vkd3d-shader/dxil: Handle SV_InstanceId.

This commit is contained in:
Conor McCarthy 2024-04-22 13:01:41 +10:00 committed by Alexandre Julliard
parent 0bd6083785
commit eef0f7c29e
Notes: Alexandre Julliard 2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
2 changed files with 2 additions and 1 deletions

View File

@ -8173,6 +8173,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
{
[SEMANTIC_KIND_ARBITRARY] = VKD3D_SHADER_SV_NONE,
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,

View File

@ -42,7 +42,7 @@ float4 main(vs_out i) : SV_Target
}
[test]
todo(sm>=6 | glsl) draw triangle list 3 4
todo(glsl) draw triangle list 3 4
probe rtv 0 (160, 120) rgba (0.0, 0.25, 0.0, 0.25)
probe rtv 0 (480, 120) rgba (0.0, 0.5, 0.0, 0.5)
probe rtv 0 (480, 360) rgba (0.0, 0.75, 0.0, 0.75)