libs/vkd3d: Allocate VkCommandBuffer when creating ID3D12CommandList.

This commit is contained in:
Józef Kucia 2016-09-27 12:13:37 +02:00
parent 6e68570498
commit 60fc7ee157
2 changed files with 95 additions and 2 deletions

View File

@ -22,6 +22,72 @@
#include "vkd3d_private.h"
static HRESULT vkd3d_command_allocator_allocate_command_list(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkCommandBufferAllocateInfo command_buffer_info;
VkCommandBufferBeginInfo begin_info;
VkResult vr;
TRACE("allocator %p, list %p.\n", allocator, list);
if (allocator->current_command_list)
{
FIXME("Allocation for multiple command list not supported.\n");
return E_NOTIMPL;
}
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = NULL;
command_buffer_info.commandPool = allocator->vk_command_pool;
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1;
if ((vr = VK_CALL(vkAllocateCommandBuffers(device->vk_device, &command_buffer_info,
&list->vk_command_buffer))))
{
WARN("Failed to allocate Vulkan command buffer, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if ((vr = VK_CALL(vkBeginCommandBuffer(list->vk_command_buffer, &begin_info))))
ERR("Failed to begin command buffer, vr %d.\n", vr);
allocator->current_command_list = list;
return S_OK;
}
static void vkd3d_command_allocator_free_command_list(struct d3d12_command_allocator *allocator,
struct d3d12_command_list *list)
{
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
TRACE("allocator %p, list %p.\n", allocator, list);
VK_CALL(vkFreeCommandBuffers(device->vk_device, allocator->vk_command_pool,
1, &list->vk_command_buffer));
if (allocator->current_command_list == list)
allocator->current_command_list = NULL;
}
static void vkd3d_command_list_destroyed(struct d3d12_command_list *list)
{
TRACE("list %p.\n", list);
list->allocator = NULL;
list->vk_command_buffer = VK_NULL_HANDLE;
}
/* ID3D12CommandAllocator */
static inline struct d3d12_command_allocator *impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface)
{
@ -72,6 +138,9 @@ static ULONG STDMETHODCALLTYPE d3d12_command_allocator_Release(ID3D12CommandAllo
struct d3d12_device *device = allocator->device;
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
if (allocator->current_command_list)
vkd3d_command_list_destroyed(allocator->current_command_list);
VK_CALL(vkDestroyCommandPool(device->vk_device, allocator->vk_command_pool, NULL));
vkd3d_free(allocator);
@ -191,6 +260,8 @@ static HRESULT d3d12_command_allocator_init(struct d3d12_command_allocator *allo
return hresult_from_vk_result(vr);
}
allocator->current_command_list = NULL;
allocator->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
@ -274,6 +345,10 @@ static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandL
{
struct d3d12_device *device = list->device;
/* When command pool is destroyed, all command buffers are implicitly freed. */
if (list->allocator)
vkd3d_command_allocator_free_command_list(list->allocator, list);
vkd3d_free(list);
ID3D12Device_Release(&device->ID3D12Device_iface);
@ -760,20 +835,28 @@ static const struct ID3D12GraphicsCommandListVtbl d3d12_command_list_vtbl =
d3d12_command_list_ExecuteIndirect,
};
static void d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator *allocator,
ID3D12PipelineState *initial_pipeline_state)
{
HRESULT hr;
list->ID3D12GraphicsCommandList_iface.lpVtbl = &d3d12_command_list_vtbl;
list->refcount = 1;
list->type = type;
list->allocator = allocator;
if (FAILED(hr = vkd3d_command_allocator_allocate_command_list(allocator, list)))
return hr;
if (initial_pipeline_state)
FIXME("Ignoring initial pipeline state %p.\n", initial_pipeline_state);
list->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_command_list_create(struct d3d12_device *device,
@ -782,6 +865,7 @@ HRESULT d3d12_command_list_create(struct d3d12_device *device,
{
struct d3d12_command_allocator *allocator;
struct d3d12_command_list *object;
HRESULT hr;
if (!(allocator = unsafe_impl_from_ID3D12CommandAllocator(allocator_iface)))
{
@ -802,7 +886,11 @@ HRESULT d3d12_command_list_create(struct d3d12_device *device,
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
d3d12_command_list_init(object, device, type, allocator, initial_pipeline_state);
if (FAILED(hr = d3d12_command_list_init(object, device, type, allocator, initial_pipeline_state)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created command list %p.\n", object);

View File

@ -32,6 +32,7 @@
#include <assert.h>
struct d3d12_command_list;
struct d3d12_device;
struct vkd3d_instance
@ -108,6 +109,7 @@ struct d3d12_command_allocator
VkCommandPool vk_command_pool;
struct d3d12_command_list *current_command_list;
struct d3d12_device *device;
};
@ -122,6 +124,9 @@ struct d3d12_command_list
D3D12_COMMAND_LIST_TYPE type;
VkCommandBuffer vk_command_buffer;
struct d3d12_command_allocator *allocator;
struct d3d12_device *device;
};