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libs/vkd3d: Do not leak "passes".
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@ -743,6 +743,7 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
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{
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VK_CALL(vkDestroyRenderPass(device->vk_device, list->passes[i], NULL));
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}
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vkd3d_free(list->passes);
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vkd3d_free(list);
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