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vkd3d: Implement vkd3d_shader_cache_put.
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parent
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commit
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Notes:
Alexandre Julliard
2024-04-25 00:16:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/791
@ -340,6 +340,11 @@ static inline int vkd3d_u32_compare(uint32_t x, uint32_t y)
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return (x > y) - (x < y);
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}
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static inline int vkd3d_u64_compare(uint64_t x, uint64_t y)
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{
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return (x > y) - (x < y);
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}
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#define VKD3D_BITMAP_SIZE(x) (((x) + 0x1f) >> 5)
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static inline bool bitmap_clear(uint32_t *map, unsigned int idx)
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@ -53,6 +53,8 @@ enum vkd3d_result
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VKD3D_ERROR_INVALID_SHADER = -4,
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/** The operation is not implemented in this version of vkd3d. */
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VKD3D_ERROR_NOT_IMPLEMENTED = -5,
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/** The object or entry already exists. \since 1.12 */
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VKD3D_ERROR_KEY_ALREADY_EXISTS = -6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_RESULT),
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};
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@ -35,6 +35,8 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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return E_INVALIDARG;
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case VKD3D_ERROR_NOT_IMPLEMENTED:
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return E_NOTIMPL;
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case VKD3D_ERROR_KEY_ALREADY_EXISTS:
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return DXGI_ERROR_ALREADY_EXISTS;
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default:
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FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
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return E_FAIL;
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@ -18,11 +18,58 @@
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#include "vkd3d_private.h"
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struct vkd3d_cache_entry_header
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{
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uint64_t hash;
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uint64_t key_size;
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uint64_t value_size;
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};
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struct vkd3d_shader_cache
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{
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unsigned int refcount;
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struct rb_tree tree;
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};
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struct shader_cache_entry
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{
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struct vkd3d_cache_entry_header h;
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struct rb_entry entry;
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uint8_t *payload;
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};
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struct shader_cache_key
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{
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uint64_t hash;
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const void *key;
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uint64_t key_size;
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};
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static int vkd3d_shader_cache_compare_key(const void *key, const struct rb_entry *entry)
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{
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const struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
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const struct shader_cache_key *k = key;
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int ret;
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if ((ret = vkd3d_u64_compare(k->hash, e->h.hash)))
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return ret;
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if ((ret = vkd3d_u64_compare(k->key_size, e->h.key_size)))
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return ret;
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/* Until now we have not seen an actual hash collision. If the key didn't match it was always
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* due to a bug in the serialization code or memory corruption. If you see this FIXME please
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* investigate. */
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if ((ret = memcmp(k->key, e->payload, k->key_size)))
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FIXME("Actual case of a hash collision found.\n");
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return ret;
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}
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static void vkd3d_shader_cache_add_entry(struct vkd3d_shader_cache *cache,
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struct shader_cache_entry *e)
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{
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rb_put(&cache->tree, &e->h.hash, &e->entry);
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}
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int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
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{
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struct vkd3d_shader_cache *object;
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@ -34,6 +81,8 @@ int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache)
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return VKD3D_ERROR_OUT_OF_MEMORY;
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object->refcount = 1;
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rb_init(&object->tree, vkd3d_shader_cache_compare_key);
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*cache = object;
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return VKD3D_OK;
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@ -46,6 +95,13 @@ unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache)
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return refcount;
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}
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static void vkd3d_shader_cache_destroy_entry(struct rb_entry *entry, void *context)
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{
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struct shader_cache_entry *e = RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry);
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vkd3d_free(e->payload);
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vkd3d_free(e);
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}
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unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
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{
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unsigned int refcount = vkd3d_atomic_decrement_u32(&cache->refcount);
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@ -54,6 +110,72 @@ unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache)
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if (refcount)
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return refcount;
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rb_destroy(&cache->tree, vkd3d_shader_cache_destroy_entry, NULL);
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vkd3d_free(cache);
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return 0;
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}
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static uint64_t vkd3d_shader_cache_hash_key(const void *key, size_t size)
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{
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static const uint64_t fnv_prime = 0x00000100000001b3;
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uint64_t hash = 0xcbf29ce484222325;
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const uint8_t *k = key;
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size_t i;
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for (i = 0; i < size; ++i)
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hash = (hash ^ k[i]) * fnv_prime;
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return hash;
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}
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int vkd3d_shader_cache_put(struct vkd3d_shader_cache *cache,
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const void *key, size_t key_size, const void *value, size_t value_size)
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{
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struct shader_cache_entry *e;
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struct shader_cache_key k;
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struct rb_entry *entry;
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enum vkd3d_result ret;
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TRACE("%p, %p, %#zx, %p, %#zx.\n", cache, key, key_size, value, value_size);
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k.hash = vkd3d_shader_cache_hash_key(key, key_size);
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k.key = key;
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k.key_size = key_size;
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entry = rb_get(&cache->tree, &k);
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e = entry ? RB_ENTRY_VALUE(entry, struct shader_cache_entry, entry) : NULL;
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if (e)
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{
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WARN("Key already exists, returning VKD3D_ERROR_KEY_ALREADY_EXISTS.\n");
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ret = VKD3D_ERROR_KEY_ALREADY_EXISTS;
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goto done;
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}
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e = vkd3d_malloc(sizeof(*e));
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if (!e)
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{
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto done;
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}
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e->payload = vkd3d_malloc(key_size + value_size);
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if (!e->payload)
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{
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vkd3d_free(e);
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ret = VKD3D_ERROR_OUT_OF_MEMORY;
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goto done;
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}
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e->h.key_size = key_size;
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e->h.value_size = value_size;
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e->h.hash = k.hash;
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memcpy(e->payload, key, key_size);
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memcpy(e->payload + key_size, value, value_size);
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vkd3d_shader_cache_add_entry(cache, e);
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TRACE("Cache entry %#"PRIx64" stored.\n", k.hash);
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ret = VKD3D_OK;
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done:
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return ret;
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}
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@ -2694,10 +2694,20 @@ static HRESULT STDMETHODCALLTYPE d3d12_cache_session_FindValue(ID3D12ShaderCache
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static HRESULT STDMETHODCALLTYPE d3d12_cache_session_StoreValue(ID3D12ShaderCacheSession *iface,
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const void *key, UINT key_size, const void *value, UINT value_size)
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{
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FIXME("iface %p, key %p, key_size %#x, value %p, value_size %u stub!\n", iface, key, key_size,
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value, value_size);
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struct d3d12_cache_session *session = impl_from_ID3D12ShaderCacheSession(iface);
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enum vkd3d_result ret;
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return E_NOTIMPL;
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TRACE("iface %p, key %p, key_size %#x, value %p, value_size %u.\n",
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iface, key, key_size, value, value_size);
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if (!key || !key_size || !value || !value_size)
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{
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WARN("Invalid input parameters, returning E_INVALIDARG.\n");
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return E_INVALIDARG;
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}
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ret = vkd3d_shader_cache_put(session->cache, key, key_size, value, value_size);
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return hresult_from_vkd3d_result(ret);
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}
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static void STDMETHODCALLTYPE d3d12_cache_session_SetDeleteOnDestroy(ID3D12ShaderCacheSession *iface)
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@ -1776,5 +1776,7 @@ struct vkd3d_shader_cache;
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int vkd3d_shader_open_cache(struct vkd3d_shader_cache **cache);
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unsigned int vkd3d_shader_cache_incref(struct vkd3d_shader_cache *cache);
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unsigned int vkd3d_shader_cache_decref(struct vkd3d_shader_cache *cache);
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int vkd3d_shader_cache_put(struct vkd3d_shader_cache *cache,
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const void *key, size_t key_size, const void *value, size_t value_size);
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#endif /* __VKD3D_PRIVATE_H */
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