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16393e10d5ca668449069ff0458950f18311497f
vkd3d/libs/vkd3d
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Conor McCarthy 16393e10d5 vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:25 +01:00
..
command.c
vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
2022-01-19 17:33:25 +01:00
device.c
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
2022-01-18 09:22:56 +01:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
resource.c
vkd3d: Store the vkd3d format in resource objects.
2022-01-19 17:33:22 +01:00
state.c
vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
2021-12-15 19:25:38 +01:00
utils.c
vkd3d: Add missing parenthesis in vkd3d_init_format_info().
2021-07-19 12:22:57 +02:00
vkd3d_main.c
vkd3d: Move the ID3DBlob implementation to vkd3d-common.
2020-09-24 19:11:39 +02:00
vkd3d_private.h
vkd3d: Store the vkd3d format in resource objects.
2022-01-19 17:33:22 +01:00
vkd3d_shaders.h
vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
2019-11-25 16:06:59 +01:00
vkd3d.map
vkd3d: Add stubs for versioned root signatures.
2019-04-10 18:56:55 +02:00
vulkan_procs.h
vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
2022-01-18 09:22:56 +01:00
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