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vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
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Notes:
Alexandre Julliard
2024-04-25 00:15:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/829
@ -442,6 +442,17 @@ static inline bool vkd3d_atomic_compare_exchange_u32(uint32_t volatile *x, uint3
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#endif
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}
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static inline bool vkd3d_atomic_compare_exchange_ptr(void * volatile *x, void *expected, void *val)
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{
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#if HAVE_SYNC_BOOL_COMPARE_AND_SWAP
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return __sync_bool_compare_and_swap(x, expected, val);
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#elif defined(_WIN32)
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return InterlockedCompareExchangePointer(x, val, expected) == expected;
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#else
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# error "vkd3d_atomic_compare_exchange_ptr() not implemented for this platform"
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#endif
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}
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static inline uint32_t vkd3d_atomic_exchange_u32(uint32_t volatile *x, uint32_t val)
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{
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#if HAVE_ATOMIC_EXCHANGE_N
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@ -460,6 +471,24 @@ static inline uint32_t vkd3d_atomic_exchange_u32(uint32_t volatile *x, uint32_t
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#endif
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}
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static inline void *vkd3d_atomic_exchange_ptr(void * volatile *x, void *val)
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{
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#if HAVE_ATOMIC_EXCHANGE_N
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return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
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#elif defined(_WIN32)
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return InterlockedExchangePointer(x, val);
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#else
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void *expected;
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do
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{
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expected = *x;
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} while (!vkd3d_atomic_compare_exchange_ptr(x, expected, val));
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return expected;
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#endif
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}
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struct vkd3d_mutex
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{
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#ifdef _WIN32
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@ -2473,7 +2473,7 @@ void vkd3d_view_decref(void *view, struct d3d12_device *device)
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static inline void d3d12_desc_replace(struct d3d12_desc *dst, void *view, struct d3d12_device *device)
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{
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if ((view = vkd3d_atomic_exchange_pointer(&dst->s.u.object, view)))
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if ((view = vkd3d_atomic_exchange_ptr(&dst->s.u.object, view)))
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vkd3d_view_decref(view, device);
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}
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@ -197,49 +197,14 @@ struct vkd3d_instance
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unsigned int refcount;
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};
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#ifdef _WIN32
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union vkd3d_thread_handle
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{
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void *handle;
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};
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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return InterlockedExchangePointer(x, val);
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}
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#else /* _WIN32 */
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#include <pthread.h>
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union vkd3d_thread_handle
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{
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#ifndef _WIN32
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pthread_t pthread;
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#endif
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void *handle;
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};
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# if HAVE_ATOMIC_EXCHANGE_N
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
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}
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# elif HAVE_SYNC_BOOL_COMPARE_AND_SWAP
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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void *p;
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do
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{
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p = *x;
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} while (!__sync_bool_compare_and_swap(x, p, val));
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return p;
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}
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# else
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# error "vkd3d_atomic_exchange() not implemented for this platform"
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# endif
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#endif /* _WIN32 */
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HRESULT vkd3d_create_thread(struct vkd3d_instance *instance,
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PFN_vkd3d_thread thread_main, void *data, union vkd3d_thread_handle *thread);
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HRESULT vkd3d_join_thread(struct vkd3d_instance *instance, union vkd3d_thread_handle *thread);
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