pokecrystal-board/engine
yenatch 0eb49d5941 Fix a title screen label that accidentally made its way into bank 1.
Somehow, a title screen (bank 0x43) function had its label put in bank 1.
This caused changes to either bank to break the compiled rom.

fixes 61a3d145
2014-04-09 18:27:29 -04:00
..
color.asm Finish off SGB and CGB code and data. 2014-03-02 16:02:55 -05:00
credits_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
credits.asm Fix image extensions in gfx/{credits,misc}. 2014-04-02 00:16:03 -04:00
engine_flags.asm more landmark constants and rename FlypointPerms -> VisitedSpawns 2013-11-29 00:38:22 -05:00
events_2.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
events.asm Smoke out bank 4. 2014-03-01 10:31:13 -05:00
facings.asm split out sprite facing defs into engine/facings.asm 2013-12-11 22:00:56 -05:00
fruit_trees.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
landmarks.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
movement.asm more object struct constants 2013-12-23 04:39:26 -05:00
scripting_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
scripting.asm Label map trigger functions in home.asm. 2014-03-03 22:53:43 -05:00
std_scripts.asm Use :: to export labels between objects. 2014-02-01 20:26:39 -05:00
title.asm Fix a title screen label that accidentally made its way into bank 1. 2014-04-09 18:27:29 -04:00