vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.

This commit is contained in:
Conor McCarthy 2024-04-18 11:25:57 +10:00 committed by Alexandre Julliard
parent 9aa9b112e6
commit 78f2d2936d
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
2 changed files with 46 additions and 1 deletions

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@ -361,6 +361,7 @@ struct vkd3d_spirv_builder
uint32_t type_sampler_id;
uint32_t type_bool_id;
uint32_t type_void_id;
uint32_t scope_subgroup_id;
struct vkd3d_spirv_stream debug_stream; /* debug instructions */
struct vkd3d_spirv_stream annotation_stream; /* decoration instructions */
@ -1741,6 +1742,16 @@ static void vkd3d_spirv_build_op_memory_barrier(struct vkd3d_spirv_builder *buil
SpvOpMemoryBarrier, memory_id, memory_semantics_id);
}
static uint32_t vkd3d_spirv_build_op_scope_subgroup(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_get_op_constant(builder, vkd3d_spirv_get_op_type_int(builder, 32, 0), SpvScopeSubgroup);
}
static uint32_t vkd3d_spirv_get_op_scope_subgroup(struct vkd3d_spirv_builder *builder)
{
return vkd3d_spirv_build_once(builder, &builder->scope_subgroup_id, vkd3d_spirv_build_op_scope_subgroup);
}
static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
{
@ -9747,6 +9758,37 @@ static void spirv_compiler_emit_cut_stream(struct spirv_compiler *compiler,
vkd3d_spirv_build_op_end_primitive(builder);
}
static SpvOp map_wave_bool_op(enum vkd3d_shader_opcode handler_idx)
{
switch (handler_idx)
{
case VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL:
return SpvOpGroupNonUniformAllEqual;
default:
vkd3d_unreachable();
}
}
static void spirv_compiler_emit_wave_bool_op(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t type_id, val_id;
SpvOp op;
vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformVote);
op = map_wave_bool_op(instruction->handler_idx);
type_id = vkd3d_spirv_get_op_type_bool(builder);
val_id = spirv_compiler_emit_load_src(compiler, src, dst->write_mask);
val_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op,
type_id, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
}
/* This function is called after declarations are processed. */
static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
{
@ -10091,6 +10133,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_CUT_STREAM:
spirv_compiler_emit_cut_stream(compiler, instruction);
break;
case VKD3DSIH_WAVE_ACTIVE_ALL_EQUAL:
spirv_compiler_emit_wave_bool_op(compiler, instruction);
break;
case VKD3DSIH_DCL:
case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:

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@ -36,7 +36,7 @@ void main(uint id : SV_GroupIndex)
}
[test]
todo dispatch 4 1 1
dispatch 4 1 1
probe uav 1 (0) rgbaui (1, 0, 0, 1)
probe uav 1 (1) rgbaui (1, 0, 0, 1)
probe uav 1 (2) rgbaui (1, 0, 0, 1)