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libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue.
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@ -46,6 +46,7 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, const D3D12_RESOURCE_D
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VkImage vk_image, ID3D12Resource **resource);
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VkDevice vkd3d_get_vk_device(ID3D12Device *device);
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VkInstance vkd3d_get_vk_instance(ID3D12Device *device);
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VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue);
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#ifdef __cplusplus
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}
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@ -2461,3 +2461,10 @@ HRESULT d3d12_command_queue_create(struct d3d12_device *device,
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return S_OK;
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}
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VkQueue vkd3d_get_vk_queue(ID3D12CommandQueue *queue)
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{
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struct d3d12_command_queue *d3d12_queue = impl_from_ID3D12CommandQueue(queue);
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return d3d12_queue->vk_queue;
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}
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