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include: Fix indentation in vkd3d_test header file.
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@ -43,41 +43,41 @@ static const char *vkd3d_test_name;
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#define trace trace_(__LINE__)
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#define ok_(line) \
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_OK
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_OK
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#define VKD3D_TEST_OK(args...) \
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vkd3d_test_ok(vkd3d_line, args); } while (0)
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vkd3d_test_ok(vkd3d_line, args); } while (0)
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#define todo_(line) \
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_TODO
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_TODO
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#ifdef _WIN32
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# define VKD3D_TEST_TODO(args...) \
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vkd3d_test_ok(vkd3d_line, args); } while (0)
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vkd3d_test_ok(vkd3d_line, args); } while (0)
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#else
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# define VKD3D_TEST_TODO(args...) \
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vkd3d_test_todo(vkd3d_line, args); } while (0)
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vkd3d_test_todo(vkd3d_line, args); } while (0)
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#endif /* _WIN32 */
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#define skip_(line) \
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_SKIP
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_SKIP
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#define VKD3D_TEST_SKIP(args...) \
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vkd3d_test_skip(vkd3d_line, args); } while (0)
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vkd3d_test_skip(vkd3d_line, args); } while (0)
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#define trace_(line) \
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_TRACE
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do { \
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unsigned int vkd3d_line = line; \
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VKD3D_TEST_TRACE
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#define VKD3D_TEST_TRACE(args...) \
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vkd3d_test_trace(vkd3d_line, args); } while (0)
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vkd3d_test_trace(vkd3d_line, args); } while (0)
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static struct
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{
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