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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for signalling fences on GPU.
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parent
3742d2381f
commit
9620873b55
256
tests/d3d12.c
256
tests/d3d12.c
@ -41,6 +41,8 @@
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typedef int HRESULT;
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#endif
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#include <inttypes.h>
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#define COBJMACROS
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#define INITGUID
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#include "vkd3d_test.h"
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@ -1161,7 +1163,7 @@ static void test_cpu_signal_fence(void)
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/* Basic tests with single event. */
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event1 = create_event();
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ok(!!event1, "create_event failed.\n");
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ok(!!event1, "Failed to create event.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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@ -1253,7 +1255,7 @@ static void test_cpu_signal_fence(void)
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ok(value == 0, "Got unexpected value %lu.\n", (unsigned long)value);
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event2 = create_event();
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ok(!!event2, "create_event failed.\n");
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ok(!!event2, "Failed to create event.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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@ -1388,6 +1390,255 @@ static void test_cpu_signal_fence(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_gpu_signal_fence(void)
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{
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D3D12_COMMAND_QUEUE_DESC command_queue_desc;
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ID3D12CommandQueue *queue;
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HANDLE event1, event2;
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ID3D12Device *device;
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unsigned int i, ret;
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ID3D12Fence *fence;
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ULONG refcount;
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UINT64 value;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
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command_queue_desc.NodeMask = 0;
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hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
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&IID_ID3D12CommandQueue, (void **)&queue);
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ok(SUCCEEDED(hr), "CreateCommandQueue failed, hr %#x.\n", hr);
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hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE,
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&IID_ID3D12Fence, (void **)&fence);
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ok(SUCCEEDED(hr), "CreateFence failed, hr %#x.\n", hr);
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/* XXX: It seems that when a queue is idle a fence is signalled immediately
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* in D3D12. Vulkan implementations don't signal a fence immediately so
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* libvkd3d doesn't as well. In order to make this test reliable
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* wait_queue_idle() is inserted after every ID3D12CommandQueue_Signal(). */
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hr = ID3D12CommandQueue_Signal(queue, fence, 10);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 10, "Got unexpected value %"PRIu64".\n", value);
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
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/* Basic tests with single event. */
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event1 = create_event();
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ok(!!event1, "Failed to create event.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 5);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 6, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 7);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 10);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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/* Attach one event to multiple values. */
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 3, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 5, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 9, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 12, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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for (i = 1; i < 13; ++i)
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{
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hr = ID3D12CommandQueue_Signal(queue, fence, i);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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if (i == 3 || i == 5 || i == 9 || i == 12)
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{
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x for %u.\n", ret, i);
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}
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x for %u.\n", ret, i);
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}
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/* Tests with 2 events. */
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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value = ID3D12Fence_GetCompletedValue(fence);
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ok(value == 0, "Got unexpected value %"PRIu64".\n", value);
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event2 = create_event();
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ok(!!event2, "Failed to create event.\n");
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 100, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, ~(UINT64)0, event2);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12CommandQueue_Signal(queue, fence, 50);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 99);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 100);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 101);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 100);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, ~(UINT64)0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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/* Attach two events to the same value. */
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hr = ID3D12CommandQueue_Signal(queue, fence, 0);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event1);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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hr = ID3D12Fence_SetEventOnCompletion(fence, 1, event2);
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ok(SUCCEEDED(hr), "SetEventOnCompletion failed, hr %#x.\n", hr);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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hr = ID3D12CommandQueue_Signal(queue, fence, 3);
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ok(SUCCEEDED(hr), "Signal failed, hr %#x.\n", hr);
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wait_queue_idle(device, queue);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_OBJECT_0, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event1, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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ret = wait_event(event2, 0);
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ok(ret == WAIT_TIMEOUT, "Got unexpected return value %#x.\n", ret);
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wait_queue_idle(device, queue);
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destroy_event(event1);
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destroy_event(event2);
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ID3D12Fence_Release(fence);
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ID3D12CommandQueue_Release(queue);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_clear_render_target_view(void)
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{
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static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f };
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@ -1525,5 +1776,6 @@ START_TEST(d3d12)
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test_create_fence();
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test_reset_command_allocator();
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test_cpu_signal_fence();
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test_gpu_signal_fence();
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test_clear_render_target_view();
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}
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