Francisco Casas
abb207fab0
vkd3d-shader/hlsl: Always specify resource on intrinsic_tex().
...
Otherwise, in the added test, we get:
vkd3d-compiler: vkd3d-shader/hlsl.c:452: hlsl_init_deref_from_index_chain: Assertion `chain' failed.
because on the path that triggers the following error:
E5002: Wrong type for argument 1 of 'tex3D': expected 'sampler' or 'sampler3D', but got 'sampler2D'.
a NULL params.resource is passed to hlsl_new_resource_load() and
then to hlsl_init_deref_from_index_chain().
2023-05-01 22:18:46 +02:00
Ethan Lee
5d735f3b0e
vkd3d-shader/hlsl: Add support for sign() intrinsic.
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-01 22:18:41 +02:00
Zebediah Figura
0a44e6043e
vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
2023-05-01 22:18:33 +02:00
Francisco Casas
537d7c27a2
vkd3d-shader/hlsl: Error out when a semantic is used with incompatible types.
...
Considering row vectors from row_major matrices as having a different
layout as regular vectors, and error out in that case, is left as todo.
2023-05-01 22:18:24 +02:00
Francisco Casas
d96e9665b1
vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
...
The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:
void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
{
x = float3(1.0, 2.0, 3.2);
y = float3(5.0, 6.0, 5.0);
}
apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP1" is here.
apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
apple.hlsl:1:13: First use of "OVERLAP2" is here.
While at the same time avoiding reporting overlaps more than once for
large arrays:
struct apple
{
float2 p : sv_position;
};
void main(out apple aps[4])
{
}
apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
apple.hlsl:3:8: First use of "sv_position0" is here.
2023-05-01 22:18:22 +02:00
Francisco Casas
edc72fdefc
vkd3d-shader/hlsl: Support semantics for array types.
2023-05-01 22:18:21 +02:00
Nikolay Sivov
7ba373946b
vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
2023-04-28 21:04:13 +02:00
Nikolay Sivov
4b3707aeb4
vkd3d-shader/hlsl: Partially implement trunc().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-28 21:04:11 +02:00
Ethan Lee
138c32ce88
vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
...
SPIR-V already handled DSX/DSY, so only D3DBC/TPF needed new case blocks.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-28 21:03:40 +02:00
Nikolay Sivov
af4bb03795
vkd3d-shader/hlsl: Implement SampleBias() method.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:55 +02:00
Nikolay Sivov
c166ab9727
vkd3d-shader/hlsl: Add separate helpers to generate object methods.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:53 +02:00
Nikolay Sivov
59c63ec584
vkd3d-shader/hlsl: Handle discard statement.
...
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-26 22:46:50 +02:00
Nikolay Sivov
317b8aa039
vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
2023-04-21 20:55:48 +02:00
Zebediah Figura
0959c6663f
vkd3d-shader/hlsl: Remove an unused local variable from create_loop().
2023-04-20 22:54:13 +02:00
Zebediah Figura
39a03cfd22
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_load_component().
2023-04-20 22:54:12 +02:00
Zebediah Figura
a98686ed78
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from add_load_component().
2023-04-20 22:54:11 +02:00
Zebediah Figura
e5ec431784
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_jump().
2023-04-20 22:54:10 +02:00
Zebediah Figura
dfe056596a
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_int_constant().
2023-04-20 22:54:09 +02:00
Ethan Lee
0668d32631
vkd3d-shader/hlsl: Add support for any() intrinsic.
...
For now, this is limited to float and bool, scalar and vector. All other types are unsupported.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-04-19 20:46:53 +02:00
Nikolay Sivov
827a359b45
vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-19 20:45:50 +02:00
Nikolay Sivov
0cea4d352e
vkd3d-shader/hlsl: Handle uppercase regset names in register().
2023-04-19 20:45:48 +02:00
Nikolay Sivov
dfe923ea1d
vkd3d-shader: Consistently pass location structure by pointer.
2023-04-19 20:45:31 +02:00
Zebediah Figura
7ee66351c8
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
2023-04-18 21:59:49 +02:00
Zebediah Figura
50f0ae1b21
vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
2023-04-18 21:59:45 +02:00
Zebediah Figura
dc7514afc9
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
2023-04-18 21:59:39 +02:00
Zebediah Figura
b23ef3ca3b
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
2023-04-18 21:59:37 +02:00
Zebediah Figura
1bf3aa9275
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
2023-04-18 21:59:34 +02:00
Zebediah Figura
8ed7437708
vkd3d-shader/hlsl: Evaluate index before array.
...
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-04-13 23:05:43 +02:00
Francisco Casas
af1aa63ace
vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
2023-04-13 23:05:41 +02:00
Francisco Casas
dc2a34824d
vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().
2023-04-13 23:05:39 +02:00
Francisco Casas
82ff408451
vkd3d-shader/hlsl: Remove add_load_index().
2023-04-13 23:05:34 +02:00
Francisco Casas
5c285adc6b
vkd3d-shader/hlsl: Use hlsl_ir_index for array and record access.
...
From this point on, it is no longer true that only hlsl_ir_loads can
return objects, because an object can also come from chain of
hlsl_ir_indexes that ends in an hlsl_ir_load.
The lower_index_loads pass takes care of lowering all hlsl_ir_indexes
into hlsl_ir_loads.
For this reason, hlsl_resource_load_params now expects both the resource
as the sampler to be just an hlsl_ir_node pointer instead of a pointer
to a more specific hlsl_ir_load.
2023-04-13 23:05:32 +02:00
Francisco Casas
741c9e5893
vkd3d-shader/hlsl: Introduce hlsl_ir_index.
...
This node type is intended for use during parse-time.
While we parse an indexing expression such as "a[3]", we don't know if
it will end up as part of an expression (in which case it must be folded
into a load) or it is for the lhs of a store (in which case it must be
folded into the store's deref).
2023-04-13 23:05:25 +02:00
Nikolay Sivov
a1bd4e080e
vkd3d-shader/hlsl: Support log() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:44 +02:00
Nikolay Sivov
210caa931d
vkd3d-shader/hlsl: Support log10() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-04-13 23:04:42 +02:00
Nikolay Sivov
49b63fbeba
vkd3d-shader/hlsl: Support log2() intrinsic.
2023-04-13 23:04:40 +02:00
Nikolay Sivov
c190c184ce
vkd3d-shader/hlsl: Add support for ternary operator.
2023-04-06 17:51:46 +02:00
Zebediah Figura
ceac81b816
vkd3d-shader/hlsl: Introduce an hlsl_block_add_instr() helper.
2023-04-06 17:51:36 +02:00
Francisco Casas
bf4a125087
vkd3d-shader/hlsl: Ignore packoffset() contents for SM1.
2023-04-04 21:59:47 +02:00
Francisco Casas
4aca335f42
vkd3d-shader/hlsl: Parse packoffset().
2023-04-04 21:59:40 +02:00
Francisco Casas
9b70971696
vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields.
2023-04-04 21:59:39 +02:00
Zebediah Figura
7a9e393ea0
vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
...
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
2023-04-03 17:59:24 +02:00
Zebediah Figura
da2435707b
vkd3d-shader/hlsl: Fix some memory leaks in the function call rule.
2023-03-09 22:11:06 +01:00
Nikolay Sivov
ae2f777a4d
vkd3d-shader/hlsl: Parse multisample texture type names.
2023-03-08 20:15:09 +01:00
Nikolay Sivov
a18f3d4dd5
vkd3d-shader/hlsl: Support distance() intrinsic.
2023-03-08 20:14:22 +01:00
Nikolay Sivov
d6b656641c
vkd3d-shader/hlsl: Support rsqrt() intrinsic.
2023-03-08 20:14:20 +01:00
Zebediah Figura
a28ecaa135
vkd3d-shader/hlsl: Get rid of the check_invalid_matrix_modifiers() helper.
2023-02-28 22:07:01 +01:00
Zebediah Figura
5838364886
vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well.
2023-02-28 22:07:00 +01:00
Zebediah Figura
322963add8
vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
...
This change does nothing by itself.
2023-02-28 22:06:59 +01:00
Zebediah Figura
75ab9d31ef
vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask.
2023-02-28 22:06:58 +01:00