mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects would be tightly coupled with ID3D12Fences.
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parent
2f76260857
commit
2a7b614278
@ -24,6 +24,51 @@
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#include "vkd3d_private.h"
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/* Fence worker thread */
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static void vkd3d_wait_for_gpu_fences(struct vkd3d_fence_worker *worker)
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{
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struct d3d12_device *device = worker->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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unsigned int i, j;
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HRESULT hr;
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int vr;
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if (!worker->fence_count)
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return;
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vr = VK_CALL(vkWaitForFences(device->vk_device,
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worker->fence_count, worker->vk_fences, VK_FALSE, 0));
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if (vr == VK_TIMEOUT)
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return;
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if (vr != VK_SUCCESS)
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{
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ERR("Failed to wait for Vulkan fences, vr %d.\n", vr);
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return;
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}
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for (i = 0, j = 0; i < worker->fence_count; ++i)
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{
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if (!(vr = VK_CALL(vkGetFenceStatus(device->vk_device, worker->vk_fences[i]))))
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{
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struct vkd3d_waiting_fence *current = &worker->fences[i];
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if (FAILED(hr = ID3D12Fence_Signal(current->fence, current->value)))
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ERR("Failed to signal D3D12 fence, hr %d.\n", hr);
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VK_CALL(vkDestroyFence(device->vk_device, worker->vk_fences[i], NULL));
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continue;
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}
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if (vr != VK_NOT_READY)
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ERR("Failed to get Vulkan fence status, vr %d.\n", vr);
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if (i != j)
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{
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worker->vk_fences[j] = worker->vk_fences[i];
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worker->fences[j] = worker->fences[i];
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}
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++j;
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}
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worker->fence_count = j;
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}
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static void *vkd3d_fence_worker_main(void *arg)
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{
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struct vkd3d_fence_worker *worker = arg;
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@ -37,32 +82,46 @@ static void *vkd3d_fence_worker_main(void *arg)
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return NULL;
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}
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if (worker->should_exit)
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if (worker->should_exit && !worker->fence_count)
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{
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pthread_mutex_unlock(&worker->mutex);
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break;
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}
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if ((rc = pthread_cond_wait(&worker->cond, &worker->mutex)))
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if (!worker->fence_count)
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{
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ERR("Failed to wait on condition variable, error %d.\n", rc);
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pthread_mutex_unlock(&worker->mutex);
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return NULL;
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if ((rc = pthread_cond_wait(&worker->cond, &worker->mutex)))
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{
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ERR("Failed to wait on condition variable, error %d.\n", rc);
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pthread_mutex_unlock(&worker->mutex);
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return NULL;
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}
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}
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vkd3d_wait_for_gpu_fences(worker);
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pthread_mutex_unlock(&worker->mutex);
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}
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return NULL;
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}
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HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker)
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HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker,
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struct d3d12_device *device)
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{
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int rc;
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TRACE("worker %p.\n", worker);
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worker->should_exit = false;
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worker->device = device;
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worker->fence_count = 0;
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worker->vk_fences = NULL;
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worker->vk_fences_size = 0;
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worker->fences = NULL;
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worker->fences_size = 0;
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if ((rc = pthread_mutex_init(&worker->mutex, NULL)))
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{
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@ -114,6 +173,9 @@ HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker)
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pthread_mutex_destroy(&worker->mutex);
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pthread_cond_destroy(&worker->cond);
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vkd3d_free(worker->vk_fences);
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vkd3d_free(worker->fences);
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return S_OK;
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}
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@ -1091,7 +1091,7 @@ static HRESULT d3d12_device_init(struct d3d12_device *device,
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device->signal_event = create_info->signal_event_pfn;
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if (FAILED(hr = vkd3d_start_fence_worker(&device->fence_worker)))
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if (FAILED(hr = vkd3d_start_fence_worker(&device->fence_worker, device)))
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VK_CALL(vkDestroyDevice(device->vk_device, NULL));
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@ -45,21 +45,28 @@ struct vkd3d_instance
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struct vkd3d_vk_instance_procs vk_procs;
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};
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struct vkd3d_waiting_event
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{
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UINT64 value;
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HANDLE event;
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};
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struct vkd3d_fence_worker
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{
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pthread_t thread;
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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bool should_exit;
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size_t fence_count;
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VkFence *vk_fences;
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size_t vk_fences_size;
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struct vkd3d_waiting_fence
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{
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ID3D12Fence *fence;
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UINT64 value;
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} *fences;
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size_t fences_size;
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struct d3d12_device *device;
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};
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HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN;
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HRESULT vkd3d_start_fence_worker(struct vkd3d_fence_worker *worker,
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struct d3d12_device *device) DECLSPEC_HIDDEN;
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HRESULT vkd3d_stop_fence_worker(struct vkd3d_fence_worker *worker) DECLSPEC_HIDDEN;
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/* ID3D12Fence */
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@ -71,7 +78,11 @@ struct d3d12_fence
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UINT64 value;
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pthread_mutex_t mutex;
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struct vkd3d_waiting_event *events;
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struct vkd3d_waiting_event
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{
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UINT64 value;
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HANDLE event;
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} *events;
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size_t events_size;
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size_t event_count;
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