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tests/d3d12: Add tests for storing and retrieving cache values.
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Notes:
Alexandre Julliard
2024-04-25 00:16:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/791
162
tests/d3d12.c
162
tests/d3d12.c
@ -38385,9 +38385,9 @@ static void test_unused_interpolated_input(void)
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static void test_shader_cache(void)
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{
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unsigned int refcount, base_refcount, value_size;
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ID3D12ShaderCacheSession *session, *session2;
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D3D12_SHADER_CACHE_SESSION_DESC desc = {0};
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unsigned int refcount, base_refcount;
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struct test_context context;
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ID3D12Device9 *device;
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IUnknown *unk, *unk2;
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@ -38396,6 +38396,13 @@ static void test_shader_cache(void)
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static const GUID test_guid
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= {0xfdb37466, 0x428f, 0x4edf, {0xa3, 0x7f, 0x9b, 0x1d, 0xf4, 0x88, 0xc5, 0xfc}};
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static const char key1[] = "1234567890";
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static const char key2[] = "ABCDEFGHIJ";
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char blob1[20 * 1024];
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char blob2[20 * 1024];
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char blob3[30 * 1024];
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char blob4[40 * 1024];
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if (!init_test_context(&context, NULL))
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return;
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@ -38570,6 +38577,159 @@ static void test_shader_cache(void)
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ok(session2 != session, "Expected different interface pointers, got %p for both.\n",
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session);
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ID3D12ShaderCacheSession_Release(session2);
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memset(blob1, '1', sizeof(blob1));
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memset(blob2, '2', sizeof(blob2));
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memset(blob3, '3', sizeof(blob3));
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memset(blob4, '4', sizeof(blob4));
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/* Basic store and retrieval.
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*
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* Adding a key a second time is not allowed (unless the entry has been evicted), but there
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* seems to be a bug in native: Despite returning an error and not changing the cache contents,
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* the "added" entry counts towards the cache size, filling up the quota. Eventually native
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* returns DXGI_ERROR_CACHE_FULL.
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*
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* To avoid relying on this bug or being hit by it in the eviction tests below, destroy the
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* cache and recreate it after verifying the value. */
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hr = ID3D12ShaderCacheSession_StoreValue(session, key1, sizeof(key1), blob1, sizeof(blob1));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key1, sizeof(key1), blob1, sizeof(blob1));
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ok(hr == DXGI_ERROR_ALREADY_EXISTS, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key1, sizeof(key1), blob2, sizeof(blob2));
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ok(hr == DXGI_ERROR_ALREADY_EXISTS, "Got unexpected hr %#x.\n", hr);
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value_size = sizeof(blob3);
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), blob3, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob1), "Got unexpected size %#x.\n", value_size);
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ok(!memcmp(blob3, blob1, sizeof(blob1)), "Unexpected value retrieved.\n");
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ok(blob3[sizeof(blob1)] == '3', "Output buffer was modified beyond the stored value.\n");
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memset(blob3, '3', sizeof(blob3));
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ID3D12ShaderCacheSession_Release(session);
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key1, sizeof(key1), blob1, sizeof(blob1));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Try to retrieve the value from another session sharing the same name. */
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session2);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session2, key1, sizeof(key1), blob3, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob1), "Got unexpected size %#x.\n", value_size);
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ok(!memcmp(blob3, blob1, sizeof(blob1)), "Unexpected value retrieved.\n");
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ok(blob3[sizeof(blob1)] == '3', "Output buffer was modified beyond the stored value.\n");
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hr = ID3D12ShaderCacheSession_FindValue(session2, key1, sizeof(key1), blob3, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ID3D12ShaderCacheSession_Release(session2);
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/* value_size must be set. */
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), NULL, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), blob3, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), NULL, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), blob3, NULL);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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/* Test how the output size is handled. - A NULL data ptr returns S_OK and sets
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* *value_size to the required size. */
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value_size = 0;
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob1), "Got unexpected size %#x.\n", value_size);
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value_size = sizeof(blob1) + 1;
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob1), "Got unexpected size %#x.\n", value_size);
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/* It remains untouched if the item was not found. */
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value_size = 0xdeadbeef;
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), NULL, &value_size);
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ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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ok(value_size == 0xdeadbeef, "Got unexpected size %#x.\n", value_size);
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/* If a too small data pointer is passed, *value_size is set, but no data is written. */
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value_size = sizeof(blob1) - 1;
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memset(blob3, 'C', sizeof(blob3));
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), blob3, &value_size);
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ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob1), "Got unexpected size %#x.\n", value_size);
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ok(blob3[0] == 'C', "Output buffer was modified.\n");
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/* Test evicition due to lack of room in the cache. */
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, sizeof(key2), blob2, sizeof(blob2));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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value_size = sizeof(blob3);
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), blob3, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(blob2), "Got unexpected size %#x.\n", value_size);
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value_size = sizeof(blob3);
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), blob3, &value_size);
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todo ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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/* The full key is stored as well. Use a huge key for a small value. It counts towards the
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* size and will evict existing data. */
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hr = ID3D12ShaderCacheSession_StoreValue(session, blob1, sizeof(blob1), &desc, sizeof(desc));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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value_size = 0xdeadbeef;
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hr = ID3D12ShaderCacheSession_FindValue(session, blob1, sizeof(blob1), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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ok(value_size == sizeof(desc), "Got unexpected size %#x.\n", value_size);
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), NULL, &value_size);
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todo ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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/* Keys are not truncated. */
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blob1[sizeof(blob1) - 1] = 'X';
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hr = ID3D12ShaderCacheSession_FindValue(session, blob1, sizeof(blob1), NULL, &value_size);
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ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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/* Make sure the huge key was not accidentally evicted. */
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blob1[sizeof(blob1) - 1] = '1';
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hr = ID3D12ShaderCacheSession_FindValue(session, blob1, sizeof(blob1), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Reset the cache so we don't get collisions on 'key1' if eviction failed. */
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ID3D12ShaderCacheSession_Release(session);
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desc.Mode = D3D12_SHADER_CACHE_MODE_MEMORY;
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hr = ID3D12Device9_CreateShaderCacheSession(device, &desc,
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&IID_ID3D12ShaderCacheSession, (void **)&session);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Store a blob that is too big. It goes in at first but gets evicted next time.
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*
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* Why are we not getting DXGI_ERROR_CACHE_FULL here? I don't know. */
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hr = ID3D12ShaderCacheSession_StoreValue(session, key1, sizeof(key1), blob4, sizeof(blob4));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, sizeof(key2), &desc, sizeof(desc));
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key1, sizeof(key1), NULL, &value_size);
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todo ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_FindValue(session, key2, sizeof(key2), NULL, &value_size);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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/* Can we delete specific entries? It doesn't look like it. In fact, anything with a zero length
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* or pointer is invalid. There is device::ShaderCacheControl with CONTROL_FLAG_CLEAR and
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* SetDeleteOnDestroy, but those nuke the entire cache, not single entries. */
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, sizeof(key2), NULL, 0);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, sizeof(key2), &desc, 0);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, sizeof(key2), NULL, sizeof(desc));
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, NULL, sizeof(key2), &desc, sizeof(desc));
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, key2, 0, &desc, 1);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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hr = ID3D12ShaderCacheSession_StoreValue(session, NULL, sizeof(key2), &desc, sizeof(desc));
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12ShaderCacheSession_Release(session);
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ID3D12Device9_Release(device);
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