Commit Graph

6119 Commits

Author SHA1 Message Date
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction. 2024-05-02 22:18:59 +02:00
Conor McCarthy
8e2b351538 vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue. 2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction. 2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530 vkd3d-shader/spirv: Handle the WAVELANEINDEX register. 2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb tests/shader-runner: Add a 'require' directive for wave ops. 2024-05-02 22:18:53 +02:00
Conor McCarthy
9315bcb6a1 tests/shader-runner: Skip shader model 6.0 tests if the device does not support them. 2024-05-02 22:18:52 +02:00
Conor McCarthy
fd590c2593 vkd3d: Initialise wave ops feature options.
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Conor McCarthy
a130c970a6 vkd3d-shader/spirv: Handle the WAVELANECOUNT register. 2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
Giovanni Mascellani
766913f911 tests: Add missing test file. 2024-04-30 22:59:47 +02:00
Giovanni Mascellani
5e6bcc4f9d tests: Test wave reconvergence after selections and loops.
Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Henri Verbeet
a52a91d756 configure: Build with -flto=auto when available. 2024-04-30 16:32:10 +02:00
Conor McCarthy
127bcf90e4 vkd3d-shader/dxil: Implement DX intrinsic Coverage. 2024-04-30 16:32:10 +02:00
Conor McCarthy
c2a787181f tests/hlsl: Add SV_Coverage tests. 2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557 vkd3d-shader/dxil: Handle SV_PrimitiveId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e vkd3d-shader/dxil: Handle SV_InstanceId. 2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785 tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf vkd3d-shader/dxil: Handle constexpr pointer cast. 2024-04-30 16:31:44 +02:00
Conor McCarthy
2fc32c3d1d tests/hlsl: Add a test for constexpr pointer cast. 2024-04-30 16:31:43 +02:00
Conor McCarthy
05510c118a vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer. 2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486 vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer. 2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968 vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer. 2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer. 2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6 vkd3d-shader: Avoid non-constant initializer.
Fixes "initializer element is not constant" error with gcc < 8.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2 vkd3d-shader: Get rid of struct vkd3d_shader_desc. 2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263 vkd3d-shader/spirv: Use location information from the current instruction. 2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057 vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types(). 2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed vkd3d-shader/hlsl: Fold x * 1 identities. 2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f vkd3d-shader/hlsl: Fold x + 0 identities. 2024-04-30 16:31:02 +02:00
Francisco Casas
c43c900a30 tests: Test x + 0 and x * 1 indentities. 2024-04-30 16:31:01 +02:00
Stefan Dösinger
13e1491941 tests/d3d12: Add tests for storing and retrieving cache values. 2024-04-24 23:49:23 +02:00
Stefan Dösinger
cb6c868460 vkd3d: Implement cache locking. 2024-04-24 23:49:20 +02:00
Stefan Dösinger
71f1955cd6 vkd3d: Implement vkd3d_shader_cache_get. 2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2 vkd3d: Implement vkd3d_shader_cache_put. 2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036 vkd3d-common: Introduce vkd3d_atomic_exchange_ptr(). 2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56 vkd3d-common: Introduce vkd3d_atomic_exchange_u32(). 2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9 vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32(). 2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6 vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
The only uses of this were remove by commit
3ca2259807.
2024-04-24 23:49:10 +02:00
Henri Verbeet
2b6012df7d tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Henri Verbeet
11db8c1719 vkd3d-common: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Henri Verbeet
534044181b vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Henri Verbeet
d5717d333b vkd3d: Use WIDL_C_INLINE_WRAPPERS. 2024-04-24 23:48:44 +02:00
Conor McCarthy
075979fa21 vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses. 2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191 vkd3d-shader/d3dbc: Support SM1 if conditionals.
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:

if_neq cond -cond

seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd vkd3d-shader/ir: Lower IFC instructions to IF instructions. 2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2 vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration. 2024-04-24 23:48:04 +02:00
Francisco Casas
74c998a2a4 tests: Add additional conditional tests for shader model 3.0. 2024-04-24 23:48:04 +02:00
Francisco Casas
dbb9cfd958 tests/shader-runner: Report whole-block errors on the block's starting line.
So, if there is an error or a trace on "[pixel shader]" or similar
blocks, they get reported in the line with the tag at the beginning of
the block and no on the line where the next block starts.
2024-04-24 23:47:55 +02:00