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vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.
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committed by
Alexandre Julliard
parent
71a9feac8e
commit
4433dacb4f
Notes:
Alexandre Julliard
2023-07-31 21:19:05 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/267
@@ -45,6 +45,7 @@ const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
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const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
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cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
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const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_PACKED_TILE = 0xffffffff;
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const UINT D3D12_UAV_SLOT_COUNT = 64;
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const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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