Commit Graph

2532 Commits

Author SHA1 Message Date
Józef Kucia
0c88b053da include: Fix alignment for INT64/UINT64 in 32-bit code. 2016-10-10 17:12:22 +02:00
Józef Kucia
b90676ac73 tests: Make number of ok() calls constant between test runs. 2016-10-10 11:22:50 +02:00
Józef Kucia
e84ca0af5d tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
2016-10-10 11:22:50 +02:00
Józef Kucia
ed033b40d0 libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures. 2016-10-10 11:22:50 +02:00
Józef Kucia
5f3d5a1263 tests: Include vkd3d_common.h in vkd3d_test.h. 2016-10-10 11:22:50 +02:00
Józef Kucia
eb05a388e1 include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
2016-10-10 11:22:50 +02:00
Józef Kucia
a22b594c0a libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set. 2016-10-10 11:22:50 +02:00
Józef Kucia
f530155ff1 build: Add original copyright notice for Autoconf macros. 2016-10-10 11:22:50 +02:00
Józef Kucia
d7e9ceff28 build: Always quote macro arguments.
For consistency.
2016-10-10 11:22:50 +02:00
Józef Kucia
c107bebb77 build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
2016-10-10 11:22:50 +02:00
Józef Kucia
b614ec843b build: Print info about cross compilers. 2016-10-10 11:22:50 +02:00
Józef Kucia
10bfe2d675 build: Mark CROSSCC32 and CROSSCC64 as precious variables. 2016-10-10 11:22:50 +02:00
Józef Kucia
6523844af8 build: Check for cross compilers when checking for other programs. 2016-10-10 11:22:50 +02:00
Józef Kucia
59d466af2d libs/vkd3d: Use PRIx64 to print 64-bit integers. 2016-10-10 11:22:50 +02:00
Józef Kucia
6330c9f46a tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
2016-10-10 11:22:50 +02:00
Józef Kucia
6dcd930408 tests: Add multithreaded fence wait test. 2016-10-08 14:31:57 +02:00
Józef Kucia
4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia
99efb9abe3 libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
2016-10-08 14:31:57 +02:00
Józef Kucia
ab883caaff libs/vkd3d: Introduce vkd3d_format. 2016-10-08 14:31:57 +02:00
Józef Kucia
9620873b55 tests: Add test for signalling fences on GPU. 2016-10-08 14:31:57 +02:00
Józef Kucia
3742d2381f tests: Use single shared implementation of wait_queue_idle(). 2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00
Józef Kucia
858e0c79f1 include: Add public header for libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia
c7d123b122 libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00
Józef Kucia
0c1432e671 libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia
ef6a3d78a2 libs/vkd3d: Pass signal event function pointer to vkd3d_create_device(). 2016-10-07 13:26:39 +02:00
Józef Kucia
544c2668ca libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
2016-10-07 13:26:39 +02:00
Józef Kucia
12ea3309f0 libs/vkd3d-utils: Add library. 2016-10-07 13:26:39 +02:00
Józef Kucia
49cac8005c libs/vkd3d-common: Add convenience library for shared code. 2016-10-07 13:26:39 +02:00
Józef Kucia
c558118f70 libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion(). 2016-10-05 19:01:57 +02:00
Józef Kucia
b224b6372c libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init(). 2016-10-05 18:40:25 +02:00
Józef Kucia
a763bef615 libs/vkd3d: Do not leak "passes". 2016-10-05 18:40:25 +02:00
Józef Kucia
1cabd851b8 libs/vkd3d: Do not leak "framebuffers". 2016-10-05 18:40:25 +02:00
Henri Verbeet
3fe56457f9 libs/vkd3d: Set the initial pipeline state on command list creation/reset. 2016-10-05 17:53:52 +02:00
Henri Verbeet
4c517454b6 libs/vkd3d: Debug output should go to stderr. 2016-10-05 17:53:36 +02:00
Henri Verbeet
b7d594349f libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
2016-10-05 17:53:19 +02:00
Henri Verbeet
fb6071d108 libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
2016-10-05 17:52:45 +02:00
Józef Kucia
ee3c147f82 tests: Add test for signalling fences on CPU. 2016-10-05 15:56:27 +02:00
Józef Kucia
8ab2ebdd22 libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion(). 2016-10-05 15:56:27 +02:00
Józef Kucia
733f720ee4 libs/vkd3d: Add simple replacement for event objects.
This naming convention for exported functions is used to be consistent
with other D3D12* functions().
2016-10-05 15:56:27 +02:00
Józef Kucia
a5e13cf53e libs/vkd3d: Implement d3d12_fence_Signal(). 2016-10-05 15:56:27 +02:00
Józef Kucia
da02d21e8e build: Check for pthreads. 2016-10-05 15:56:27 +02:00
Józef Kucia
8e2d4dc70f libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion(). 2016-10-05 11:34:07 +02:00
Józef Kucia
663f2b4ae1 build: Require MinGW-w64 for crossbuilds.
Since dc7504c7fc we require "-municode"
support from cross compilers. Older MinGW32 doesn't support this option.
2016-10-05 11:34:07 +02:00
Henri Verbeet
42c1e0c0fb libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects(). 2016-09-30 13:35:07 +02:00
Henri Verbeet
c7f6dc53b3 libs/vkd3d: Implement d3d12_command_list_RSSetViewports(). 2016-09-30 13:34:50 +02:00
Henri Verbeet
ad811fb418 libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView(). 2016-09-30 13:34:33 +02:00
Henri Verbeet
1b8be72657 libs/vkd3d: Implement d3d12_device_CreateRenderTargetView(). 2016-09-30 13:34:17 +02:00