Commit Graph

2856 Commits

Author SHA1 Message Date
Józef Kucia
5a2dc97a5a vkd3d: Add asserts() for root descriptor indices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:40 +02:00
Józef Kucia
35ead5825d vkd3d: Use vk_write_descriptor_set_from_root_descriptor() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:39 +02:00
Józef Kucia
86b4c8c9de vkd3d-shader: Constify vkd3d_dxbc_compiler pointers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:38 +02:00
Józef Kucia
8e46f5ebf6 vkd3d: Remove "unhandled next" warnings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 00:59:36 +02:00
Józef Kucia
2f43965c2c vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:36 +02:00
Józef Kucia
970aafaf55 vkd3d-shader: Recognize enableMinimumPrecision global flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:34 +02:00
Józef Kucia
869602cbea vkd3d: Avoid using VkCopyDescriptorSet.
VkCopyDescriptorSet may result in the CPU reading GPU memory then
writing GPU memory.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:32 +02:00
Józef Kucia
cf23d71d5d vkd3d: Avoid copying root descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:31 +02:00
Józef Kucia
604fd99637 vkd3d: Prepare descriptors once for all descriptor tables.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:29 +02:00
Józef Kucia
3b0d20c474 vkd3d: Simplify d3d12_command_list_set_root_descriptor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:27 +02:00
Józef Kucia
7652a6e62c vkd3d: Simplify d3d12_command_list_set_root_cbv().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-11 18:37:25 +02:00
Józef Kucia
e47a1320ca tests: Add test for creating tons of command queues.
Mainly to show that those are not strictly linked to HW queues.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
07d115b1d4 vkd3d: Fix race condition while dumping DXBC shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
c296cbe30b vkd3d: Implement D3D12_FEATURE_SHADER_MODEL.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
74dfb3fcc2 tests: Clear RTV outside pipeline statistics query.
On RADV additional vertices generated by clears are also counted.

The Vulkan spec allows this behavior:

"Rendering operations such as clears, MSAA resolves, attachment
load/store operations, and blits may count towards the results of
queries."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
fa6304ee04 vkd3d: Ignore D3D_PRIMITIVE_TOPOLOGY_UNDEFINED.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
39886b2386 vkd3d: Downgrade FIXME() in d3d12_command_list_IASetIndexBuffer().
An app calls IASetIndexBuffer() with DXGI_FORMAT_UNKNOWN.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
1f4e6dc603 vkd3d-shader: Implement SV_SampleIndex.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 22:25:04 +02:00
Józef Kucia
ecda316ef5 Release 1.1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-05 13:48:18 -05:00
Józef Kucia
44fb80f84c build: Bump libtool version numbers for shared libraries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-02 19:36:37 -07:00
Józef Kucia
4068243279 vkd3d-shader: Bump SPIR-V generator version.
In preparation for the next release.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-02 19:36:32 -07:00
Józef Kucia
f7bb28dc2b vkd3d: Do not enable shaderTessellationAndGeometryPointSize feature.
We don't want to write PointSize in tessellation and geometry shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:43 -07:00
Józef Kucia
8995c681d5 tests: Fix unsupported formats tests on WARP.
A recent version of WARP supports B8G8R8A8 UAVs even on
D3D_FEATURE_LEVEL_11_0.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:40 -07:00
Józef Kucia
4595f71afd tests: Add simple test for creating placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:37 -07:00
Józef Kucia
0463588591 vkd3d: Allocate memory for resource if heap memory cannot be used.
Anvil has additional restrictions for index and vertex buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:34 -07:00
Józef Kucia
296833e5ab tests: Add tests for atomic_iadd on TGSM.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-01 18:36:30 -07:00
Józef Kucia
f1c967ab38 vkd3d: Fix potential memory leak in vkd3d_create_vk_device().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:57:34 +02:00
Józef Kucia
6f73364634 vkd3d: Add requirements for maxPerStageDescriptorUniformBuffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:07 +02:00
Józef Kucia
1cf49c2e0e include: Synchronize d3d12.idl with Wine.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:05 +02:00
Józef Kucia
d18d700750 tests: Add test for blend factor.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:04 +02:00
Józef Kucia
03b9f4ff5a vkd3d: Implement d3d12_command_list_OMSetBlendFactor().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:03 +02:00
Józef Kucia
3b9657cd6a tests: Add test for clearing 2D array DSVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:01 +02:00
Józef Kucia
fe3ad21949 vkd3d: Fix 2D array depth stencil views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:00 +02:00
Józef Kucia
d11b9618e0 vkd3d-shader: Use TRACE() for skipped DXBC chunks.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:32:58 +02:00
Józef Kucia
34ceaecb50 tests: Add test for initial pipeline state.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:47 +02:00
Józef Kucia
42b01a7189 tests: Add test for gather4_c shader instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:46 +02:00
Józef Kucia
a4cd1b255f vkd3d-shader: Translate gather4_po_c instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:44 +02:00
Józef Kucia
b66d4ed521 vkd3d-shader: Translate retc instructions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:43 +02:00
Józef Kucia
99939f626b vkd3d-shader: Use vkd3d_dxbc_compiler_emit_conditional_branch() in more places.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:41 +02:00
Józef Kucia
2e65b78102 vkd3d: Fix shader stage bits for pipeline barriers.
The Vulkan spec says:

"Any pipeline stage included in srcStageMask or dstStageMask must be
supported by the capabilities of the queue family..."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:39 +02:00
Józef Kucia
82fdd800e2 vkd3d: Pass VkQueueFamilyProperties to vkd3d_queue_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:37 +02:00
Józef Kucia
873a26a061 vkd3d: Simplify error handling in vkd3d_create_vk_device().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:35 +02:00
Józef Kucia
8378ec758d tests: Add test for GetResourceAllocationInfo().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:32 +02:00
Józef Kucia
957e76dddc tests: Add test for suballocation of small textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:31 +02:00
Józef Kucia
b7ed0df1f4 vkd3d: Add WARN() for "out of device memory" errors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:29 +02:00
Józef Kucia
413c8562b9 vkd3d: Use heap memory for placed resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:22 +02:00
Józef Kucia
bd0ce54f79 vkd3d: Allocate device memory for heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:33 +02:00
Józef Kucia
0014c4fbf9 vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.
In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:24 +02:00
Józef Kucia
ded908c515 vkd3d: Pass D3D12_RESOURCE_DESC and VkImage to vkd3d_create_image().
For consistency with vkd3d_create_buffer().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:21 +02:00
Józef Kucia
99e239ad50 vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for buffers.
In Direct3D12, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT is always used
for buffers. We could try to use a lower alignment when supported by
the Vulkan implementation, but there is no way to get buffer memory
requirements without creating a buffer in Vulkan.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:18 +02:00