Conor McCarthy
16393e10d5
vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:25 +01:00
Conor McCarthy
1f3ec35138
vkd3d: Store the vkd3d format in resource objects.
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Resource formats are immutable and the format object is static data.
Storing it saves a function call and error check in many locations.
The current implementation for finding a format iterates over the
entire list of formats.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-19 17:33:22 +01:00
Conor McCarthy
66bc2672a1
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
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Extends vkd3d_instance_create_info with struct vkd3d_host_time_domain_info
to allow host ticks per second to be changed from the default 10000000.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-18 09:22:56 +01:00
Conor McCarthy
2566b8dd8c
vkd3d: Handle depth/stencil planes in GetCopyableFootprints().
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-13 17:21:08 +01:00
Conor McCarthy
5d2b604b5c
vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
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Used by Cyberpunk 2077.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-10 20:10:11 +01:00
Conor McCarthy
c04b6b1765
vkd3d: Do not flag a descriptor table as dirty if it is unchanged.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:49:00 +01:00
Conor McCarthy
711378ea31
vkd3d: Validate the base descriptor handle in d3d12_command_list_set_descriptor_table().
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The availability of allocation info makes it possible to check that
the descriptor belongs to a heap of the correct type. This will be
more important when Vulkan-backed descriptor heaps are added.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:48:58 +01:00
Conor McCarthy
67ee837f2b
vkd3d: Use a binary search for matching a descriptor to an allocation.
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The performance improvement will be useful for Vulkan-backed heaps,
where descriptor heaps must be found more often.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-01-07 16:48:55 +01:00
Conor McCarthy
b252693043
vkd3d: Don't copy an entire descriptor when destroying a view.
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Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-16 11:42:57 +01:00
Conor McCarthy
ffbbee9247
vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set.
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Saves a couple of conversion calls later, and more when Vulkan-backed
heaps are added.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:26:21 +01:00
Conor McCarthy
ff6e930004
vkd3d: Change strip cut value FIXMEs to FIXME_ONCE.
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These can generate many messages per frame in some games, e.g.
Control.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:26:17 +01:00
Conor McCarthy
7d609770c4
vkd3d: Simplify checking if a descriptor has a view.
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Saves a few CPU cycles on a potentially very hot code path.
Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:55 +01:00
Conor McCarthy
3816fa403f
vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:38 +01:00
Conor McCarthy
f65884f6b4
vkd3d: Initialise root signature descriptor offset buffer to NULL.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-12-15 19:25:35 +01:00
Conor McCarthy
d6ff603605
vkd3d: Only allocate descriptor offsets when descriptor arrays are used.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-11-24 21:55:48 +01:00
Conor McCarthy
53a7ba4a3a
vkd3d: Enable EXT_shader_stencil_export if available.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:37:01 +02:00
Conor McCarthy
fed21a1245
vkd3d: Implement output merger logic ops.
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Using vk_logic_op_from_d3d12() from a vkd3d-proton patch by Philip
Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:56 +02:00
Conor McCarthy
566eeb0465
vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
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Based on a vkd3d-proton patch by Philip Rebohle.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:53 +02:00
Conor McCarthy
c8d94c036d
vkd3d: Do not emit a FIXME for UINT_MAX Texture3D.WSize in vkd3d_create_texture_uav().
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Specifying UINT_MAX here is equivalent to specifying the remaining layers for
the mip-level.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-18 18:36:51 +02:00
Conor McCarthy
3948056256
vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
1edbd3d698
vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
6a88c57f5d
vkd3d: Introduce a helper function to chain vkd3d structures.
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Analogous to vk_prepend_struct().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
a86a681912
vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
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Buffers with 0 sample counts were already rejected here.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
f172647d5e
vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
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Part of a vkd3d-proton patch by Hans-Kristian Arntzen.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-15 22:38:15 +02:00
Conor McCarthy
832e740248
vkd3d: Reject overflowing descriptor ranges.
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Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2021-10-13 22:38:06 +02:00