Martin Storsjö
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8e6b08d685
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include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:19 +02:00 |
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Martin Storsjö
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1b45052c92
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include: Add missing miscellaneous D3D12 constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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61c402405a
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include: Add missing D3D12 vertex shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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44a669a644
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include: Add missing D3D12 minimum resource limit constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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7efba29853
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include: Add missing D3D12 raytracing constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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b32b060518
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include: Add missing D3D12 pixel shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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ef8dd51c7a
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include: Add missing D3D12 input assembler constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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f8c848f563
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include: Add missing D3D12 hull shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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1d74dc7903
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include: Add missing D3D12 geometry shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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af4403147a
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include: Add missing D3D12 domain shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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cf61d217a9
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include: Add missing D3D12 compute shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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71dd917091
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include: Add missing D3D12 common shader constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:15 +02:00 |
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Martin Storsjö
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8febea5a9c
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include: Sort vkd3d_d3d12.idl constants alphabetically.
This makes it easier to consistently add more constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:13 +02:00 |
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Martin Storsjö
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dff79973e0
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include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
As this is a negative constant, it shouldn't have an unsigned type.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-07 19:15:10 +02:00 |
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Martin Storsjö
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fdaacb158e
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include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
Signed-off-by: Martin Storsjö <martin@martin.st>
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2023-09-04 20:25:47 +02:00 |
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Conor McCarthy
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bf49a1a95b
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vkd3d-shader/dxil: Declare shader outputs.
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2023-08-30 22:48:50 +02:00 |
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Zebediah Figura
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622311da8e
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vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
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2023-08-23 22:45:04 +02:00 |
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Conor McCarthy
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f3baf55d97
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vkd3d: Implement ID3D12Device1 with stubs.
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2023-08-23 22:44:58 +02:00 |
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Zebediah Figura
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f649db23a5
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vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
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2023-08-03 21:20:44 +09:00 |
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Zebediah Figura
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11475ef62a
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vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
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2023-08-03 21:20:42 +09:00 |
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Conor McCarthy
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c2e09e4c4f
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vkd3d: Implement ID3D12Fence1.
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2023-08-02 20:18:37 +09:00 |
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Conor McCarthy
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0d1bc77b2a
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vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.
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2023-07-31 21:08:02 +09:00 |
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Conor McCarthy
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4433dacb4f
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vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.
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2023-07-31 21:07:58 +09:00 |
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Conor McCarthy
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71a9feac8e
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vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.
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2023-07-31 21:07:57 +09:00 |
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Nikolay Sivov
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bd3d4a6c06
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vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-24 22:41:09 +02:00 |
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