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vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
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Alexandre Julliard
2024-04-25 00:15:41 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/829
@ -442,6 +442,24 @@ static inline bool vkd3d_atomic_compare_exchange_u32(uint32_t volatile *x, uint3
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#endif
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}
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static inline uint32_t vkd3d_atomic_exchange_u32(uint32_t volatile *x, uint32_t val)
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{
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#if HAVE_ATOMIC_EXCHANGE_N
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return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
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#elif defined(_WIN32)
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return InterlockedExchange((LONG *)x, val);
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#else
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uint32_t expected;
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do
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{
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expected = *x;
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} while (!vkd3d_atomic_compare_exchange_u32(x, expected, val));
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return expected;
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#endif
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}
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struct vkd3d_mutex
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{
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#ifdef _WIN32
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@ -2356,10 +2356,10 @@ static void *vkd3d_desc_object_cache_get(struct vkd3d_desc_object_cache *cache)
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{
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vkd3d_atomic_decrement_u32(&cache->free_count);
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cache->heads[i].head = u.header->next;
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vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
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vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0);
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return u.object;
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}
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vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
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vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0);
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}
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/* Keeping a free count avoids uncertainty over when this loop should terminate,
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* which could result in excess allocations gradually increasing without limit. */
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@ -2389,7 +2389,7 @@ static void vkd3d_desc_object_cache_push(struct vkd3d_desc_object_cache *cache,
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head = cache->heads[i].head;
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u.header->next = head;
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cache->heads[i].head = u.object;
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vkd3d_atomic_exchange(&cache->heads[i].spinlock, 0);
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vkd3d_atomic_exchange_u32(&cache->heads[i].spinlock, 0);
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vkd3d_atomic_increment_u32(&cache->free_count);
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}
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@ -2652,7 +2652,7 @@ void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descr
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union d3d12_desc_object u;
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unsigned int i, next;
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if ((i = vkd3d_atomic_exchange(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
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if ((i = vkd3d_atomic_exchange_u32(&descriptor_heap->dirty_list_head, UINT_MAX)) == UINT_MAX)
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return;
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writes.null_vk_cbv_info.buffer = VK_NULL_HANDLE;
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@ -2667,7 +2667,7 @@ void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descr
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for (; i != UINT_MAX; i = next)
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{
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src = &descriptors[i];
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next = vkd3d_atomic_exchange(&src->next, 0);
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next = vkd3d_atomic_exchange_u32(&src->next, 0);
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next = (int)next >> 1;
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/* A race exists here between updating src->next and getting the current object. The best
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@ -2701,7 +2701,7 @@ static void d3d12_desc_mark_as_modified(struct d3d12_desc *dst, struct d3d12_des
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while (!vkd3d_atomic_compare_exchange_u32(&descriptor_heap->dirty_list_head, head, i))
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{
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head = descriptor_heap->dirty_list_head;
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vkd3d_atomic_exchange(&dst->next, (head << 1) | 1);
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vkd3d_atomic_exchange_u32(&dst->next, (head << 1) | 1);
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}
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}
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@ -204,11 +204,6 @@ union vkd3d_thread_handle
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void *handle;
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};
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static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
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{
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return InterlockedExchange((LONG volatile *)x, val);
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}
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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return InterlockedExchangePointer(x, val);
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@ -225,26 +220,11 @@ union vkd3d_thread_handle
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};
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# if HAVE_ATOMIC_EXCHANGE_N
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static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
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{
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return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
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}
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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return __atomic_exchange_n(x, val, __ATOMIC_SEQ_CST);
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}
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# elif HAVE_SYNC_BOOL_COMPARE_AND_SWAP
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static inline unsigned int vkd3d_atomic_exchange(unsigned int volatile *x, unsigned int val)
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{
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unsigned int i;
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do
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{
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i = *x;
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} while (!__sync_bool_compare_and_swap(x, i, val));
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return i;
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}
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static inline void *vkd3d_atomic_exchange_pointer(void * volatile *x, void *val)
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{
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void *p;
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