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vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.
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committed by
Alexandre Julliard
parent
1e178efa01
commit
71a9feac8e
Notes:
Alexandre Julliard
2023-07-31 21:19:05 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/267
@@ -72,6 +72,7 @@ const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
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const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
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const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
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const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
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