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libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
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@ -1207,10 +1207,34 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12Graphi
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iface, dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12GraphicsCommandList *iface,
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D3D12_PRIMITIVE_TOPOLOGY primitive_topology)
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static enum VkPrimitiveTopology vk_topology_from_d3d12_topology(D3D12_PRIMITIVE_TOPOLOGY topology)
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{
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FIXME("iface %p, primitive_topology %#x stub!\n", iface, primitive_topology);
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switch (topology)
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{
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case D3D_PRIMITIVE_TOPOLOGY_POINTLIST:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case D3D_PRIMITIVE_TOPOLOGY_LINELIST:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case D3D_PRIMITIVE_TOPOLOGY_LINESTRIP:
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return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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default:
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FIXME("Unhandled primitive topology %#x.\n", topology);
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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}
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}
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static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12GraphicsCommandList *iface,
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D3D12_PRIMITIVE_TOPOLOGY topology)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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TRACE("iface %p, topology %#x.\n", iface, topology);
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list->ia_desc.topology = vk_topology_from_d3d12_topology(topology);
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}
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static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList *iface,
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@ -1715,6 +1739,12 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
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return hr;
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}
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list->ia_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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list->ia_desc.pNext = NULL;
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list->ia_desc.flags = 0;
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list->ia_desc.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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list->ia_desc.primitiveRestartEnable = VK_FALSE;
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return S_OK;
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}
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@ -229,6 +229,8 @@ struct d3d12_command_list
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VkCommandBuffer vk_command_buffer;
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BOOL is_recording;
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struct VkPipelineInputAssemblyStateCreateInfo ia_desc;
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struct d3d12_command_allocator *allocator;
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struct d3d12_device *device;
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};
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