libs/vkd3d: Move event objects implementation to libvkd3d-utils.

The libvkd3d is not the best place for event objects implementation.
This commit is contained in:
Józef Kucia 2016-10-07 13:26:39 +02:00
parent 0c1432e671
commit c7d123b122
4 changed files with 118 additions and 116 deletions

View File

@ -45,3 +45,111 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter,
return vkd3d_create_device(&create_info, riid, device);
}
/* Events */
HANDLE WINAPI VKD3DCreateEvent(void)
{
struct vkd3d_event *event;
int rc;
TRACE(".\n");
if (!(event = vkd3d_malloc(sizeof(*event))))
return NULL;
if ((rc = pthread_mutex_init(&event->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(event);
return NULL;
}
if ((rc = pthread_cond_init(&event->cond, NULL)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&event->mutex);
vkd3d_free(event);
return NULL;
}
event->is_signaled = FALSE;
TRACE("Created event %p.\n", event);
return event;
}
unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p, milliseconds %u.\n", event, milliseconds);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return WAIT_FAILED;
}
if (impl->is_signaled || !milliseconds)
{
BOOL is_signaled = impl->is_signaled;
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return is_signaled ? WAIT_OBJECT_0 : WAIT_TIMEOUT;
}
if (milliseconds == INFINITE)
{
do
{
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&impl->mutex);
return WAIT_FAILED;
}
} while (!impl->is_signaled);
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return WAIT_OBJECT_0;
}
pthread_mutex_unlock(&impl->mutex);
FIXME("Timed wait not implemented yet.\n");
return WAIT_FAILED;
}
BOOL WINAPI VKD3DSignalEvent(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return FALSE;
}
impl->is_signaled = TRUE;
pthread_cond_signal(&impl->cond);
pthread_mutex_unlock(&impl->mutex);
return TRUE;
}
void WINAPI VKD3DDestroyEvent(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_destroy(&impl->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
if ((rc = pthread_cond_destroy(&impl->cond)))
ERR("Failed to destroy condition variable, error %d.\n", rc);
vkd3d_free(impl);
}

View File

@ -23,10 +23,18 @@
#ifndef __VKD3D_UTILS_PRIVATE_H
#define __VKD3D_UTILS_PRIVATE_H
#include <pthread.h>
#define COBJMACROS
#define NONAMELESSUNION
#include "vkd3d_debug.h"
#include "vkd3d_memory.h"
#include "vkd3d.h"
struct vkd3d_event
{
pthread_mutex_t mutex;
pthread_cond_t cond;
BOOL is_signaled;
};
#endif /* __VKD3D_UTILS_PRIVATE_H */

View File

@ -51,110 +51,3 @@ HRESULT WINAPI vkd3d_create_device(const struct vkd3d_device_create_info *create
riid, device);
}
/* Events */
HANDLE WINAPI VKD3DCreateEvent(void)
{
struct vkd3d_event *event;
int rc;
TRACE(".\n");
if (!(event = vkd3d_malloc(sizeof(*event))))
return NULL;
if ((rc = pthread_mutex_init(&event->mutex, NULL)))
{
ERR("Failed to initialize mutex, error %d.\n", rc);
vkd3d_free(event);
return NULL;
}
if ((rc = pthread_cond_init(&event->cond, NULL)))
{
ERR("Failed to initialize condition variable, error %d.\n", rc);
pthread_mutex_destroy(&event->mutex);
vkd3d_free(event);
return NULL;
}
event->is_signaled = FALSE;
TRACE("Created event %p.\n", event);
return event;
}
unsigned int WINAPI VKD3DWaitEvent(HANDLE event, unsigned int milliseconds)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p, milliseconds %u.\n", event, milliseconds);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return WAIT_FAILED;
}
if (impl->is_signaled || !milliseconds)
{
BOOL is_signaled = impl->is_signaled;
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return is_signaled ? WAIT_OBJECT_0 : WAIT_TIMEOUT;
}
if (milliseconds == INFINITE)
{
do
{
if ((rc = pthread_cond_wait(&impl->cond, &impl->mutex)))
{
ERR("Failed to wait on condition variable, error %d.\n", rc);
pthread_mutex_unlock(&impl->mutex);
return WAIT_FAILED;
}
} while (!impl->is_signaled);
impl->is_signaled = FALSE;
pthread_mutex_unlock(&impl->mutex);
return WAIT_OBJECT_0;
}
pthread_mutex_unlock(&impl->mutex);
FIXME("Timed wait not implemented yet.\n");
return WAIT_FAILED;
}
BOOL WINAPI VKD3DSignalEvent(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_lock(&impl->mutex)))
{
ERR("Failed to lock mutex, error %d.\n", rc);
return FALSE;
}
impl->is_signaled = TRUE;
pthread_cond_signal(&impl->cond);
pthread_mutex_unlock(&impl->mutex);
return TRUE;
}
void WINAPI VKD3DDestroyEvent(HANDLE event)
{
struct vkd3d_event *impl = event;
int rc;
TRACE("event %p.\n", event);
if ((rc = pthread_mutex_destroy(&impl->mutex)))
ERR("Failed to destroy mutex, error %d.\n", rc);
if ((rc = pthread_cond_destroy(&impl->cond)))
ERR("Failed to destroy condition variable, error %d.\n", rc);
vkd3d_free(impl);
}

View File

@ -45,13 +45,6 @@ struct vkd3d_instance
struct vkd3d_vk_instance_procs vk_procs;
};
struct vkd3d_event
{
pthread_mutex_t mutex;
pthread_cond_t cond;
BOOL is_signaled;
};
struct vkd3d_waiting_event
{
UINT64 value;