libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().

This commit is contained in:
Józef Kucia 2016-10-05 15:56:27 +02:00
parent 733f720ee4
commit 8ab2ebdd22
2 changed files with 100 additions and 2 deletions

View File

@ -73,6 +73,7 @@ static ULONG STDMETHODCALLTYPE d3d12_fence_Release(ID3D12Fence *iface)
{
struct d3d12_device *device = fence->device;
vkd3d_free(fence->events);
if ((rc = pthread_mutex_destroy(&fence->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
vkd3d_free(fence);
@ -147,14 +148,66 @@ static UINT64 STDMETHODCALLTYPE d3d12_fence_GetCompletedValue(ID3D12Fence *iface
static HRESULT STDMETHODCALLTYPE d3d12_fence_SetEventOnCompletion(ID3D12Fence *iface,
UINT64 value, HANDLE event)
{
FIXME("iface %p, value %s, event %p stub!\n", iface, debugstr_uint64(value), event);
struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
unsigned int i;
int rc;
return E_NOTIMPL;
TRACE("iface %p, value %s, event %p.\n", iface, debugstr_uint64(value), event);
if ((rc = pthread_mutex_lock(&fence->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return E_FAIL;
}
if (value <= fence->value)
{
VKD3DSignalEvent(event);
pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
for (i = 0; i < fence->event_count; ++i)
{
struct vkd3d_waiting_event *current = &fence->events[i];
if (current->value == value && current->event == event)
{
WARN("Event completion for (%p, %s) is already in the list.\n",
event, debugstr_uint64(value));
pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
}
if (fence->event_array_size == fence->event_count)
{
unsigned int new_size = 2 * fence->event_array_size;
struct vkd3d_waiting_event *new_events;
TRACE("Resizing waiting events array from %u to %u.\n", fence->event_array_size, new_size);
if (!(new_events = vkd3d_realloc(fence->events, new_size * sizeof(*fence->events))))
{
pthread_mutex_unlock(&fence->mutex);
return E_OUTOFMEMORY;
}
fence->event_array_size = new_size;
fence->events = new_events;
}
fence->events[fence->event_count].value = value;
fence->events[fence->event_count].event = event;
++fence->event_count;
pthread_mutex_unlock(&fence->mutex);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_fence_Signal(ID3D12Fence *iface, UINT64 value)
{
struct d3d12_fence *fence = impl_from_ID3D12Fence(iface);
unsigned int i, j;
int rc;
TRACE("iface %p, value %s.\n", iface, debugstr_uint64(value));
@ -164,7 +217,26 @@ static HRESULT STDMETHODCALLTYPE d3d12_fence_Signal(ID3D12Fence *iface, UINT64 v
ERR("Failed to lock mutex, error %d.\n", rc);
return E_FAIL;
}
fence->value = value;
for (i = 0, j = 0; i < fence->event_count; ++i)
{
struct vkd3d_waiting_event *current = &fence->events[i];
if (current->value <= value)
{
VKD3DSignalEvent(current->event);
}
else
{
if (i != j)
fence->events[j] = *current;
++j;
}
}
fence->event_count = j;
pthread_mutex_unlock(&fence->mutex);
return S_OK;
@ -208,6 +280,14 @@ static HRESULT d3d12_fence_init(struct d3d12_fence *fence, struct d3d12_device *
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
fence->event_array_size = 2;
if (!(fence->events = vkd3d_calloc(fence->event_array_size, sizeof(*fence->events))))
{
pthread_mutex_destroy(&fence->mutex);
return E_OUTOFMEMORY;
}
fence->event_count = 0;
fence->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@ -231,6 +311,7 @@ HRESULT d3d12_fence_create(struct d3d12_device *device,
return S_OK;
}
/* Command buffers */
static HRESULT vkd3d_begin_command_buffer(struct d3d12_command_list *list)
{
struct d3d12_device *device = list->device;

View File

@ -53,6 +53,12 @@ struct vkd3d_event
BOOL is_signaled;
};
struct vkd3d_waiting_event
{
UINT64 value;
HANDLE event;
};
/* ID3D12Fence */
struct d3d12_fence
{
@ -62,6 +68,10 @@ struct d3d12_fence
UINT64 value;
pthread_mutex_t mutex;
unsigned int event_array_size;
unsigned int event_count;
struct vkd3d_waiting_event *events;
struct d3d12_device *device;
};
@ -259,6 +269,13 @@ static inline void *vkd3d_malloc(size_t size)
return ptr;
}
static inline void *vkd3d_realloc(void *ptr, size_t size)
{
if (!(ptr = realloc(ptr, size)))
ERR("Out of memory.\n");
return ptr;
}
static inline void *vkd3d_calloc(size_t count, size_t size)
{
void *ptr;