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Fix the Nurse std comments.
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@ -204,6 +204,7 @@ EVENT_WALL_OPENED_IN_HO_OH_CHAMBER EQU $326
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EVENT_WALL_OPENED_IN_KABUTO_CHAMBER EQU $327
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EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER EQU $328
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EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER EQU $329
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EVENT_WELCOMED_TO_POKECOM_CENTER EQU $32a
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EVENT_WADE_HAS_BERRY EQU $32b
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EVENT_WADE_HAS_PSNCUREBERRY EQU $32c
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EVENT_WADE_HAS_PRZCUREBERRY EQU $32d
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@ -1,4 +1,4 @@
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StdScripts:: ; bc000
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StdScripts::
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dbw BANK(PokeCenterNurseScript), PokeCenterNurseScript
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dbw BANK(DifficultBookshelfScript), DifficultBookshelfScript
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dbw BANK(PictureBookshelfScript), PictureBookshelfScript
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@ -51,138 +51,116 @@ StdScripts:: ; bc000
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dbw BANK(PCScript), PCScript
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dbw BANK(UnknownScript_0xbcdcd), UnknownScript_0xbcdcd
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dbw BANK(HappinessCheckScript), HappinessCheckScript
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; bc09c
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PokeCenterNurseScript: ; bc09c
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; Talking to a nurse in a Pokemon Center
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PokeCenterNurseScript:
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; EVENT_WELCOMED_TO_POKECOM_CENTER is never set
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loadfont
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; The nurse has different text for:
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; Morn
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checkmorn
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iftrue .morn
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; Day
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checkday
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iftrue .day
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; Nite
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checknite
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iftrue .nite
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; If somehow it's not a time of day at all, we skip the introduction
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jump .heal
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jump .ok
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.morn
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; Different text if we're in the com center
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checkevent $032a
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checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
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iftrue .morn_comcenter
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; Good morning! Welcome to ...
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farwritetext UnknownText_0x1b0000
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keeptextopen
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jump .heal
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jump .ok
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.morn_comcenter
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; Good morning! This is the ...
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farwritetext UnknownText_0x1b008a
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keeptextopen
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jump .heal
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jump .ok
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.day
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; Different text if we're in the com center
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checkevent $032a
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checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
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iftrue .day_comcenter
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; Hello! Welcome to ...
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farwritetext UnknownText_0x1b002b
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keeptextopen
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jump .heal
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jump .ok
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.day_comcenter
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; Hello! This is the ...
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farwritetext UnknownText_0x1b00d6
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keeptextopen
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jump .heal
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jump .ok
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.nite
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; Different text if we're in the com center
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checkevent $032a
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checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
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iftrue .nite_comcenter
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; Good evening! You're out late. ...
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farwritetext UnknownText_0x1b004f
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keeptextopen
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jump .heal
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jump .ok
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.nite_comcenter
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; Good to see you working so late. ...
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farwritetext UnknownText_0x1b011b
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keeptextopen
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jump .heal
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jump .ok
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.ok
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; only do this once
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clearevent EVENT_WELCOMED_TO_POKECOM_CENTER
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.heal
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; If we come back, don't welcome us to the com center again
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clearevent $032a
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; Ask if you want to heal
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farwritetext UnknownText_0x1b017a
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yesorno
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iffalse .end
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; Go ahead and heal
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iffalse .done
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farwritetext UnknownText_0x1b01bd
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pause 20
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special Function1060a2
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; Turn to the machine
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spriteface $fe, $2
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spriteface $fe, LEFT
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pause 10
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special Functionc658
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playmusic MUSIC_NONE
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writebyte $0
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writebyte 0
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special Function12324
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pause 30
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special RestartMapMusic
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spriteface $fe, $0
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spriteface $fe, DOWN
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pause 10
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; Has Elm already phoned you about Pokerus?
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checkphonecall
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iftrue .done
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; Has Pokerus already been found in the Pokecenter?
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checkflag $000d
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iftrue .done
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; Check for Pokerus
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special SpecialCheckPokerus ; SPECIAL_CHECKPOKERUS
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checkphonecall ; elm already called about pokerus
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iftrue .no
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checkflag ENGINE_POKERUS ; nurse already talked about pokerus
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iftrue .no
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special SpecialCheckPokerus
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iftrue .pokerus
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.done
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; Thank you for waiting. ...
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.no
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farwritetext UnknownText_0x1b01d7
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pause 20
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.end
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; We hope to see you again.
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.done
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farwritetext UnknownText_0x1b020b
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; Curtsy
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spriteface $fe, $1
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spriteface $fe, UP
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pause 10
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spriteface $fe, $0
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spriteface $fe, DOWN
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pause 10
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; And we're out
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closetext
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loadmovesprites
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end
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.pokerus
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; Different text for com center (excludes 'in a Pokemon Center')
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; Since flag $32a is cleared when healing,
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; this text is never actually seen
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checkevent $032a
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; already cleared earlier in the script
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checkevent EVENT_WELCOMED_TO_POKECOM_CENTER
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iftrue .pokerus_comcenter
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; Your Pokemon appear to be infected ...
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farwritetext UnknownText_0x1b0241
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closetext
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loadmovesprites
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jump .endpokerus
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jump .pokerus_done
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.pokerus_comcenter
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; Your Pokemon appear to be infected ...
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farwritetext UnknownText_0x1b02d6
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closetext
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loadmovesprites
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.endpokerus
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; Don't tell us about Pokerus again
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setflag $000d
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; Trigger Elm's Pokerus phone call
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specialphonecall $0001
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.pokerus_done
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setflag ENGINE_POKERUS
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specialphonecall 1 ; elm calls about pokerus
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end
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; bc162
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DifficultBookshelfScript:
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farjumptext DifficultBookshelfText
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