libs/vkd3d: Implement d3d12_command_list_RSSetViewports().

This commit is contained in:
Henri Verbeet 2016-09-28 13:23:14 +02:00
parent ad811fb418
commit c7f6dc53b3

View File

@ -796,8 +796,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12Gr
static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList *iface,
UINT viewport_count, const D3D12_VIEWPORT *viewports)
{
FIXME("iface %p, viewport_count %u, viewports %p stub!\n",
iface, viewport_count, viewports);
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs;
TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
vk_procs = &list->device->vk_procs;
VK_CALL(vkCmdSetViewport(list->vk_command_buffer, 0,
viewport_count, (const struct VkViewport *)viewports));
}
static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList *iface,