vkd3d: Implement vkd3d_shader_cache_put.

This commit is contained in:
Stefan Dösinger 2023-12-23 21:44:39 +03:00 committed by Alexandre Julliard
parent af33caf036
commit aad76f4ed2
Notes: Alexandre Julliard 2024-04-25 00:16:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/791
6 changed files with 146 additions and 3 deletions

View File

@ -340,6 +340,11 @@ static inline int vkd3d_u32_compare(uint32_t x, uint32_t y)
return (x > y) - (x < y);
}
static inline int vkd3d_u64_compare(uint64_t x, uint64_t y)
{
return (x > y) - (x < y);
}
#define VKD3D_BITMAP_SIZE(x) (((x) + 0x1f) >> 5)
static inline bool bitmap_clear(uint32_t *map, unsigned int idx)

View File

@ -53,6 +53,8 @@ enum vkd3d_result
VKD3D_ERROR_INVALID_SHADER = -4,
/** The operation is not implemented in this version of vkd3d. */
VKD3D_ERROR_NOT_IMPLEMENTED = -5,
/** The object or entry already exists. \since 1.12 */
VKD3D_ERROR_KEY_ALREADY_EXISTS = -6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
};

View File

@ -35,6 +35,8 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result)
return E_INVALIDARG;
case VKD3D_ERROR_NOT_IMPLEMENTED:
return E_NOTIMPL;
case VKD3D_ERROR_KEY_ALREADY_EXISTS:
return DXGI_ERROR_ALREADY_EXISTS;
default:
FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
return E_FAIL;

View File

@ -18,11 +18,58 @@
#include "vkd3d_private.h"
struct vkd3d_cache_entry_header
{
uint64_t hash;
uint64_t key_size;
uint64_t value_size;
};
struct vkd3d_shader_cache
{
unsigned int refcount;
struct rb_tree tree;
};
struct shader_cache_entry
{
struct vkd3d_cache_entry_header h;
struct rb_entry entry;
uint8_t *payload;
};
struct shader_cache_key
{
uint64_t hash;
const void *key;
uint64_t key_size;
};
static int vkd3d_shader_cache_compare_key(const void *key, const struct rb_entry *entry)
{
const struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
const struct shader_cache_key *k = key;
int ret;
if ((ret = vkd3d_u64_compare(k->hash, e->h.hash)))
return ret;
if ((ret = vkd3d_u64_compare(k->key_size, e->h.key_size)))
return ret;
/* Until now we have not seen an actual hash collision. If the key didn't match it was always
* due to a bug in the serialization code or memory corruption. If you see this FIXME please
* investigate. */
if ((ret = memcmp(k->key, e->payload, k->key_size)))
FIXME("Actual case of a hash collision found.\n");
return ret;
}
static void vkd3d_shader_cache_add_entry(struct vkd3d_shader_cache *cache,
struct shader_cache_entry *e)
{
rb_put(&cache->tree, &e->h.hash, &e->entry);
}
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
{
struct vkd3d_shader_cache *object;
@ -34,6 +81,8 @@ int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
return VKD3D_ERROR_OUT_OF_MEMORY;
object->refcount = 1;
rb_init(&object->tree, vkd3d_shader_cache_compare_key);
*cache = object;
return VKD3D_OK;
@ -46,6 +95,13 @@ unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
return refcount;
}
static void vkd3d_shader_cache_destroy_entry(struct rb_entry *entry, void *context)
{
struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
vkd3d_free(e->payload);
vkd3d_free(e);
}
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
{
unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
@ -54,6 +110,72 @@ unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
if (refcount)
return refcount;
rb_destroy(&cache->tree, vkd3d_shader_cache_destroy_entry, NULL);
vkd3d_free(cache);
return 0;
}
static uint64_t vkd3d_shader_cache_hash_key(const void *key, size_t size)
{
static const uint64_t fnv_prime = 0x00000100000001b3;
uint64_t hash = 0xcbf29ce484222325;
const uint8_t *k = key;
size_t i;
for (i = 0; i < size; ++i)
hash = (hash ^ k[i]) * fnv_prime;
return hash;
}
int vkd3d_shader_cache_put(struct vkd3d_shader_cache *cache,
const void *key, size_t key_size, const void *value, size_t value_size)
{
struct shader_cache_entry *e;
struct shader_cache_key k;
struct rb_entry *entry;
enum vkd3d_result ret;
TRACE("%p, %p, %#zx, %p, %#zx.\n", cache, key, key_size, value, value_size);
k.hash = vkd3d_shader_cache_hash_key(key, key_size);
k.key = key;
k.key_size = key_size;
entry = rb_get(&cache->tree, &k);
e = entry ? RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry) : NULL;
if (e)
{
WARN("Key already exists, returning VKD3D_ERROR_KEY_ALREADY_EXISTS.\n");
ret = VKD3D_ERROR_KEY_ALREADY_EXISTS;
goto done;
}
e = vkd3d_malloc(sizeof(*e));
if (!e)
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto done;
}
e->payload = vkd3d_malloc(key_size + value_size);
if (!e->payload)
{
vkd3d_free(e);
ret = VKD3D_ERROR_OUT_OF_MEMORY;
goto done;
}
e->h.key_size = key_size;
e->h.value_size = value_size;
e->h.hash = k.hash;
memcpy(e->payload, key, key_size);
memcpy(e->payload + key_size, value, value_size);
vkd3d_shader_cache_add_entry(cache, e);
TRACE("Cache entry %#"PRIx64" stored.\n", k.hash);
ret = VKD3D_OK;
done:
return ret;
}

View File

@ -2694,10 +2694,20 @@ static HRESULT STDMETHODCALLTYPE d3d12_cache_session_FindValue(ID3D12ShaderCache
static HRESULT STDMETHODCALLTYPE d3d12_cache_session_StoreValue(ID3D12ShaderCacheSession *iface,
const void *key, UINT key_size, const void *value, UINT value_size)
{
FIXME("iface %p, key %p, key_size %#x, value %p, value_size %u stub!\n", iface, key, key_size,
value, value_size);
struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
enum vkd3d_result ret;
return E_NOTIMPL;
TRACE("iface %p, key %p, key_size %#x, value %p, value_size %u.\n",
iface, key, key_size, value, value_size);
if (!key || !key_size || !value || !value_size)
{
WARN("Invalid input parameters, returning E_INVALIDARG.\n");
return E_INVALIDARG;
}
ret = vkd3d_shader_cache_put(session->cache, key, key_size, value, value_size);
return hresult_from_vkd3d_result(ret);
}
static void STDMETHODCALLTYPE d3d12_cache_session_SetDeleteOnDestroy(ID3D12ShaderCacheSession *iface)

View File

@ -1776,5 +1776,7 @@ struct vkd3d_shader_cache;
int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache);
unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache);
unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache);
int vkd3d_shader_cache_put(struct vkd3d_shader_cache *cache,
const void *key, size_t key_size, const void *value, size_t value_size);
#endif /* __VKD3D_PRIVATE_H */