:43 -05:00 |
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Remy Oukaour
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e48a401290
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Reorganize macros
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2017-12-14 00:36:24 -05:00 |
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Remy Oukaour
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f1f84743f7
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Keep table labels in the same files as their contents.
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2017-12-11 22:44:25 -05:00 |
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Remy Oukaour
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4afc2f01ef
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Add member constants for the base data struct, same as most other structs
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2017-12-11 17:35:35 -05:00 |
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Remy Oukaour
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5be98bae3c
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Move more data tables into data/ files.
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2017-12-11 15:20:32 -05:00 |
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Remy Oukaour
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ab7025a144
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Consistent code formatting: no redundant a s and spaces after commas
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2017-12-10 00:06:20 -05:00 |
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Remy Oukaour
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512863989f
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Document constants with comments, actual names, and more thorough usage
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2017-12-09 02:15:46 -05:00 |
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PikalaxALT
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0e470bc785
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Fix section linking
Create linker script and float all sections
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2017-09-23 23:04:10 -04:00 |
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pikalaxalt
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4e2487c056
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hLCDCPointer and InitList
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2016-06-13 22:53:33 -04:00 |
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pikalaxalt
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789ebc7304
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Port homecall macro
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2016-05-27 10:41:59 -04:00 |
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pikalaxalt
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1be6923c06
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Inexplicably empty function with malformed predef pointer, but what are you gonna do about it?
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2016-05-11 21:24:14 -04:00 |
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pikalaxalt
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46ecd5b869
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Name all functions in event/
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2016-05-10 12:59:34 -04:00 |
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pikalaxalt
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ae36ef2c7f
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
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pikalaxalt
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8c26547645
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Mobile and more battle anims
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2016-05-05 15:07:37 -04:00 |
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pikalaxalt
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a613ed915c
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HDMA transfer functions
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2016-05-04 22:34:09 -04:00 |
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pikalaxalt
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bf73772a56
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
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PikalaxALT
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599e6e8d16
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Battle animation annotations
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2016-03-01 22:31:21 -05:00 |
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PikalaxALT
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b272c0c375
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Fix marts using hard-coded bank number
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2016-01-27 12:25:12 -05:00 |
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PikalaxALT
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2ed6c357af
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More WRAM tidying
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2016-01-12 12:46:18 -05:00 |
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PikalaxALT
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1637d915d4
|
Restored StandingTile and introduced LastTile
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2016-01-11 02:28:09 -05:00 |
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PikalaxALT
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a2a2668233
|
Dummy Game
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2015-12-28 17:09:53 -05:00 |
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PikalaxALT
|
f030315b1f
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jumptable macro repurposed
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2015-12-26 21:59:03 -05:00 |
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PikalaxALT
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2bd45ca574
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Move effects; no more reloadmapmusic, returnafterbattle
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2015-12-26 19:22:27 -05:00 |
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PikalaxALT
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987ed1fafb
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More work on slots; WRAM cleanup, Move Deleter
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2015-12-19 14:48:30 -05:00 |
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PikalaxALT
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d644406f61
|
More menu stuff
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2015-12-17 22:31:16 -05:00 |
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PikalaxALT
|
77ef8404a1
|
Menu
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2015-12-15 18:59:49 -05:00 |
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PikalaxALT
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ecd277204a
|
Card Flip
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2015-12-11 16:59:40 -05:00 |
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PikalaxALT
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6eac26732a
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Celebi Event
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2015-12-05 15:38:25 -05:00 |
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PikalaxALT
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5b94d54a6c
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More work on animations
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2015-12-04 08:46:11 -05:00 |
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PikalaxALT
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d314bdb4fa
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Pokedex labels
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2015-11-29 21:34:59 -05:00 |
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PikalaxALT
|
8612a4a531
|
Renaming sections, further dissolving main.asm
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2015-11-28 15:13:40 -05:00 |
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PikalaxALT
|
01792e00d2
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Rename several script commands
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2015-11-25 10:16:29 -05:00 |
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PikalaxALT
|
7b3090e22a
|
Annotate battle tower text bug
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2015-11-20 15:15:32 -05:00 |
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PikalaxALT
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812976cee6
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bgcoord
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2015-11-20 11:47:52 -05:00 |
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PikalaxALT
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8a6a1a7d77
|
CmdQueues
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2015-11-18 23:16:25 -05:00 |
|
PikalaxALT
|
e88c88ff20
|
engine/decorations.asm
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2015-11-17 16:12:27 -05:00 |
|
PikalaxALT
|
ead04b3b75
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Backup prior to global introduction of PERSONTYPE constants
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2015-11-15 14:59:38 -05:00 |
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PikalaxALT
|
ed44de4bb4
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More map object work
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2015-11-14 14:41:47 -05:00 |
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PikalaxALT
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21276b79f1
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
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PikalaxALT
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2ffcb4b490
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
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PikalaxALT
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91068077f0
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
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PikalaxALT
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b522b0f165
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engine/mart.asm
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2015-11-11 14:12:46 -05:00 |
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PikalaxALT
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4b35fa0582
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Added w3 and w5 labels for misc/mobile_40.asm
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2015-11-10 23:23:28 -05:00 |
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PikalaxALT
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d13fb46d40
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
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