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libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
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@ -1295,7 +1295,12 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsC
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static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12GraphicsCommandList *iface,
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ID3D12PipelineState *pipeline_state)
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{
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FIXME("iface %p, pipeline_state %p stub!\n", iface, pipeline_state);
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struct d3d12_pipeline_state *state = unsafe_impl_from_ID3D12PipelineState(pipeline_state);
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
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TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state);
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list->state = state;
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsCommandList *iface,
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@ -331,6 +331,14 @@ static const struct ID3D12PipelineStateVtbl d3d12_pipeline_state_vtbl =
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d3d12_pipeline_state_GetCachedBlob,
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};
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struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d12_pipeline_state_vtbl);
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return impl_from_ID3D12PipelineState(iface);
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}
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static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
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struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
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{
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@ -191,6 +191,7 @@ struct d3d12_pipeline_state
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HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
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const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
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struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
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/* ID3D12CommandAllocator */
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struct d3d12_command_allocator
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@ -236,6 +237,8 @@ struct d3d12_command_list
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unsigned int fb_width;
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unsigned int fb_height;
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struct d3d12_pipeline_state *state;
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struct d3d12_command_allocator *allocator;
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struct d3d12_device *device;
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};
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