Józef Kucia
|
a1082ec954
|
libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
|
2016-10-11 13:43:04 +02:00 |
|
Henri Verbeet
|
4a558d5a4a
|
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
|
2016-10-10 17:26:46 +02:00 |
|
Henri Verbeet
|
5c9ea3ede3
|
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
|
2016-10-10 17:26:38 +02:00 |
|
Henri Verbeet
|
e4e1ef5944
|
include: Add more D3D12_BLEND_OP values.
|
2016-10-10 17:26:28 +02:00 |
|
Henri Verbeet
|
604a8bb261
|
include: Fix a typo in "D3D12_BLEND_SRC_ALPHA".
|
2016-10-10 17:26:20 +02:00 |
|
Henri Verbeet
|
a0ccb1c581
|
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
|
2016-10-10 17:26:13 +02:00 |
|
Henri Verbeet
|
74fe2ec411
|
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
|
2016-10-10 17:26:03 +02:00 |
|
Henri Verbeet
|
7add62e552
|
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
|
2016-10-10 17:25:55 +02:00 |
|
Henri Verbeet
|
ce509dc70e
|
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
|
2016-10-10 17:25:40 +02:00 |
|
Henri Verbeet
|
d24982c5f1
|
libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
|
2016-10-10 17:25:36 +02:00 |
|
Henri Verbeet
|
3ba5fd949b
|
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
|
2016-10-10 17:25:31 +02:00 |
|
Józef Kucia
|
0c88b053da
|
include: Fix alignment for INT64/UINT64 in 32-bit code.
|
2016-10-10 17:12:22 +02:00 |
|
Józef Kucia
|
b90676ac73
|
tests: Make number of ok() calls constant between test runs.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
e84ca0af5d
|
tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
ed033b40d0
|
libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
5f3d5a1263
|
tests: Include vkd3d_common.h in vkd3d_test.h.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
eb05a388e1
|
include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
a22b594c0a
|
libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
f530155ff1
|
build: Add original copyright notice for Autoconf macros.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
d7e9ceff28
|
build: Always quote macro arguments.
For consistency.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
c107bebb77
|
build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
b614ec843b
|
build: Print info about cross compilers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
10bfe2d675
|
build: Mark CROSSCC32 and CROSSCC64 as precious variables.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6523844af8
|
build: Check for cross compilers when checking for other programs.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
59d466af2d
|
libs/vkd3d: Use PRIx64 to print 64-bit integers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6330c9f46a
|
tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
6dcd930408
|
tests: Add multithreaded fence wait test.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
99efb9abe3
|
libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
ab883caaff
|
libs/vkd3d: Introduce vkd3d_format.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
9620873b55
|
tests: Add test for signalling fences on GPU.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
3742d2381f
|
tests: Use single shared implementation of wait_queue_idle().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2f76260857
|
libs/vkd3d: Create fence worker thread per device.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
858e0c79f1
|
include: Add public header for libvkd3d-utils.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c7d123b122
|
libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
0c1432e671
|
libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
ef6a3d78a2
|
libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
544c2668ca
|
libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
12ea3309f0
|
libs/vkd3d-utils: Add library.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
49cac8005c
|
libs/vkd3d-common: Add convenience library for shared code.
|
2016-10-07 13:26:39 +02:00 |
|
Józef Kucia
|
c558118f70
|
libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
|
2016-10-05 19:01:57 +02:00 |
|
Józef Kucia
|
b224b6372c
|
libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init().
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
a763bef615
|
libs/vkd3d: Do not leak "passes".
|
2016-10-05 18:40:25 +02:00 |
|
Józef Kucia
|
1cabd851b8
|
libs/vkd3d: Do not leak "framebuffers".
|
2016-10-05 18:40:25 +02:00 |
|
Henri Verbeet
|
3fe56457f9
|
libs/vkd3d: Set the initial pipeline state on command list creation/reset.
|
2016-10-05 17:53:52 +02:00 |
|
Henri Verbeet
|
4c517454b6
|
libs/vkd3d: Debug output should go to stderr.
|
2016-10-05 17:53:36 +02:00 |
|
Henri Verbeet
|
b7d594349f
|
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
|
2016-10-05 17:53:19 +02:00 |
|
Henri Verbeet
|
fb6071d108
|
libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
|
2016-10-05 17:52:45 +02:00 |
|