Henri Verbeet
|
c79584ed92
|
libs/vkd3d: Export a function to get the Vulkan queue family index from a d3d12 command queue.
|
2016-10-24 13:57:05 +02:00 |
|
Józef Kucia
|
eea8617b9b
|
libs/vkd3d: GPU virtual address for texture resources is always 0.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
fd9f1abb4f
|
libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
2189859532
|
libs/vkd3d: Command allocator can be used with one command list at a time.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
384bb26ea5
|
libs/vkd3d: Naming conventions.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
52211e6c40
|
libs/vkd3d: Free command buffers on command allocator reset.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
278cb0103c
|
libs/vkd3d: Add support for D3D12_RESOURCE_STATE_RESOLVE_* barriers.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
c41ad774de
|
libs/vkd3d: Implement UAV barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
0944475c6a
|
libs/vkd3d: Implement transition barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
f2c980af56
|
libs/vkd3d: Validate resource state for resource barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Henri Verbeet
|
e0ba2fd2d3
|
libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue.
|
2016-10-19 10:02:53 +02:00 |
|
Józef Kucia
|
f503954a77
|
libs/vkd3d: Ignore draw calls when pipeline state is not set.
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
a1082ec954
|
libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
|
2016-10-11 13:43:04 +02:00 |
|
Henri Verbeet
|
4a558d5a4a
|
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
|
2016-10-10 17:26:46 +02:00 |
|
Henri Verbeet
|
a0ccb1c581
|
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
|
2016-10-10 17:26:13 +02:00 |
|
Henri Verbeet
|
74fe2ec411
|
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
|
2016-10-10 17:26:03 +02:00 |
|
Henri Verbeet
|
7add62e552
|
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
|
2016-10-10 17:25:55 +02:00 |
|
Henri Verbeet
|
ce509dc70e
|
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
|
2016-10-10 17:25:40 +02:00 |
|
Henri Verbeet
|
d24982c5f1
|
libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
|
2016-10-10 17:25:36 +02:00 |
|
Henri Verbeet
|
3ba5fd949b
|
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
|
2016-10-10 17:25:31 +02:00 |
|
Józef Kucia
|
59d466af2d
|
libs/vkd3d: Use PRIx64 to print 64-bit integers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2f76260857
|
libs/vkd3d: Create fence worker thread per device.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
ef6a3d78a2
|
libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c558118f70
|
libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
|
2016-10-05 19:01:57 +02:00 |
|
Józef Kucia
|
b224b6372c
|
libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
a763bef615
|
libs/vkd3d: Do not leak "passes".
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
1cabd851b8
|
libs/vkd3d: Do not leak "framebuffers".
|
2016-10-05 18:40:25 +02:00 |
|
Henri Verbeet
|
3fe56457f9
|
libs/vkd3d: Set the initial pipeline state on command list creation/reset.
|
2016-10-05 17:53:52 +02:00 |
|
Henri Verbeet
|
b7d594349f
|
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
|
2016-10-05 17:53:19 +02:00 |
|
Henri Verbeet
|
fb6071d108
|
libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
|
2016-10-05 17:52:45 +02:00 |
|
Józef Kucia
|
8ab2ebdd22
|
libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
a5e13cf53e
|
libs/vkd3d: Implement d3d12_fence_Signal().
|
2016-10-05 15:56:27 +02:00 |
|
Józef Kucia
|
8e2d4dc70f
|
libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion().
|
2016-10-05 11:34:07 +02:00 |
|
Henri Verbeet
|
42c1e0c0fb
|
libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects().
|
2016-09-30 13:35:07 +02:00 |
|
Henri Verbeet
|
c7f6dc53b3
|
libs/vkd3d: Implement d3d12_command_list_RSSetViewports().
|
2016-09-30 13:34:50 +02:00 |
|
Henri Verbeet
|
ad811fb418
|
libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView().
|
2016-09-30 13:34:33 +02:00 |
|
Henri Verbeet
|
7db62fe3d8
|
libs/vkd3d: Implement d3d12_command_queue_ExecuteCommandLists().
|
2016-09-29 11:54:44 +02:00 |
|
Józef Kucia
|
b4305f94f0
|
libs/vkd3d: Fix typo in FIXME() message.
|
2016-09-29 10:46:42 +02:00 |
|
Józef Kucia
|
31f1d703a9
|
libs/vkd3d: Add ID3D12Fence interface stub.
|
2016-09-28 15:24:03 +02:00 |
|
Józef Kucia
|
623e1a8233
|
libs/vkd3d: Store VkQueue in d3d12_command_queue.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
09d24d6934
|
libs/vkd3d: Implement d3d12_command_list_Reset().
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
335bde6550
|
libs/vkd3d: Implement d3d12_command_allocator_Reset().
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
00fec8232b
|
libs/vkd3d: Track command list recording state.
|
2016-09-28 09:42:49 +02:00 |
|
Józef Kucia
|
8341c975a0
|
libs/vkd3d: Implement d3d12_command_list_Close().
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
60fc7ee157
|
libs/vkd3d: Allocate VkCommandBuffer when creating ID3D12CommandList.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
6e68570498
|
libs/vkd3d: Create VkCommandPool when creating ID3D12CommandAllocator.
|
2016-09-27 12:13:37 +02:00 |
|
Józef Kucia
|
6bdc509e4d
|
libs/vkd3d: Add ID3D12GraphicsCommandList interface stub.
|
2016-09-21 17:46:03 +02:00 |
|