Giovanni Mascellani
|
504f4223c2
|
vkd3d-shader/ir: Introduce a helper for validating LABEL.
|
2024-09-14 16:44:16 +02:00 |
|
Giovanni Mascellani
|
c447a062c4
|
vkd3d-shader/ir: Introduce a helper for validating RET.
|
2024-09-14 16:44:16 +02:00 |
|
Giovanni Mascellani
|
88b3d4fb3a
|
vkd3d-shader/ir: Introduce a helper for validating ENDSWITCH.
|
2024-09-14 16:44:16 +02:00 |
|
Giovanni Mascellani
|
4939f580a4
|
vkd3d-shader/ir: Introduce a helper for validating SWITCH.
|
2024-09-14 16:44:16 +02:00 |
|
Francisco Casas
|
4b85e6b1f8
|
vkd3d-shader/d3dbc: Remove ctx and entry_func args in d3dbc_compile().
|
2024-09-14 16:39:24 +02:00 |
|
Francisco Casas
|
b72ef6038d
|
vkd3d-shader/hlsl: Remove hlsl_ir_vsir_instruction_ref.
|
2024-09-14 16:39:17 +02:00 |
|
Francisco Casas
|
6bd0390498
|
vkd3d-shader/hlsl: Save hlsl_ir_if in the vsir_program for SM1.
|
2024-09-14 16:33:25 +02:00 |
|
Henri Verbeet
|
6b0baeb6c2
|
vkd3d-shader/ir: Merge vsir_program_normalise_combined_samplers() into vsir_program_lower_instructions().
|
2024-09-14 16:11:45 +02:00 |
|
Henri Verbeet
|
3b68aa5b87
|
vkd3d-shader/ir: Introduce vsir_src_param_init_sampler().
|
2024-09-14 16:11:45 +02:00 |
|
Henri Verbeet
|
7ea8a29036
|
vkd3d-shader/ir: Introduce vsir_src_param_init_resource().
|
2024-09-14 16:11:45 +02:00 |
|
Henri Verbeet
|
ca445cd832
|
vkd3d-shader/ir: Move the instruction helpers together.
|
2024-09-14 16:11:45 +02:00 |
|
Henri Verbeet
|
d54e2ebd7d
|
vkd3d-shader/ir: Move the destination parameter helpers up.
|
2024-09-14 16:11:45 +02:00 |
|
Henri Verbeet
|
4bad83c9fb
|
vkd3d-shader/ir: Move the source parameter helpers up.
|
2024-09-14 16:11:45 +02:00 |
|
Francisco Casas
|
ffc1449412
|
vkd3d-shader/hlsl: Allow effect calls on default value initializers.
|
2024-09-14 16:09:12 +02:00 |
|
Francisco Casas
|
4aa262d773
|
vkd3d-shader/hlsl: Parse ConstructGSWithSO().
|
2024-09-14 16:09:08 +02:00 |
|
Francisco Casas
|
1f9fc2a422
|
vkd3d-shader/hlsl: Process GeometryShader as a valid stateblock lhs.
|
2024-09-14 16:02:43 +02:00 |
|
Francisco Casas
|
02b249d5e7
|
vkd3d-shader/hlsl: Introduce enum hlsl_compile_type.
|
2024-09-14 15:57:40 +02:00 |
|
Nikolay Sivov
|
4c03cda3c7
|
vkd3d-shader/tpf: Handle texture instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-13 16:01:22 +02:00 |
|
Nikolay Sivov
|
9e4b2f5a1b
|
vkd3d-shader/tpf: Handle 'movc' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-13 16:01:22 +02:00 |
|
Nikolay Sivov
|
7bd6c6b172
|
vkd3d-shader/tpf: Handle 'emit' and 'cut' in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-13 16:01:22 +02:00 |
|
Nikolay Sivov
|
908833fa6b
|
vkd3d-shader/tpf: Handle arithmetic instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-13 16:01:22 +02:00 |
|
Nikolay Sivov
|
cfa8f0dccb
|
vkd3d-shader/tpf: Handle conversion instructions in STAT.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-13 16:01:22 +02:00 |
|
Giovanni Mascellani
|
44222ea739
|
vkd3d-shader/ir: Introduce a helper for validating ENDREP.
|
2024-09-13 15:59:49 +02:00 |
|
Giovanni Mascellani
|
e9fbbf26bb
|
vkd3d-shader/ir: Introduce a helper for validating REP.
|
2024-09-13 15:59:15 +02:00 |
|
Giovanni Mascellani
|
bf9022d3df
|
vkd3d-shader/ir: Introduce a helper for validating ENDLOOP.
|
2024-09-13 15:58:46 +02:00 |
|
Giovanni Mascellani
|
5ce10b9e68
|
vkd3d-shader/ir: Introduce a helper for validating LOOP.
|
2024-09-13 15:58:01 +02:00 |
|
Giovanni Mascellani
|
34c8aaad29
|
vkd3d-shader/ir: Introduce a helper for validating ENDIF.
|
2024-09-13 15:57:39 +02:00 |
|
Giovanni Mascellani
|
244838d344
|
vkd3d-shader/ir: Introduce a helper for validating ELSE.
|
2024-09-13 15:56:18 +02:00 |
|
Giovanni Mascellani
|
8af2d04dbc
|
vkd3d-shader/ir: Introduce a helper for validating IFC.
|
2024-09-13 15:54:51 +02:00 |
|
Giovanni Mascellani
|
af687c9522
|
vkd3d-shader/ir: Introduce a helper for validating IF.
|
2024-09-13 15:54:16 +02:00 |
|
Giovanni Mascellani
|
35fe5b48c8
|
vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS.
|
2024-09-13 15:52:07 +02:00 |
|
Henri Verbeet
|
d30160710b
|
vkd3d-shader/tpf: Include vkd3d_d3dcommon.h only from tpf.c.
|
2024-09-12 18:50:51 +02:00 |
|
Henri Verbeet
|
14ee3b3e4a
|
vkd3d-shader/d3dbc: Use VKD3D_SM1_DCL_USAGE_SHIFT and VKD3D_SM1_DCL_USAGE_INDEX_SHIFT in d3dbc_write_semantic_dcl().
|
2024-09-12 18:49:57 +02:00 |
|
Elizabeth Figura
|
1aa857735f
|
vkd3d-shader/hlsl: Preserve doubles in intrinsic_determinant().
|
2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
|
e146cc4c8e
|
vkd3d-shader/hlsl: Preserve doubles in intrinsic_cross().
|
2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
|
1176aaad22
|
vkd3d-shader/hlsl: Preserve doubles in elementwise_intrinsic_float_convert_args().
|
2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
|
ebaf877b62
|
vkd3d-shader/hlsl: Preserve doubles in intrinsic_float_convert_arg().
|
2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
|
534d546ed9
|
vkd3d-shader/hlsl: Use expr_common_base_type() in intrinsic_cross().
|
2024-09-12 18:48:52 +02:00 |
|
Elizabeth Figura
|
9260078300
|
vkd3d-shader/hlsl: Use intrinsic_float_convert_arg() in write_acos_or_asin().
|
2024-09-12 18:48:52 +02:00 |
|
Anna (navi) Figueiredo Gomes
|
e61046fb23
|
vkd3d-shader/hlsl: Implement the "earlydepthstencil" attribute.
|
2024-09-12 18:46:24 +02:00 |
|
Francisco Casas
|
0c621f9e4e
|
vkd3d-shader/hlsl: Save hlsl_ir_jump in the vsir_program for SM1.
|
2024-09-12 18:43:55 +02:00 |
|
Francisco Casas
|
08fb683784
|
vkd3d-shader/hlsl: Save hlsl_ir_resource_load in the vsir_program for SM1.
|
2024-09-12 18:42:25 +02:00 |
|
Francisco Casas
|
961c4f8b23
|
vkd3d-shader/hlsl: Save CAST hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-12 18:39:43 +02:00 |
|
Francisco Casas
|
8933620109
|
vkd3d-shader/hlsl: Save REINTERPRET hlsl_ir_exprs as vsir_program MOVs for SM1.
|
2024-09-12 18:33:19 +02:00 |
|
Giovanni Mascellani
|
866f138875
|
vkd3d-shader/ir: Record the control flow type in the program.
|
2024-09-12 18:31:32 +02:00 |
|
Giovanni Mascellani
|
dcee148b1a
|
vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
|
2024-09-12 18:27:20 +02:00 |
|
Nikolay Sivov
|
ec644b395b
|
vkd3d-shader/tpf: Create a stub STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-12 18:26:08 +02:00 |
|
Feifan He
|
5df81049aa
|
vkd3d-shader/msl: Call vsir_program_transform() before generating code.
|
2024-09-12 18:09:00 +02:00 |
|
Feifan He
|
47981def0d
|
vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476 for the GLSL
target.
|
2024-09-12 18:04:44 +02:00 |
|
Feifan He
|
23ba1a5e07
|
vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
|
2024-09-12 17:03:32 +02:00 |
|
Henri Verbeet
|
ab525f31e4
|
vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
|
2024-09-11 15:24:54 +02:00 |
|
Henri Verbeet
|
f3e6c75c89
|
vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
|
2024-09-11 15:19:29 +02:00 |
|
Giovanni Mascellani
|
b31c9831fa
|
vkd3d-shader/ir: Print results as signed numbers.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
096f133b09
|
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
03ab0156a2
|
vkd3d-shader/ir: Run validation after inserting the alpha test.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
5c0d640d18
|
vkd3d-shader/ir: Run validation after flattening control flow constructs.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
4b06729be8
|
vkd3d-shader/ir: Run validation after normalising combined samplers.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
c2fd1e42fd
|
vkd3d-shader/ir: Run validation after removing dead code.
|
2024-09-11 15:13:14 +02:00 |
|
Elizabeth Figura
|
82773eb805
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
2688a24bde
|
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
b23c172a47
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
e7eadb38b8
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
24e29649c4
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
7636f2a233
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
|
2024-09-11 15:11:42 +02:00 |
|
Francisco Casas
|
6e6e2910d6
|
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:10:16 +02:00 |
|
Francisco Casas
|
4ed16108f0
|
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
|
2024-09-11 15:09:58 +02:00 |
|
Francisco Casas
|
5db2c2a949
|
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:09:17 +02:00 |
|
Francisco Casas
|
d70342d66d
|
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:07:35 +02:00 |
|
Francisco Casas
|
82dec5db46
|
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:06:09 +02:00 |
|
Nikolay Sivov
|
3b4e0ce8e9
|
vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:48:03 +02:00 |
|
Conor McCarthy
|
e550901efa
|
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
|
2024-09-10 21:45:22 +02:00 |
|
Giovanni Mascellani
|
828dfdf1bd
|
vkd3d-shader/ir: Run validation after normalising flat constants.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
1c285d40bd
|
vkd3d-shader/ir: Run validation after normalising I/O registers.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
d8c41cc270
|
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
a3fdc447de
|
vkd3d-shader/ir: Run validation after flattening hull shader phases.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
5fd93c28c4
|
vkd3d-shader/ir: Run validation after remapping the output signature.
|
2024-09-10 21:43:14 +02:00 |
|
Henri Verbeet
|
207664baca
|
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
|
2024-09-10 21:42:23 +02:00 |
|
Henri Verbeet
|
f163df787e
|
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
|
2024-09-10 21:41:33 +02:00 |
|
Nikolay Sivov
|
de6abd964e
|
vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:40:32 +02:00 |
|
Nikolay Sivov
|
75299c04fd
|
vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:39:03 +02:00 |
|
Giovanni Mascellani
|
bfd1fc9cd6
|
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
|
2024-09-05 16:33:05 +02:00 |
|
Giovanni Mascellani
|
7b9a1bf6df
|
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
|
2024-09-05 16:29:47 +02:00 |
|
Giovanni Mascellani
|
08c1f4d45e
|
vkd3d-shader/ir: Run validation after flattening control flow constructs.
|
2024-09-05 16:29:17 +02:00 |
|
Giovanni Mascellani
|
455c826a6a
|
vkd3d-shader/ir: Run validation after structurization.
|
2024-09-05 16:29:11 +02:00 |
|
Giovanni Mascellani
|
e935dcb88d
|
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
|
2024-09-05 16:29:02 +02:00 |
|
Giovanni Mascellani
|
4a28433ef5
|
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
|
2024-09-05 16:26:52 +02:00 |
|
Giovanni Mascellani
|
fade5dd54c
|
vkd3d-shader/ir: Run validation after lowering instructions.
|
2024-09-05 16:25:33 +02:00 |
|
Giovanni Mascellani
|
ffb7284fb6
|
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
|
2024-09-05 16:20:39 +02:00 |
|
Giovanni Mascellani
|
829e6f5cd0
|
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
|
2024-09-05 16:20:39 +02:00 |
|
Henri Verbeet
|
03d76f653b
|
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
|
2024-09-05 12:47:43 +02:00 |
|
Henri Verbeet
|
b9693393fd
|
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
|
2024-09-05 12:45:43 +02:00 |
|
Nikolay Sivov
|
0a6bcf5da7
|
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-04 18:43:41 +02:00 |
|
Henri Verbeet
|
a214e96cf8
|
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
|
2024-09-04 18:42:26 +02:00 |
|
Henri Verbeet
|
b61675d0f3
|
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
|
2024-09-04 18:40:56 +02:00 |
|
Shaun Ren
|
c1babbc8aa
|
vkd3d-shader/hlsl: Validate hull shader attributes.
|
2024-09-04 18:30:04 +02:00 |
|
Shaun Ren
|
6c1dc53d15
|
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
|
2024-09-04 18:30:04 +02:00 |
|
Shaun Ren
|
41cb29c4c8
|
vkd3d-shader/hlsl: Parse the partitioning attribute.
|
2024-09-04 18:28:59 +02:00 |
|
Shaun Ren
|
615ffb823b
|
vkd3d-shader/hlsl: Parse the outputtopology attribute.
|
2024-09-04 18:28:57 +02:00 |
|
Shaun Ren
|
dae88bab52
|
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
|
2024-09-04 18:28:46 +02:00 |
|
Shaun Ren
|
4dfd682446
|
vkd3d-shader/hlsl: Parse the domain attribute.
|
2024-09-04 18:21:15 +02:00 |
|