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include: Add public header for libvkd3d-utils.
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@ -10,6 +10,7 @@ vkd3d_public_headers = \
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include/dummy/rpc.h \
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include/dummy/rpcndr.h \
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include/dxgibase.h \
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include/vkd3d_utils.h \
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include/vkd3d_windows.h
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vkd3d_tests = \
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46
include/vkd3d_utils.h
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46
include/vkd3d_utils.h
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@ -0,0 +1,46 @@
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_UTILS_H
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#define __VKD3D_UTILS_H
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#include "vkd3d.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define WAIT_OBJECT_0 (0)
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#define WAIT_TIMEOUT (1)
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#define WAIT_FAILED (~0u)
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#define INFINITE (~0u)
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HANDLE WINAPI VKD3DCreateEvent(void);
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BOOL WINAPI VKD3DSignalEvent(HANDLE event);
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds);
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void WINAPI VKD3DDestroyEvent(HANDLE event);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_UTILS_H */
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@ -171,16 +171,6 @@ typedef struct SECURITY_ATTRIBUTES SECURITY_ATTRIBUTES;
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# define IsEqualGUID(guid1, guid2) (!memcmp(guid1, guid2, sizeof(GUID)))
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#endif
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#define WAIT_OBJECT_0 (0)
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#define WAIT_TIMEOUT (1)
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#define WAIT_FAILED (~0u)
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#define INFINITE (~0u)
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HANDLE WINAPI VKD3DCreateEvent(void);
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BOOL WINAPI VKD3DSignalEvent(HANDLE event);
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unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds);
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void WINAPI VKD3DDestroyEvent(HANDLE event);
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#elif !defined(__WIDL__)
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# include <windows.h>
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@ -28,7 +28,7 @@
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d_memory.h"
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#include "vkd3d.h"
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#include "vkd3d_utils.h"
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struct vkd3d_event
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{
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@ -48,6 +48,10 @@ typedef int HRESULT;
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#define WIDL_C_INLINE_WRAPPERS
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#include "d3d12.h"
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#ifndef _WIN32
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# include "vkd3d_utils.h"
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#endif
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof(*x))
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static size_t align(size_t addr, unsigned int alignment)
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