mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
This commit is contained in:
parent
e4e1ef5944
commit
5c9ea3ede3
@ -26,6 +26,7 @@ import "dxgibase.h";
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#include "unknown.idl"
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const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
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const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
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cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
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cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
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@ -37,6 +38,7 @@ const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
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const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
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const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
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[uuid(8BA5FB08-5195-40E2-AC58-0D989C3A0102), object, local, pointer_default(unique)]
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interface ID3D10Blob : IUnknown
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@ -580,10 +580,18 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandAllocator(ID3D12Devic
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateGraphicsPipelineState(ID3D12Device *iface,
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const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state)
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{
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FIXME("iface %p, desc %p, riid %s, pipeline_state %p stub!\n",
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struct d3d12_device *device = impl_from_ID3D12Device(iface);
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struct d3d12_pipeline_state *object;
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HRESULT hr;
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TRACE("iface %p, desc %p, riid %s, pipeline_state %p.\n",
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iface, desc, debugstr_guid(riid), pipeline_state);
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return E_NOTIMPL;
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if (FAILED(hr = d3d12_pipeline_state_create_graphics(device, desc, &object)))
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return hr;
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return return_interface((IUnknown *)&object->ID3D12PipelineState_iface,
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&IID_ID3D12PipelineState, riid, pipeline_state);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_device_CreateComputePipelineState(ID3D12Device *iface,
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@ -1,5 +1,6 @@
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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* Copyright 2016 Henri Verbeet for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -254,8 +255,20 @@ static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState
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{
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struct d3d12_device *device = state->device;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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unsigned int i;
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VK_CALL(vkDestroyPipeline(device->vk_device, state->vk_pipeline, NULL));
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if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
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{
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for (i = 0; i < state->u.graphics.stage_count; ++i)
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{
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VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
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}
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VK_CALL(vkDestroyRenderPass(device->vk_device, state->u.graphics.render_pass, NULL));
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}
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else if (state->vk_bind_point == VK_PIPELINE_BIND_POINT_COMPUTE)
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{
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VK_CALL(vkDestroyPipeline(device->vk_device, state->u.compute.vk_pipeline, NULL));
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}
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vkd3d_free(state);
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@ -339,15 +352,42 @@ struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12Pipeline
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return impl_from_ID3D12PipelineState(iface);
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}
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static HRESULT create_shader_stage(struct d3d12_device *device, struct VkPipelineShaderStageCreateInfo *stage_desc,
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enum VkShaderStageFlagBits stage, const D3D12_SHADER_BYTECODE *code)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct VkShaderModuleCreateInfo shader_desc;
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VkResult vr;
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stage_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage_desc->pNext = NULL;
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stage_desc->flags = 0;
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stage_desc->stage = stage;
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stage_desc->pName = "main";
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stage_desc->pSpecializationInfo = NULL;
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shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_desc.pNext = NULL;
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shader_desc.flags = 0;
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shader_desc.codeSize = code->BytecodeLength;
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shader_desc.pCode = code->pShaderBytecode;
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if ((vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_desc, NULL, &stage_desc->module))) < 0)
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{
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WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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return S_OK;
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}
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static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *state,
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struct d3d12_device *device, const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct d3d12_root_signature *root_signature;
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VkComputePipelineCreateInfo pipeline_info;
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VkShaderModuleCreateInfo shader_info;
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VkShaderModule shader;
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VkResult vr;
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HRESULT hr;
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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@ -358,41 +398,25 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return E_INVALIDARG;
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}
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shader_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_info.pNext = NULL;
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shader_info.flags = 0;
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shader_info.codeSize = desc->CS.BytecodeLength;
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shader_info.pCode = desc->CS.pShaderBytecode;
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if ((vr = VK_CALL(vkCreateShaderModule(device->vk_device, &shader_info, NULL, &shader))))
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{
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WARN("Failed to create Vulkan shader module, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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pipeline_info.pNext = NULL;
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pipeline_info.flags = 0;
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pipeline_info.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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pipeline_info.stage.pNext = NULL;
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pipeline_info.stage.flags = 0;
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pipeline_info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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pipeline_info.stage.module = shader;
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pipeline_info.stage.pName = "main";
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pipeline_info.stage.pSpecializationInfo = NULL;
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if (FAILED(hr = create_shader_stage(device, &pipeline_info.stage, VK_SHADER_STAGE_COMPUTE_BIT, &desc->CS)))
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return hr;
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pipeline_info.layout = root_signature->vk_pipeline_layout;
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pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
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pipeline_info.basePipelineIndex = -1;
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vr = VK_CALL(vkCreateComputePipelines(device->vk_device, VK_NULL_HANDLE,
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1, &pipeline_info, NULL, &state->vk_pipeline));
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VK_CALL(vkDestroyShaderModule(device->vk_device, shader, NULL));
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1, &pipeline_info, NULL, &state->u.compute.vk_pipeline));
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VK_CALL(vkDestroyShaderModule(device->vk_device, pipeline_info.stage.module, NULL));
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if (vr)
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{
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WARN("Failed to create Vulkan compute pipeline, vr %d.\n", vr);
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return hresult_from_vk_result(vr);
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}
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state->vk_bind_point = VK_PIPELINE_BIND_POINT_COMPUTE;
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state->device = device;
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ID3D12Device_AddRef(&device->ID3D12Device_iface);
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@ -420,3 +444,337 @@ HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
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return S_OK;
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}
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static enum VkPolygonMode vk_polygon_mode_from_d3d12(D3D12_FILL_MODE mode)
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{
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switch (mode)
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{
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case D3D12_FILL_MODE_WIREFRAME:
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return VK_POLYGON_MODE_LINE;
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case D3D12_FILL_MODE_SOLID:
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return VK_POLYGON_MODE_FILL;
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default:
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FIXME("Unhandled fill mode %#x.\n", mode);
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return VK_POLYGON_MODE_FILL;
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}
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}
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static enum VkCullModeFlagBits vk_cull_mode_from_d3d12(D3D12_CULL_MODE mode)
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{
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switch (mode)
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{
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case D3D12_CULL_MODE_NONE:
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return VK_CULL_MODE_NONE;
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case D3D12_CULL_MODE_FRONT:
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return VK_CULL_MODE_FRONT_BIT;
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case D3D12_CULL_MODE_BACK:
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return VK_CULL_MODE_BACK_BIT;
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default:
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FIXME("Unhandled cull mode %#x.\n", mode);
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return VK_CULL_MODE_NONE;
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}
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}
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static void rs_desc_from_d3d12(struct VkPipelineRasterizationStateCreateInfo *vk_desc,
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const D3D12_RASTERIZER_DESC *d3d12_desc)
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{
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vk_desc->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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vk_desc->pNext = NULL;
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vk_desc->flags = 0;
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vk_desc->depthClampEnable = !d3d12_desc->DepthClipEnable;
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vk_desc->rasterizerDiscardEnable = VK_FALSE;
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vk_desc->polygonMode = vk_polygon_mode_from_d3d12(d3d12_desc->FillMode);
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vk_desc->cullMode = vk_cull_mode_from_d3d12(d3d12_desc->CullMode);
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vk_desc->frontFace = d3d12_desc->FrontCounterClockwise ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
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vk_desc->depthBiasEnable = VK_TRUE;
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vk_desc->depthBiasConstantFactor = d3d12_desc->DepthBias;
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vk_desc->depthBiasClamp = d3d12_desc->DepthBiasClamp;
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vk_desc->depthBiasSlopeFactor = d3d12_desc->SlopeScaledDepthBias;
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vk_desc->lineWidth = 1.0f;
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if (d3d12_desc->MultisampleEnable)
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FIXME("Ignoring MultisampleEnable %#x.\n", d3d12_desc->MultisampleEnable);
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if (d3d12_desc->AntialiasedLineEnable)
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FIXME("Ignoring AntialiasedLineEnable %#x.\n", d3d12_desc->AntialiasedLineEnable);
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if (d3d12_desc->ForcedSampleCount)
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FIXME("Ignoring ForcedSampleCount %#x.\n", d3d12_desc->ForcedSampleCount);
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if (d3d12_desc->ConservativeRaster)
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FIXME("Ignoring ConservativeRaster %#x.\n", d3d12_desc->ConservativeRaster);
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}
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static enum VkBlendFactor vk_blend_factor_from_d3d12(D3D12_BLEND blend, bool alpha)
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{
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switch (blend)
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{
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case D3D12_BLEND_ZERO:
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return VK_BLEND_FACTOR_ZERO;
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case D3D12_BLEND_ONE:
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return VK_BLEND_FACTOR_ONE;
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case D3D12_BLEND_SRC_COLOR:
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return VK_BLEND_FACTOR_SRC_COLOR;
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case D3D12_BLEND_INV_SRC_COLOR:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
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case D3D12_BLEND_SRC_ALPHA:
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return VK_BLEND_FACTOR_SRC_ALPHA;
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case D3D12_BLEND_INV_SRC_ALPHA:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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case D3D12_BLEND_DEST_ALPHA:
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return VK_BLEND_FACTOR_DST_ALPHA;
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case D3D12_BLEND_INV_DEST_ALPHA:
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return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
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case D3D12_BLEND_DEST_COLOR:
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return VK_BLEND_FACTOR_DST_COLOR;
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case D3D12_BLEND_INV_DEST_COLOR:
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return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
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case D3D12_BLEND_SRC_ALPHA_SAT:
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return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
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case D3D12_BLEND_BLEND_FACTOR:
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if (alpha)
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return VK_BLEND_FACTOR_CONSTANT_ALPHA;
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return VK_BLEND_FACTOR_CONSTANT_COLOR;
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case D3D12_BLEND_INV_BLEND_FACTOR:
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if (alpha)
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return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
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return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
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case D3D12_BLEND_SRC1_COLOR:
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return VK_BLEND_FACTOR_SRC1_COLOR;
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case D3D12_BLEND_INV_SRC1_COLOR:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
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case D3D12_BLEND_SRC1_ALPHA:
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return VK_BLEND_FACTOR_SRC1_ALPHA;
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case D3D12_BLEND_INV_SRC1_ALPHA:
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return VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
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default:
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FIXME("Unhandled blend %#x.\n", blend);
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return VK_BLEND_FACTOR_ZERO;
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}
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}
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static enum VkBlendOp vk_blend_op_from_d3d12(D3D12_BLEND_OP op)
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{
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switch (op)
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{
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case D3D12_BLEND_OP_ADD:
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return VK_BLEND_OP_ADD;
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case D3D12_BLEND_OP_SUBTRACT:
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return VK_BLEND_OP_SUBTRACT;
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case D3D12_BLEND_OP_REV_SUBTRACT:
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return VK_BLEND_OP_REVERSE_SUBTRACT;
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case D3D12_BLEND_OP_MIN:
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return VK_BLEND_OP_MIN;
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case D3D12_BLEND_OP_MAX:
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return VK_BLEND_OP_MAX;
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default:
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FIXME("Unhandled blend op %#x.\n", op);
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return VK_BLEND_OP_ADD;
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}
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}
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static void blend_attachment_from_d3d12(struct VkPipelineColorBlendAttachmentState *vk_desc,
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const D3D12_RENDER_TARGET_BLEND_DESC *d3d12_desc)
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{
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vk_desc->blendEnable = d3d12_desc->BlendEnable;
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vk_desc->srcColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlend, false);
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vk_desc->dstColorBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlend, false);
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vk_desc->colorBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOp);
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vk_desc->srcAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->SrcBlendAlpha, true);
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vk_desc->dstAlphaBlendFactor = vk_blend_factor_from_d3d12(d3d12_desc->DestBlendAlpha, true);
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vk_desc->alphaBlendOp = vk_blend_op_from_d3d12(d3d12_desc->BlendOpAlpha);;
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vk_desc->colorWriteMask = 0;
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if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_RED)
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vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
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if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_GREEN)
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vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
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if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_BLUE)
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vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
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if (d3d12_desc->RenderTargetWriteMask & D3D12_COLOR_WRITE_ENABLE_ALPHA)
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vk_desc->colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
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if (d3d12_desc->LogicOpEnable)
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FIXME("Ignoring LogicOpEnable %#x.\n", d3d12_desc->LogicOpEnable);
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}
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static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *state,
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struct d3d12_device *device, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc)
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{
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struct d3d12_graphics_pipeline_state *graphics = &state->u.graphics;
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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struct VkSubpassDescription sub_pass_desc;
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struct VkRenderPassCreateInfo pass_desc;
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const struct vkd3d_format *format;
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unsigned int i;
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VkResult vr;
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HRESULT hr;
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static const struct
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{
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enum VkShaderStageFlagBits stage;
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ptrdiff_t offset;
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}
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shader_stages[] =
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{
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{VK_SHADER_STAGE_VERTEX_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, VS)},
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{VK_SHADER_STAGE_FRAGMENT_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, PS)},
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{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, DS)},
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{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, HS)},
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{VK_SHADER_STAGE_GEOMETRY_BIT, offsetof(D3D12_GRAPHICS_PIPELINE_STATE_DESC, GS)},
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};
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state->ID3D12PipelineState_iface.lpVtbl = &d3d12_pipeline_state_vtbl;
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state->refcount = 1;
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for (i = 0, graphics->stage_count = 0; i < ARRAY_SIZE(shader_stages); ++i)
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{
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const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset);
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if (!b->pShaderBytecode)
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continue;
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if (FAILED(hr = create_shader_stage(device, &graphics->stages[graphics->stage_count],
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shader_stages[i].stage, b)))
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goto fail;
|
||||
|
||||
++graphics->stage_count;
|
||||
}
|
||||
|
||||
graphics->attribute_count = desc->InputLayout.NumElements;
|
||||
if (graphics->attribute_count > ARRAY_SIZE(graphics->attributes))
|
||||
{
|
||||
FIXME("InputLayout.NumElements %zu > %zu, ignoring extra elements.\n",
|
||||
graphics->attribute_count, ARRAY_SIZE(graphics->attributes));
|
||||
graphics->attribute_count = ARRAY_SIZE(graphics->attributes);
|
||||
}
|
||||
|
||||
for (i = 0; i < graphics->attribute_count; ++i)
|
||||
{
|
||||
const D3D12_INPUT_ELEMENT_DESC *e = &desc->InputLayout.pInputElementDescs[i];
|
||||
|
||||
if (!(format = vkd3d_get_format(e->Format)))
|
||||
{
|
||||
WARN("Invalid DXGI format %#x.\n", e->Format);
|
||||
hr = E_FAIL;
|
||||
goto fail;
|
||||
}
|
||||
|
||||
graphics->attributes[i].location = i;
|
||||
graphics->attributes[i].binding = e->InputSlot;
|
||||
graphics->attributes[i].format = format->vk_format;
|
||||
if (e->AlignedByteOffset == D3D12_APPEND_ALIGNED_ELEMENT)
|
||||
FIXME("D3D12_APPEND_ALIGNED_ELEMENT not implemented.\n");
|
||||
graphics->attributes[i].offset = e->AlignedByteOffset;
|
||||
if (e->InputSlotClass != D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA)
|
||||
FIXME("Ignoring input slot class %#x on input element %u.\n", e->InputSlotClass, i);
|
||||
}
|
||||
|
||||
graphics->attachment_count = desc->NumRenderTargets;
|
||||
if (graphics->attachment_count > ARRAY_SIZE(graphics->attachments))
|
||||
{
|
||||
FIXME("NumRenderTargets %zu > %zu, ignoring extra formats.\n",
|
||||
graphics->attachment_count, ARRAY_SIZE(graphics->attachments));
|
||||
graphics->attachment_count = ARRAY_SIZE(graphics->attachments);
|
||||
}
|
||||
|
||||
for (i = 0; i < graphics->attachment_count; ++i)
|
||||
{
|
||||
unsigned int blend_idx = desc->BlendState.IndependentBlendEnable ? i : 0;
|
||||
|
||||
if (!(format = vkd3d_get_format(desc->RTVFormats[i])))
|
||||
{
|
||||
WARN("Invalid DXGI format %#x.\n", desc->RTVFormats[i]);
|
||||
hr = E_FAIL;
|
||||
goto fail;
|
||||
}
|
||||
|
||||
graphics->attachments[i].flags = 0;
|
||||
graphics->attachments[i].format = format->vk_format;
|
||||
graphics->attachments[i].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
graphics->attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
graphics->attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
graphics->attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
graphics->attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
graphics->attachments[i].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
graphics->attachments[i].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
graphics->attachment_references[i].attachment = i;
|
||||
graphics->attachment_references[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
blend_attachment_from_d3d12(&graphics->blend_attachments[i], &desc->BlendState.RenderTarget[blend_idx]);
|
||||
}
|
||||
|
||||
sub_pass_desc.flags = 0;
|
||||
sub_pass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
sub_pass_desc.inputAttachmentCount = 0;
|
||||
sub_pass_desc.pInputAttachments = NULL;
|
||||
sub_pass_desc.colorAttachmentCount = graphics->attachment_count;
|
||||
sub_pass_desc.pColorAttachments = graphics->attachment_references;
|
||||
sub_pass_desc.pResolveAttachments = NULL;
|
||||
sub_pass_desc.pDepthStencilAttachment = NULL;
|
||||
sub_pass_desc.preserveAttachmentCount = 0;
|
||||
sub_pass_desc.pPreserveAttachments = NULL;
|
||||
|
||||
pass_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
pass_desc.pNext = NULL;
|
||||
pass_desc.flags = 0;
|
||||
pass_desc.attachmentCount = graphics->attachment_count;
|
||||
pass_desc.pAttachments = graphics->attachments;
|
||||
pass_desc.subpassCount = 1;
|
||||
pass_desc.pSubpasses = &sub_pass_desc;
|
||||
pass_desc.dependencyCount = 0;
|
||||
pass_desc.pDependencies = NULL;
|
||||
if ((vr = VK_CALL(vkCreateRenderPass(device->vk_device, &pass_desc, NULL, &graphics->render_pass))) < 0)
|
||||
{
|
||||
WARN("Failed to create Vulkan render pass, vr %d.\n", vr);
|
||||
hr = hresult_from_vk_result(vr);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
|
||||
|
||||
graphics->ms_desc.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
graphics->ms_desc.pNext = NULL;
|
||||
graphics->ms_desc.flags = 0;
|
||||
graphics->ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
graphics->ms_desc.sampleShadingEnable = VK_FALSE;
|
||||
graphics->ms_desc.minSampleShading = 0.0f;
|
||||
graphics->ms_desc.pSampleMask = NULL;
|
||||
graphics->ms_desc.alphaToCoverageEnable = desc->BlendState.AlphaToCoverageEnable;
|
||||
graphics->ms_desc.alphaToOneEnable = VK_FALSE;
|
||||
|
||||
graphics->root_signature = unsafe_impl_from_ID3D12RootSignature(desc->pRootSignature);
|
||||
|
||||
state->vk_bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
state->device = device;
|
||||
ID3D12Device_AddRef(&device->ID3D12Device_iface);
|
||||
|
||||
return S_OK;
|
||||
|
||||
fail:
|
||||
for (i = 0; i < graphics->stage_count; ++i)
|
||||
{
|
||||
VK_CALL(vkDestroyShaderModule(device->vk_device, state->u.graphics.stages[i].module, NULL));
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
||||
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state)
|
||||
{
|
||||
struct d3d12_pipeline_state *object;
|
||||
HRESULT hr;
|
||||
|
||||
if (!(object = vkd3d_malloc(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = d3d12_pipeline_state_init_graphics(object, device, desc)))
|
||||
{
|
||||
vkd3d_free(object);
|
||||
return hr;
|
||||
}
|
||||
|
||||
TRACE("Created graphics pipeline state %p.\n", object);
|
||||
|
||||
*state = object;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -37,6 +37,8 @@
|
||||
#define VKD3D_DESCRIPTOR_MAGIC_FREE 0x00000000u
|
||||
#define VKD3D_DESCRIPTOR_MAGIC_RTV 0x00565452u
|
||||
|
||||
#define VKD3D_MAX_SHADER_STAGES 5u
|
||||
|
||||
struct d3d12_command_list;
|
||||
struct d3d12_device;
|
||||
|
||||
@ -178,19 +180,51 @@ struct d3d12_root_signature
|
||||
HRESULT d3d12_root_signature_create(struct d3d12_device *device,
|
||||
const D3D12_ROOT_SIGNATURE_DESC *desc, struct d3d12_root_signature **root_signature) DECLSPEC_HIDDEN;
|
||||
|
||||
struct d3d12_graphics_pipeline_state
|
||||
{
|
||||
struct VkPipelineShaderStageCreateInfo stages[VKD3D_MAX_SHADER_STAGES];
|
||||
size_t stage_count;
|
||||
|
||||
struct VkVertexInputAttributeDescription attributes[D3D12_VS_INPUT_REGISTER_COUNT];
|
||||
size_t attribute_count;
|
||||
|
||||
struct VkAttachmentDescription attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
||||
struct VkAttachmentReference attachment_references[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
||||
struct VkPipelineColorBlendAttachmentState blend_attachments[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
||||
size_t attachment_count;
|
||||
VkRenderPass render_pass;
|
||||
|
||||
struct VkPipelineRasterizationStateCreateInfo rs_desc;
|
||||
struct VkPipelineMultisampleStateCreateInfo ms_desc;
|
||||
|
||||
struct d3d12_root_signature *root_signature;
|
||||
};
|
||||
|
||||
struct d3d12_compute_pipeline_state
|
||||
{
|
||||
VkPipeline vk_pipeline;
|
||||
};
|
||||
|
||||
/* ID3D12PipelineState */
|
||||
struct d3d12_pipeline_state
|
||||
{
|
||||
ID3D12PipelineState ID3D12PipelineState_iface;
|
||||
LONG refcount;
|
||||
|
||||
VkPipeline vk_pipeline;
|
||||
union
|
||||
{
|
||||
struct d3d12_graphics_pipeline_state graphics;
|
||||
struct d3d12_compute_pipeline_state compute;
|
||||
} u;
|
||||
VkPipelineBindPoint vk_bind_point;
|
||||
|
||||
struct d3d12_device *device;
|
||||
};
|
||||
|
||||
HRESULT d3d12_pipeline_state_create_compute(struct d3d12_device *device,
|
||||
const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
|
||||
HRESULT d3d12_pipeline_state_create_graphics(struct d3d12_device *device,
|
||||
const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, struct d3d12_pipeline_state **state) DECLSPEC_HIDDEN;
|
||||
struct d3d12_pipeline_state *unsafe_impl_from_ID3D12PipelineState(ID3D12PipelineState *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
/* ID3D12CommandAllocator */
|
||||
|
Loading…
Reference in New Issue
Block a user