JimB16
9a9cb38e39
merge with newest update
2015-10-26 03:26:53 +01:00
PikalaxALT
4d17f6e1f6
Address comments on PR 322
2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
6c25592b8c
So very jumb
2015-10-19 16:49:29 -04:00
JimB16
3b9a3cc3be
merge conflicts resolved
2015-10-19 16:25:15 +02:00
PikalaxALT
0a244e043c
Move battle start animation functions to its own file
2015-10-19 10:23:58 -04:00
PikalaxALT
52605b764a
Add commented numbers to map/group constants
2015-10-17 21:26:38 -04:00
PikalaxALT
f53d65c536
Battle intro animation function
2015-10-17 17:18:52 -04:00
PikalaxALT
da7849d800
Restructured functions in main.asm to resemble the home functions they clone
2015-10-17 13:00:34 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
1e2ff967aa
Replaced "ldtile" and "dwtile" with the "tile" equs macro
2015-10-14 09:29:15 -04:00
PikalaxALT
d338a092c5
Revert sPlayerID
2015-10-13 17:40:18 -04:00
PikalaxALT
12f9dca7a5
Final descriptive label in tilesets/animations.asm
2015-10-13 14:29:34 -04:00
PikalaxALT
88bc86b0bb
Replace Functionfb8 with FillBoxWithByte
2015-10-13 12:46:40 -04:00
PikalaxALT
0c39f6e273
Happiness and Mystery Gift constants
2015-10-12 12:33:24 -04:00
PikalaxALT
327faac497
Magikarp functions moved to event/magikarp.asm
2015-10-11 12:26:39 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
JimB16
4b722eb530
changed name of some labels
2015-10-10 13:45:39 +02:00
PikalaxALT
b68913a782
More radio labels
2015-10-09 23:09:03 -04:00
JimB16
6730600d9b
found CalcPkmnStats-function
2015-10-08 20:53:39 +02:00
PikalaxALT
96b0e448c4
Labeling of AI item and wild encounter functions
2015-10-07 21:27:32 -04:00
JimB16
975efb28ae
Merge remote-tracking branch 'upstream/master'
2015-10-07 20:38:24 +02:00
PikalaxALT
edf42a54d5
More labels, including fns responsible for partymon generation
2015-10-07 13:19:41 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
PikalaxALT
726c4bc1d6
Moved time-related functions in bank 4 to engine/time.asm
2015-10-02 22:49:26 -04:00
PikalaxALT
c50b49bd62
Renamed some unused specials
2015-10-01 16:55:24 -04:00
JimB16
0001c688d3
found functions that determine next OTPkmn
2015-09-12 04:21:00 +02:00
JimB16
a7cb2a5e9b
changed more labels
2015-09-10 01:27:07 +02:00
JimB16
bcc11712a5
added 'wBT_OTTempCopy'-label and the data structure that comes after
2015-08-31 14:31:13 +02:00
JimB16
172a1488de
renamed labels and added comments
2015-08-30 13:17:14 +02:00
JimB16
706f289c70
change more labelss
2015-08-25 01:56:30 +02:00
JimB16
157e5fd4b8
changed labels
2015-08-24 17:04:13 +02:00
JimB16
3922ad2c3c
changed labels and added comments
2015-08-23 15:09:56 +02:00
yenatch
a0aadb33e7
More sScratch.
2015-08-20 23:00:59 -07:00
yenatch
9e3bd6cb9b
Label scratch space and a bunch of box lists.
2015-08-19 21:51:04 -07:00
yenatch
038166f97c
Fix some dubious comments about abandoned sram addresses.
2015-08-19 21:29:58 -07:00
yenatch
860296f468
Comment and label the save file.
2015-08-19 21:14:15 -07:00
yenatch
9c84a3dd22
Split out the save file code.
2015-08-19 10:17:58 -07:00
yenatch
3cd79c55a3
Merge pull request #309 from PikalaxALT/master
...
Wild data, save functions, fix missing include
2015-08-17 11:58:57 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
yenatch
abf3fc2137
Name some map event reading functions.
2015-07-26 00:11:33 -07:00
PikalaxALT
594253eb30
Merge yenatch:map-objects
2015-07-25 20:18:59 -04:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
432df825d4
Replaced GROUP_, MAP_ references with the map macro
...
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro
Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme
Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
PikalaxALT
185b0a1c86
Wild Pokemon functions and data
...
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-23 03:51:15 -04:00
PikalaxALT
4c480a23dc
Fixed a few labeling bugs
2015-07-22 16:58:47 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch
ec10d9dd6f
Add constants for common map object ids.
2015-07-21 23:49:18 -07:00
yenatch
973721491c
Merge remote-tracking branch 'kanzure/master' into gfx-script
2015-07-20 23:05:28 -07:00
PikalaxALT
d5ddd9e54e
Move radio code to its own file
2015-07-21 01:52:46 -04:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
06673cbee7
Named more specials, fixed a missing EOL
2015-07-20 18:59:26 -04:00
PikalaxALT
d9300a9bec
Fix unnecessary white space and retire add_n_times
2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
94129b6b45
Finished the decoration attributes table
...
Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
yenatch
a3c6931fa8
Use pngs for some misc graphics.
2015-07-18 22:01:59 -07:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
e674869018
Updated signpost items and person_event flags
2015-07-18 16:00:53 -04:00
yenatch
8186190ef1
Fix filenames and use pngs for credits graphics.
2015-07-18 00:05:14 -07:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
PikalaxALT
8fa8e29170
- Update variable sprites to use constants rather than fixed values
2015-07-13 02:29:10 -04:00
PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
PikalaxALT
d282fe4799
Event and engine constant enumeration; replace static flag numbers with their constant names
2015-07-12 02:00:17 -04:00
IIMarckus
388336353d
Fix mislabeled engine flags.
2015-07-10 06:12:28 -06:00
IIMarckus
07a12b37b6
Add more event flags.
2015-07-10 06:08:03 -06:00
IIMarckus
a711b45404
checkcode $1a is Kenji's break schedule.
2015-07-10 03:03:08 -06:00
IIMarckus
6f3b2d6de8
Add constants for checkcodes.
...
From PikalaxALT.
2015-07-09 20:23:23 -06:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
...
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
yenatch
d6f7dc3206
Fix the Nurse std comments.
2015-06-26 23:17:10 -07:00
yenatch
0f57aefdf2
Merge branch 'tilesets' into master
...
Conflicts:
tilesets/tileset_headers.asm
2015-06-26 11:00:39 -07:00
IIMarckus
e57e1ba63b
Improve some signpost labels.
2015-06-25 22:01:08 -06:00
IIMarckus
f16d60e3f9
Update some event flags.
2015-06-24 21:20:04 -06:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
1027a3a157
Clean up labels.
2015-06-23 14:29:06 -06:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
0ba261a3fd
Introduce checkmorn/checkday/checknite to replace checktime.
2015-06-23 12:28:48 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
yenatch
5ae298f533
Organized the primary tileset palettes.
...
Crystal's tileset-specific palettes are disconnected from these.
2015-06-23 10:46:51 -07:00
IIMarckus
47938939fe
Give Buena's phone scripts more appropriate filenames.
2015-06-23 11:43:32 -06:00
yenatch
93a589795f
Merge remote-tracking branch 'kanzure/master'
2015-05-18 02:21:14 -07:00
yenatch
b47c4bc6fd
Use more constants in the event scripting engine.
2015-05-18 02:16:11 -07:00
IIMarckus
7563a990aa
w-prefix the new PokegearFlags variable.
2015-05-18 03:15:45 -06:00
IIMarckus
bd894f6fb0
Fix a static address.
2015-05-18 02:07:28 -06:00
IIMarckus
32864d2db6
Give wd957 a more descriptive name.
2015-05-14 22:42:29 -06:00
yenatch
adc41566aa
Fix a static reference to a string in Pokedex code.
2015-03-03 18:31:46 -08:00
IIMarckus
828d6b92f0
Add the ability to build Crystal 1.1.
2015-02-14 01:51:34 -07:00
IIMarckus
b028e13834
Give an internal Pokédex status variable its own label.
...
This new label is used in revision 1.1 of Pokémon Crystal.
2015-02-14 01:40:38 -07:00
yenatch
92e2ed3e61
Split out event scripting specials.
2015-02-11 15:09:35 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
9aef93701a
Split out map object code.
2015-02-11 14:13:22 -08:00
yenatch
a31b4586df
Split out the diploma code.
2015-02-11 14:08:07 -08:00
yenatch
f4e0e61114
Split out the map setup scripts.
2015-02-11 14:01:04 -08:00
yenatch
c6c220f1ad
Split out spawn points.
2015-02-11 13:59:59 -08:00
yenatch
3977bd6208
Split out map triggers.
2015-02-11 13:45:33 -08:00
yenatch
25f5306a4d
Split out the Pokedex code.
2015-02-11 13:36:02 -08:00
yenatch
e13565f933
Split out the pack code.
2015-02-11 13:27:15 -08:00
yenatch
956b990cd2
Fix a bunch of palette copying errors and wram bank conflicts.
...
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch
62b473d6c6
Blind wram labels part 3.
2015-02-10 15:14:21 -08:00
yenatch
849595e537
Blindly use wram labels for everything except mobile, part 2.
2015-02-10 14:18:23 -08:00
yenatch
d3054dc4cb
More graphics and straggling static refs.
2015-02-06 21:17:32 -08:00
yenatch
ed88e4947c
Get rid of more static refs in banks 47, 5c, 5f.
2015-02-05 23:59:50 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
yenatch
3fe3cd1a46
hVBlank
2015-01-19 21:31:29 -08:00
yenatch
7b87e67a89
More labels in code and some mobile datatracking.
2015-01-01 20:59:08 -08:00
yenatch
133e2fb7a7
Use "- $ff00" instead of "& $ff" when dealing with hram.
2014-12-29 08:49:08 -08:00
yenatch
1a2784d414
Recombine the event engine objects.
...
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom.
They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-12-29 08:08:03 -08:00
yenatch
6604afce62
Use the "next" directive in the credits.
2014-12-03 21:26:14 -08:00
yenatch
7996f5b1ab
Miscellaneous formatting cleanup.
2014-09-30 11:19:33 -07:00
yenatch
ed15916f05
Use landmark constants in displaylocation commands (phone scripts).
2014-08-22 20:36:10 -07:00
yenatch
49b00673b0
Recomment Headbutt tree and Rock Smash encounters.
2014-08-18 08:20:37 -07:00
yenatch
b922fe72a1
Label CheckPhoneCall.
2014-07-24 20:19:56 -07:00
yenatch
f7e53b0f50
Dump the phone scripts.
...
This is one of the last major incbins. The rest is mostly mobile code.
2014-07-23 20:20:21 -07:00
yenatch
cda504fbce
Fix "name" event command parameter comments.
2014-07-22 22:39:41 -07:00
yenatch
b211cac35a
Separate phone scripts from std scripts.
2014-07-22 22:09:55 -07:00
yenatch
29d92fe79c
Fix some static addresses in std scripts.
2014-07-22 22:05:41 -07:00
yenatch
e75e735f7f
Reflect the extra loadwilddata argument in its function comment.
2014-07-22 22:05:06 -07:00
yenatch
849044ce8a
Remove generated "jump sources" comments.
2014-07-19 14:11:48 -07:00
yenatch
be08d93b61
Name the script special function and clean up a couple specials.
2014-07-19 14:02:58 -07:00
yenatch
928cdcfc23
Name cry functions in home.asm.
2014-07-18 10:31:52 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
8639fcd29b
Use a predef macro that takes labels instead of juggling constants.
...
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
023cfdbb05
Consolidate monster structs in wram and sram.
...
The PartyMon struct is really the box struct with volatile variables like status added.
Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch
fd8804472d
Use {hl,de,bc}coord macros wherever possible.
2014-06-04 01:10:56 -07:00
yenatch
2cb3f8e1b9
Comment music functions in home.asm.
2014-05-21 16:21:46 -04:00
yenatch
95af7dd873
Move RegionCheck into engine/landmarks.asm.
2014-04-30 23:44:44 -04:00
yenatch
113dd395d2
Include palette 0 in PokemonPalettes.
...
Now PokemonPalettes is referenced.
2014-04-13 00:03:21 -04:00
yenatch
f66f4d51c7
Replace static bank 0 calls in the event scripting engine.
2014-04-12 15:45:40 -04:00
yenatch
0eb49d5941
Fix a title screen label that accidentally made its way into bank 1.
...
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.
fixes 61a3d145
2014-04-09 18:27:29 -04:00
yenatch
73ffc4677a
Image extensions in gfx/{intro,title}.
2014-04-02 00:41:56 -04:00
yenatch
6a66f28bf5
Fix image extensions in gfx/{credits,misc}.
2014-04-02 00:16:03 -04:00
yenatch
2564836df1
Compressed title screen graphics are padded too.
2014-03-04 01:29:43 -05:00
yenatch
7ab8f76117
Label map trigger functions in home.asm.
2014-03-03 22:53:43 -05:00
yenatch
2b144fcfd4
Finish off SGB and CGB code and data.
...
That should be it for bank 2.
2014-03-02 16:02:55 -05:00
yenatch
78c70bffe4
More SGB and CGB palettes.
2014-03-02 01:22:33 -05:00
yenatch
38850df63d
Lots of SGB incbins in bank 2.
...
Palette/block packets, border tilemap, more palettes etc.
2014-03-01 21:43:16 -05:00
yenatch
83537048fb
Smoke out bank 4.
...
Highlights: contest trainers and mons
2014-03-01 10:31:13 -05:00
yenatch
ddc665a31a
Move includes into object bases instead of their version wrappers.
2014-02-05 19:07:24 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
1ba5b0f4bc
Map setup scripts and commands
2014-01-26 22:07:19 -05:00
yenatch
4612670768
more npc trade cleanup
2013-12-27 22:20:24 -05:00
yenatch
58af27eaeb
label overworld loop functions
2013-12-27 05:56:23 -05:00
yenatch
0cd1d2071f
item effect incbins
2013-12-24 17:11:52 -05:00
yenatch
7b20626c7b
more object struct constants
2013-12-23 04:39:26 -05:00
yenatch
496502b3dc
no more Public in joypad interface labels
2013-12-22 17:30:35 -05:00
yenatch
0d3308f68c
use RGB macros for palettes instead of binary chunks
2013-12-20 00:29:31 -05:00
yenatch
c7b19392a9
use the sgb border label in asm
2013-12-13 20:49:01 -05:00
yenatch
1b7e44c729
split out sprite facing defs into engine/facings.asm
2013-12-11 22:00:56 -05:00
yenatch
be0c7962b0
YesNoBox
2013-12-04 03:07:58 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
ce37f0f970
labels for every 3callasm
2013-12-01 18:26:05 -05:00
yenatch
9aaa5f24bb
shorten redundant text_jump macros
2013-12-01 17:54:09 -05:00
yenatch
0b905cb8ac
rename a credit constant to avoid conflicts
2013-11-29 01:49:48 -05:00
yenatch
b18beef4d5
more landmark constants and rename FlypointPerms -> VisitedSpawns
2013-11-29 00:38:22 -05:00
yenatch
fd73d41e6b
redone landmarks, now with constants
2013-11-28 03:54:21 -05:00
yenatch
ac65a8b821
engine/credits_crystal.o
2013-11-28 01:38:49 -05:00
yenatch
72b1dda303
more credits cleanup
2013-11-28 00:55:32 -05:00
yenatch
04eb541f83
proper section names and bank constants
2013-11-26 04:29:47 -05:00
yenatch
f16193dc91
move more credits asm into engine/credits.asm
2013-11-24 04:26:10 -05:00
yenatch
25325139e6
more credits labels and theend graphic
2013-11-24 04:09:17 -05:00
yenatch
cf6295cb9f
objects for event handling and scripting
2013-11-23 02:51:48 -05:00
yenatch
29afa24f0b
split more event handling out of main
2013-11-23 02:33:53 -05:00
yenatch
bd392da29e
split event handling into engine/events.asm
2013-11-22 05:04:32 -05:00
yenatch
bcd833e758
version checks for event script commands and move in related asm
2013-11-22 04:51:47 -05:00
yenatch
94188ee0f7
version-sensitive objects for egg moves and evos/attacks
...
this way main.o and wram.o are version-neutral
2013-11-22 00:14:55 -05:00
yenatch
bd49428c4a
Merge commit '789469c' into merge-mrwint
...
Conflicts:
main.asm
2013-10-25 16:48:29 -04:00
yenatch
da22ada91c
Merge commit '546c17ad' into merge-mrwint
...
Conflicts:
engine/scripting.asm
main.asm
2013-10-25 16:23:16 -04:00
yenatch
789469c465
rename 'StartMusic' to 'PlayMusic'
2013-10-08 13:21:15 -04:00
yenatch
546c17ad37
rename 'StartSFX' to 'PlaySFX'
2013-10-08 13:10:36 -04:00
Mr Wint
dfa9adcaeb
* added index comments to pointer lists
...
* added map header wram addresses
* analyzed some assembly
2013-10-05 04:03:34 +02:00
Mr Wint
c666d1014a
* make jumps and calls use labels
2013-10-02 06:53:35 +02:00
Mr Wint
c5ff1606f0
* last callab/callba macros
2013-10-02 03:55:40 +02:00
Mr Wint
181840cf43
* even more callab/callba macros
2013-10-02 03:20:48 +02:00
Mr Wint
eb5a7afe2b
* more callab/callba macros
2013-10-02 02:47:54 +02:00
Mr Wint
255135d187
* extracted and added a bunch of assembly
2013-10-01 23:23:21 +02:00
yenatch
cf359b09fc
fix parsing errors for displaylocation
2013-10-01 01:13:21 -04:00
yenatch
4cdc51d159
fix parameter comments for updated script commands
2013-10-01 01:13:04 -04:00
yenatch
e5b5e1238d
script command unknown0xa8 is wait
2013-10-01 01:03:08 -04:00
yenatch
ad3293595d
script commands if_greater_than and if_less_than were swapped
2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd
rename bit2 script commands to flag
2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b
rename bit1 script commands to event
2013-09-24 03:48:58 -04:00
yenatch
8da8dff7cf
use a label in wildon/wildoff script command asm
2013-09-24 03:31:00 -04:00
yenatch
2afb247caa
script commands wildon and wildoff got mixed up
...
this was a mistake in the original pksv spec and tauwasser's notes
2013-09-24 03:29:37 -04:00
yenatch
237861b553
rename hall of fame labels
2013-09-16 17:42:11 -04:00
yenatch
9ae1cd6a1c
split title screen functions into engine/title.asm
2013-09-15 18:59:53 -04:00
yenatch
3370a04d9e
split color asm and data into engine/color.asm
2013-09-15 18:02:02 -04:00
yenatch
f0cf86777b
fix item asm labels
...
CheckItem was called PickUpItem by mistake
Also label TossItem and ReceiveItem
2013-09-08 01:43:51 -04:00
yenatch
9f53825ce2
move common asm from engine/ to common/
...
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-07 23:38:19 -04:00
yenatch
7a3a4f913b
split fruit tree asm out into engine/fruit_trees.asm
2013-09-07 23:26:28 -04:00
yenatch
6e5876377f
split out std scripts from main.asm
2013-09-07 15:30:07 -04:00
yenatch
45e791bb42
StdScripts label in engine/scripting.asm
2013-09-07 05:08:34 -04:00
yenatch
4a429aded4
add a label in the text engine
2013-09-06 03:47:07 -04:00
yenatch
60dde1d03e
forgot to commit engine/farcall.asm
...
fixes 715a19fd59
2013-09-05 14:25:20 -04:00
yenatch
d93d17b43b
split out game time functions into engine/game_time.asm
2013-09-03 18:58:16 -04:00
yenatch
340e31d839
split menu functions into engine/menu.asm
2013-09-03 18:43:15 -04:00
yenatch
23bb05851b
split Sine/Cosine into engine/sine.asm
2013-09-03 18:40:12 -04:00
yenatch
12e6ff3fc6
split map object functions into engine/map_objects.asm
2013-09-03 18:39:19 -04:00
yenatch
71bbd77261
split some RTC interfaces into engine/rtc.asm
2013-09-03 18:35:37 -04:00
yenatch
004956798c
split vram functions out into engine/video.asm
2013-09-03 18:32:55 -04:00
yenatch
b74e63a20d
split out delay functions
2013-09-03 17:36:55 -04:00
yenatch
5b38b377f2
wram labels for graphics requests
2013-09-01 15:24:07 -04:00
yenatch
8190c3e5e7
rename DoTileAnimation to AnimateTileset
2013-09-01 00:07:10 -04:00
yenatch
fc6bc8e311
rename graphics request handlers to Serve1bppRequest and Serve2bppRequest
...
these had some really dumb names
2013-09-01 00:02:35 -04:00
yenatch
abce472354
fix PushOAM references in VBlank
2013-08-31 21:47:28 -04:00
yenatch
b333b18dbd
Function2f79 is PickUpItem
2013-08-30 23:07:08 -04:00
yenatch
c9d3881a2f
rename RNG to Random
...
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch
7cc320e835
Coins in main.asm
2013-08-30 17:50:46 -04:00
yenatch
c4a764ce10
use more bank 0 labels in engine/scripting.asm
2013-08-29 23:20:09 -04:00
yenatch
cc98fab33e
move VBlank interrupt label from main.asm to engine/vblank.asm
2013-08-29 19:40:33 -04:00
yenatch
2c16bc7ab9
move copy asm from main.asm to engine/copy.asm
2013-08-29 19:39:21 -04:00
yenatch
04da88a285
move palette asm from main.asm to engine/palettes.asm
2013-08-29 19:37:35 -04:00
yenatch
6d29673a5f
move time-related asm from main.asm into engine/time.asm
2013-08-29 19:32:03 -04:00
yenatch
6467755568
move serial asm from main.asm into engine/serial.asm
2013-08-29 19:11:39 -04:00
yenatch
2341bb148a
move more joypad code from main.asm into engine/joypad.asm
2013-08-29 19:10:06 -04:00
yenatch
906496e107
split lcd functions out of main.asm
2013-08-29 18:52:26 -04:00
yenatch
2b5b6f3e3a
split fading functions out of main.asm
2013-08-29 18:50:59 -04:00
yenatch
eff81fb080
fix Stack's address ($c100 -> $c0ff)
...
using negative ds
2013-08-29 02:10:32 -04:00
yenatch
12ab33b37e
rename FarCall family labels
...
FarJump labels renamed to FarCall
register aliases JpHl and JpDe renamed to _hl_ and _de_
2013-08-27 18:16:42 -04:00
yenatch
17725d7af1
battle init and some overworld actions
2013-08-24 04:10:38 -04:00
yenatch
af205a7217
BitTable2 -> EngineFlags
2013-08-23 16:08:31 -04:00
yenatch
3a24cff5eb
BitTableFunc -> FlagAction
2013-08-23 15:49:24 -04:00
yenatch
636a960909
split out text engine
2013-08-21 14:01:49 -04:00
yenatch
35de889dd7
split out decompression
2013-08-21 14:01:46 -04:00
yenatch
99d2ee2bdc
split out program init
2013-08-20 03:26:37 -04:00
yenatch
3460b82d22
update hram addresses in engine/vblank.asm
2013-08-19 20:49:41 -04:00
yenatch
df21dbccb7
$ffcf $ffd0 -> hSCX hSCY
2013-08-19 18:46:56 -04:00
yenatch
449bda272a
$ffd1 $ffd2 -> hWX hWY
2013-08-19 18:44:12 -04:00
yenatch
6343e2ddaf
Reset
2013-07-26 23:49:33 -04:00
yenatch
8e27cfbc1a
movement command asm
2013-07-20 22:34:40 -04:00
yenatch
173f38346c
get rid of bank 25 hard addresses in scripting.asm
2013-07-20 02:27:48 -04:00
yenatch
f2888a2d75
more overworld wram labels
2013-07-20 01:25:20 -04:00
yenatch
0988d69d9d
more scripting cleanup
2013-07-10 19:17:04 -04:00
yenatch
a3870db643
Clean up and remove incbins from script commands
2013-07-10 19:17:04 -04:00
yenatch
fb931fe616
move miscellaneous asm into engine/
2013-06-17 21:30:36 -04:00