Commit Graph

3306 Commits

Author SHA1 Message Date
Józef Kucia
2e1e098465 include: Add defines for some DXGI errors. 2016-10-17 14:24:22 +02:00
Józef Kucia
e3fb82d544 libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps. 2016-10-17 14:24:22 +02:00
Józef Kucia
fc1c9d914d libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps. 2016-10-17 14:24:22 +02:00
Józef Kucia
b4d22aa4e4 include: Fix indentation in vkd3d_test header file. 2016-10-17 14:24:22 +02:00
Józef Kucia
85d498c94b include: Get rid of useless function prototypes in vkd3d_test header file. 2016-10-17 14:24:22 +02:00
Józef Kucia
97a56e70af build: Add vkd3d_test.h to dependencies of crosstest executables. 2016-10-17 14:24:22 +02:00
Józef Kucia
1fad443900 libs/vkd3d: Introduce vkd3d_select_physical_device() helper function. 2016-10-13 12:21:00 +02:00
Józef Kucia
91b961c970 build: Include source files for crosslibs in distribution. 2016-10-13 12:20:24 +02:00
Józef Kucia
2215c72d55 build: Fix distcheck. 2016-10-13 12:19:48 +02:00
Józef Kucia
1548a1cfcf build: Add all header files to source file list.
In order to fix 'make distcheck'.
2016-10-13 12:19:03 +02:00
Józef Kucia
f5ecb635fe libs/vkd3d: Ignore blending parameters when blending is disabled. 2016-10-12 11:46:57 +02:00
Józef Kucia
ae27ba9601 tests: Add basic test for DrawInstanced(). 2016-10-11 13:43:04 +02:00
Józef Kucia
f503954a77 libs/vkd3d: Ignore draw calls when pipeline state is not set. 2016-10-11 13:43:04 +02:00
Józef Kucia
a1082ec954 libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
2016-10-11 13:43:04 +02:00
Henri Verbeet
4a558d5a4a libs/vkd3d: Implement d3d12_command_list_DrawInstanced(). 2016-10-10 17:26:46 +02:00
Henri Verbeet
5c9ea3ede3 libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState(). 2016-10-10 17:26:38 +02:00
Henri Verbeet
e4e1ef5944 include: Add more D3D12_BLEND_OP values. 2016-10-10 17:26:28 +02:00
Henri Verbeet
604a8bb261 include: Fix a typo in "D3D12_BLEND_SRC_ALPHA". 2016-10-10 17:26:20 +02:00
Henri Verbeet
a0ccb1c581 libs/vkd3d: Implement d3d12_command_list_SetPipelineState(). 2016-10-10 17:26:13 +02:00
Henri Verbeet
74fe2ec411 libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets(). 2016-10-10 17:26:03 +02:00
Henri Verbeet
7add62e552 libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers(). 2016-10-10 17:25:55 +02:00
Henri Verbeet
ce509dc70e libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology(). 2016-10-10 17:25:40 +02:00
Henri Verbeet
d24982c5f1 libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset. 2016-10-10 17:25:36 +02:00
Henri Verbeet
3ba5fd949b libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
2016-10-10 17:25:31 +02:00
Józef Kucia
0c88b053da include: Fix alignment for INT64/UINT64 in 32-bit code. 2016-10-10 17:12:22 +02:00
Józef Kucia
b90676ac73 tests: Make number of ok() calls constant between test runs. 2016-10-10 11:22:50 +02:00
Józef Kucia
e84ca0af5d tests: Use InterlockedIncrement() for test counters.
This should be useful for multithreaded tests.
2016-10-10 11:22:50 +02:00
Józef Kucia
ed033b40d0 libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures. 2016-10-10 11:22:50 +02:00
Józef Kucia
5f3d5a1263 tests: Include vkd3d_common.h in vkd3d_test.h. 2016-10-10 11:22:50 +02:00
Józef Kucia
eb05a388e1 include: Avoid using variable names starting with "__".
Names that begin with "__" are reserved.
2016-10-10 11:22:50 +02:00
Józef Kucia
a22b594c0a libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set. 2016-10-10 11:22:50 +02:00
Józef Kucia
f530155ff1 build: Add original copyright notice for Autoconf macros. 2016-10-10 11:22:50 +02:00
Józef Kucia
d7e9ceff28 build: Always quote macro arguments.
For consistency.
2016-10-10 11:22:50 +02:00
Józef Kucia
c107bebb77 build: Use "no" instead of "false" as value of MinGW configuration variables.
Mostly for consistency with AC_CHECK_PROG() call.
2016-10-10 11:22:50 +02:00
Józef Kucia
b614ec843b build: Print info about cross compilers. 2016-10-10 11:22:50 +02:00
Józef Kucia
10bfe2d675 build: Mark CROSSCC32 and CROSSCC64 as precious variables. 2016-10-10 11:22:50 +02:00
Józef Kucia
6523844af8 build: Check for cross compilers when checking for other programs. 2016-10-10 11:22:50 +02:00
Józef Kucia
59d466af2d libs/vkd3d: Use PRIx64 to print 64-bit integers. 2016-10-10 11:22:50 +02:00
Józef Kucia
6330c9f46a tests: Properly print 64-bit unsigned integers.
Use PRIu64 since we use C99.
2016-10-10 11:22:50 +02:00
Józef Kucia
6dcd930408 tests: Add multithreaded fence wait test. 2016-10-08 14:31:57 +02:00
Józef Kucia
4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia
99efb9abe3 libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
2016-10-08 14:31:57 +02:00
Józef Kucia
ab883caaff libs/vkd3d: Introduce vkd3d_format. 2016-10-08 14:31:57 +02:00
Józef Kucia
9620873b55 tests: Add test for signalling fences on GPU. 2016-10-08 14:31:57 +02:00
Józef Kucia
3742d2381f tests: Use single shared implementation of wait_queue_idle(). 2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00
Józef Kucia
858e0c79f1 include: Add public header for libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia
c7d123b122 libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00