Francisco Casas
eb2d320596
vkd3d-shader/hlsl: Avoid dereferencing rel_offset if it is NULL.
...
We are currently using &offset_node->loc when offset_node is NULL.
A NULL dereference of rel_offset can also happen if
hlsl_offset_from_deref() fails because the dereference is out of
bounds.
2024-08-08 23:28:31 +02:00
Francisco Casas
e8354ac499
vkd3d-shader/hlsl: Parse string type.
2024-08-07 15:53:07 +02:00
Francisco Casas
652db433e1
vkd3d-shader/hlsl: Parse string escape sequences.
2024-08-07 15:51:43 +02:00
Francisco Casas
090df488ba
vkd3d-shader/hlsl: Parse string constants.
2024-08-07 15:48:59 +02:00
Nikolay Sivov
c44a18b3d1
vkd3d-shader/fx: Add support for SetDomainShader(), SetComputeShader(), and SetHullShader() states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
1559237780
vkd3d-shader/fx: Fix state block entry array shifting when decomposing.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
2cbad81b55
vkd3d-shader/fx: Handle SetRasterizerState().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-06 16:54:19 +02:00
Nikolay Sivov
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-05 16:01:33 +02:00
Giovanni Mascellani
46aec9fba8
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
625327653b
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
351220f182
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
4a04324ecc
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
5e1ae5aaa3
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.y.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
97a7ec8914
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
2024-08-05 15:57:56 +02:00
Giovanni Mascellani
9ff5b2ce7a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
eff30577af
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_codegen.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
02ef731b9a
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in fx.c.
2024-08-01 15:18:15 +02:00
Giovanni Mascellani
7d3e8f49e4
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxil.c.
2024-08-01 15:18:15 +02:00
Francisco Casas
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
Giovanni Mascellani
4094e5dbeb
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in dxbc.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
bcffcb4a29
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3dbc.c
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
8e08fa6bf2
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c.
2024-07-30 16:32:59 +02:00
Giovanni Mascellani
5af138b247
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in checksum.c.
2024-07-30 16:32:59 +02:00
Atharva Nimbalkar
2170fdc633
vkd3d-shader/glsl: Implement support for VKD3DSPR_TEMP registers.
2024-07-30 16:31:59 +02:00
Atharva Nimbalkar
337a030908
vkd3d-shader/glsl: Implement VKD3DSIH_MOV.
2024-07-30 16:31:59 +02:00
Henri Verbeet
c7589d8f19
vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions.
2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80
vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions.
2024-07-30 16:31:44 +02:00
Giovanni Mascellani
a484063cd2
vkd3d: Introduce debug severity MESSAGE.
...
That's intended for messages that it's pretty important that the
user receives, but that are not proper error messages.
2024-07-29 13:17:19 +02:00
Elizabeth Figura
ae5cd6573f
vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters.
2024-07-24 16:08:10 +02:00
Elizabeth Figura
d20d0fc69f
vkd3d-shader: Use the program parameters in spirv_compiler_alloc_spec_constant_id().
2024-07-24 16:07:13 +02:00
Victor Chiletto
a0de05f0b4
vkd3d-shader/hlsl: Implement the asint() intrinsic.
2024-07-24 16:06:03 +02:00
Nikolay Sivov
91dce79227
vkd3d-shader/fx: Correct one of the object counters in the fx_2_0 header.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-24 16:04:21 +02:00
Elizabeth Figura
97cd941710
vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4.
2024-07-23 21:12:28 +02:00
Elizabeth Figura
1db7c03185
vkd3d-shader/spirv: Pass a vkd3d_data_type to spirv_compiler_emit_shader_parameter().
2024-07-23 21:11:15 +02:00
Elizabeth Figura
f6dd6d52b3
vkd3d-shader: Factor out a vsir_program_get_parameter() helper.
2024-07-23 21:10:00 +02:00
Elizabeth Figura
6b58b6f261
vkd3d-shader/spirv: Allocate output_info after normalization.
...
Normalization may change the signatures.
2024-07-23 21:09:00 +02:00
Shaun Ren
49caeee1fd
vkd3d-shader/hlsl: Support default values for function parameters.
2024-07-23 15:36:32 +02:00
Nikolay Sivov
29699d3d22
vkd3d-shader/fx: Set total pass count for fx_2_0.
...
Binaries with that field set incorrectly fail to load on Windows.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
dcf4ce753b
vkd3d-shader/fx: Correct empty pass check.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Nikolay Sivov
958117df2f
vkd3d-shader/hlsl: Allow annotations on global variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-23 15:23:54 +02:00
Shaun Ren
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
...
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
Shaun Ren
ea2ffc0b6c
vkd3d-shader/hlsl: Allocate registers for HLSL_OP1_{COS,SIN}_REDUCED with the required writemasks.
2024-07-16 19:02:01 +02:00
Shaun Ren
8724cbe5d5
vkd3d-shader/d3dbc: Implement HLSL_OP3_MAD for SM1.
2024-07-16 18:56:44 +02:00
Shaun Ren
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
...
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
Shaun Ren
b3a11a9ec4
vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS.
2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765
vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters.
2024-07-11 17:02:11 +02:00
Elizabeth Figura
c2ce15b623
vkd3d-shader/spirv: Respect VKD3D_SHADER_CONDITIONAL_OP_Z when discard has a bool argument.
2024-07-11 16:59:06 +02:00
Elizabeth Figura
e8bdac8147
vkd3d-shader/spirv: Support passing shader parameters through uniform buffers.
2024-07-11 16:58:52 +02:00