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vkd3d-shader/dxil: Handle SV_InstanceId.
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Alexandre Julliard
2024-04-30 23:14:55 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/814
@ -8173,6 +8173,7 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
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{
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[SEMANTIC_KIND_ARBITRARY] = VKD3D_SHADER_SV_NONE,
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[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
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[SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID,
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[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
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[SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE,
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[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
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@ -42,7 +42,7 @@ float4 main(vs_out i) : SV_Target
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}
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[test]
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todo(sm>=6 | glsl) draw triangle list 3 4
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todo(glsl) draw triangle list 3 4
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probe rtv 0 (160, 120) rgba (0.0, 0.25, 0.0, 0.25)
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probe rtv 0 (480, 120) rgba (0.0, 0.5, 0.0, 0.5)
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probe rtv 0 (480, 360) rgba (0.0, 0.75, 0.0, 0.75)
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