libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps.

This commit is contained in:
Józef Kucia 2016-10-17 14:24:22 +02:00
parent fc1c9d914d
commit e3fb82d544
2 changed files with 27 additions and 0 deletions

View File

@ -620,6 +620,13 @@ static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, st
if (optimized_clear_value)
FIXME("Ignoring optimized clear value.\n");
if (desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER
&& (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD || heap_properties->Type == D3D12_HEAP_TYPE_READBACK))
{
WARN("Texture cannot be created on a UPLOAD/READBACK heap.\n");
return E_INVALIDARG;
}
if (heap_properties->Type == D3D12_HEAP_TYPE_UPLOAD && initial_state != D3D12_RESOURCE_STATE_GENERIC_READ)
{
WARN("For D3D12_HEAP_TYPE_UPLOAD the state must be D3D12_RESOURCE_STATE_GENERIC_READ.\n");

View File

@ -853,6 +853,26 @@ static void test_create_committed_resource(void)
refcount = ID3D12Resource_Release(resource);
ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
resource_desc.Flags = 0;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&resource);
todo(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
ID3D12Resource_Release(resource);
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
heap_properties.Type = D3D12_HEAP_TYPE_READBACK;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_COPY_DEST, NULL,
&IID_ID3D12Resource, (void **)&resource);
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
heap_properties.Type = D3D12_HEAP_TYPE_UPLOAD;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;