PikalaxALT
bb2aba7da1
No more ItemFragment
2015-12-15 10:55:56 -05:00
PikalaxALT
3980d2d736
.TriggerX labels are now consistently 0-based
2015-12-10 22:28:46 -05:00
PikalaxALT
b9870541d4
slot machines
2015-12-10 22:26:31 -05:00
PikalaxALT
a5a8364c35
opentext and breeding
2015-12-09 18:25:44 -05:00
PikalaxALT
0c4bf512d0
itemfragment
2015-12-09 11:57:08 -05:00
PikalaxALT
7f68db68ad
underground switches, town map
2015-12-09 11:39:35 -05:00
PikalaxALT
5b7fc7b0fa
More battle tower shenanigans
2015-12-08 16:06:13 -05:00
PikalaxALT
02d05255fe
A stab at audio engine.
2015-12-06 22:36:09 -05:00
PikalaxALT
92a8c491c3
Break up engine/sprites.asm; address yenatch's comments
2015-12-01 21:54:11 -05:00
PikalaxALT
0eb0c40ba7
buttonsound
2015-11-29 22:29:45 -05:00
PikalaxALT
8612a4a531
Renaming sections, further dissolving main.asm
2015-11-28 15:13:40 -05:00
PikalaxALT
43903f543b
Farfetchd event
2015-11-27 13:06:43 -05:00
PikalaxALT
0d944f5915
Person event constants for each map
2015-11-27 00:22:14 -05:00
PikalaxALT
4bcd71e322
Fix some labels in engine/timeofdaypals.asm
2015-11-26 21:06:32 -05:00
PikalaxALT
c7985e1f3c
Battle Tower scripts and text labels
2015-11-26 21:05:32 -05:00
PikalaxALT
01792e00d2
Rename several script commands
2015-11-25 10:16:29 -05:00
PikalaxALT
f599e477fc
Partial interpretation of battle tower trainer data
2015-11-24 15:18:44 -05:00
PikalaxALT
f3c8f75209
bug contest judgint labels
2015-11-23 21:19:53 -05:00
PikalaxALT
d972564175
link and seer labels
2015-11-23 16:04:53 -05:00
PikalaxALT
23c70110d0
Replace 6
2015-11-20 15:18:35 -05:00
PikalaxALT
7b3090e22a
Annotate battle tower text bug
2015-11-20 15:15:32 -05:00
PikalaxALT
812976cee6
bgcoord
2015-11-20 11:47:52 -05:00
PikalaxALT
8a6a1a7d77
CmdQueues
2015-11-18 23:16:25 -05:00
PikalaxALT
6d47be8d8c
Fruit tree constants, more mail engine
2015-11-18 10:42:42 -05:00
PikalaxALT
4bfe086ef6
Phone scripts and specials
2015-11-17 12:29:37 -05:00
PikalaxALT
0b8fe4bac3
More specials; bank 12 mobile
2015-11-16 22:29:54 -05:00
PikalaxALT
435b0cf686
Options menu, some mobile fns
2015-11-16 16:46:32 -05:00
PikalaxALT
36470537e0
Globally introduce PERSONTYPE constants
2015-11-15 15:07:20 -05:00
PikalaxALT
ead04b3b75
Backup prior to global introduction of PERSONTYPE constants
2015-11-15 14:59:38 -05:00
PikalaxALT
e0b4fc781a
sprite engine; tileset constants
2015-11-13 00:49:27 -05:00
PikalaxALT
40802da3cf
Map header labels, tileset constants
2015-11-12 11:10:19 -05:00
PikalaxALT
2ffcb4b490
More splits; map setup labels
2015-11-11 23:38:57 -05:00
PikalaxALT
91068077f0
Further split bank 4
2015-11-11 16:15:06 -05:00
PikalaxALT
f1b2466cc3
Cleaning up static HRAM labels; movement stuff, route 38 trainers
2015-11-09 23:01:45 -05:00
PikalaxALT
ae2970d73b
Sprite movement function labels
2015-11-06 16:42:38 -05:00
PikalaxALT
1205fe5100
PLAYEREVENT_
2015-11-05 15:08:00 -05:00
PikalaxALT
adf2fe712d
Various labels
2015-11-05 14:06:03 -05:00
PikalaxALT
3cadc7b012
give/takeitem *, 1: the 1 is optional
2015-11-04 20:20:14 -05:00
PikalaxALT
7fd20e6322
home/copy.asm completely labeled
2015-11-04 16:14:27 -05:00
PikalaxALT
739bb3c136
Replace party struct relative values with EQUS constants
2015-11-04 11:31:00 -05:00
PikalaxALT
91ea4a2f9b
Battle Tower trainer text
2015-11-03 22:35:36 -05:00
PikalaxALT
c5527a02ae
dbw BANK, addr replaced with dba
2015-11-03 19:43:47 -05:00
PikalaxALT
10beeb3c06
Battle Tower
2015-11-03 15:22:04 -05:00
PikalaxALT
2faa4a0f70
Fix errors in global substitution
2015-11-03 07:11:32 -05:00
PikalaxALT
0f37a42ad4
Mart constants
2015-11-02 17:38:08 -05:00
PikalaxALT
72af3337fd
No more NONE
2015-11-02 14:37:02 -05:00
PikalaxALT
fda1f7c01a
SPRITEMOVEDATA
2015-10-31 21:05:02 -04:00
PikalaxALT
8153737bae
Enumerate text constants
2015-10-30 10:34:35 -04:00
PikalaxALT
ed29db5841
No more -bash000; engine/movement.asm, SPRITEMOVEFN
2015-10-29 23:32:11 -04:00
PikalaxALT
119d6b4119
About time I got to these functions
2015-10-24 10:39:52 -04:00
PikalaxALT
97cc513f54
Plus 4 on person events; feeble attempt to annotate color functions
2015-10-21 10:43:42 -04:00
PikalaxALT
4fa6c6daa4
Split up bank 2; other relabelings
2015-10-16 13:35:43 -04:00
PikalaxALT
0c39f6e273
Happiness and Mystery Gift constants
2015-10-12 12:33:24 -04:00
PikalaxALT
d42330ed8b
Annotation of PrintNum arguments in bc, and radio functions
2015-10-10 18:00:12 -04:00
PikalaxALT
2770cfc354
soft reset
2015-10-04 14:14:51 -04:00
PikalaxALT
726c4bc1d6
Moved time-related functions in bank 4 to engine/time.asm
2015-10-02 22:49:26 -04:00
PikalaxALT
c50b49bd62
Renamed some unused specials
2015-10-01 16:55:24 -04:00
JimB16
d6a4dada40
added/renamed constants and labels
2015-09-01 06:26:31 +02:00
JimB16
bcc11712a5
added 'wBT_OTTempCopy'-label and the data structure that comes after
2015-08-31 14:31:13 +02:00
JimB16
706f289c70
change more labelss
2015-08-25 01:56:30 +02:00
JimB16
4cd118b149
changed BattleTower-Labels
2015-08-24 19:35:05 +02:00
JimB16
157e5fd4b8
changed labels
2015-08-24 17:04:13 +02:00
JimB16
3922ad2c3c
changed labels and added comments
2015-08-23 15:09:56 +02:00
yenatch
3cd79c55a3
Merge pull request #309 from PikalaxALT/master
...
Wild data, save functions, fix missing include
2015-08-17 11:58:57 -04:00
yenatch
9974a2c701
Merge pull request #303 from yenatch/map-objects
...
Add constants for common map object ids.
2015-08-17 00:14:40 -04:00
PikalaxALT
aa27080e29
Split fourth-to-last byte of person_event into nybble arguments
2015-07-31 15:16:53 -04:00
PikalaxALT
895e14cd05
Reworked person_event arguments
2015-07-29 18:22:23 -04:00
IIMarckus
c3c7c7e658
Fix typo: Recptionist → Receptionist
2015-07-28 23:29:44 -06:00
PikalaxALT
594253eb30
Merge yenatch:map-objects
2015-07-25 20:18:59 -04:00
PikalaxALT
6c3000efd2
Macro update, roam mon annotations
...
Updated map and mapgroup macros to get around an rgbds bug.
Legendary beast locale handling annotated and relabeled.
Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
2015-07-25 19:02:36 -04:00
PikalaxALT
432df825d4
Replaced GROUP_, MAP_ references with the map macro
...
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro
Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme
Added new macro elevfloor to simplify the definition of elevators under this new scheme
2015-07-23 12:59:19 -04:00
PikalaxALT
c8960dd2c8
Various annotations
...
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-22 15:57:02 -04:00
yenatch
ec10d9dd6f
Add constants for common map object ids.
2015-07-21 23:49:18 -07:00
PikalaxALT
5631bdc0d7
Added labels to different parts of the map script and event headers
2015-07-21 00:02:21 -04:00
PikalaxALT
471492b775
Reverted ld_hl_pointer macro
2015-07-20 22:18:18 -04:00
PikalaxALT
06673cbee7
Named more specials, fixed a missing EOL
2015-07-20 18:59:26 -04:00
PikalaxALT
bef792f2d2
More label updates, moved predefs to new file
...
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
94129b6b45
Finished the decoration attributes table
...
Interpretation of the Decoration Attributes table is complete.
Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-07-19 04:58:31 -04:00
PikalaxALT
60cd04b023
Trainer data structure and field move functions
...
Trainer data in map scripts is now a macro-defined structure.
Field move functions in main.asm are now nearly completely annotated, with local references.
Trailing white space deleted.
2015-07-18 23:45:39 -04:00
PikalaxALT
e674869018
Updated signpost items and person_event flags
2015-07-18 16:00:53 -04:00
PikalaxALT
0fcef5fc08
More annotations and interpretations of functions and scripts
2015-07-17 17:17:10 -04:00
PikalaxALT
894955f9d9
Special script annotation, trainer constant enumeration, person-event structure update
2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76
More enumeration of constants, more annotations of scripts.
2015-07-15 15:48:44 -04:00
PikalaxALT
8fa8e29170
- Update variable sprites to use constants rather than fixed values
2015-07-13 02:29:10 -04:00
PikalaxALT
249bad9551
Replace EVENT_ALWAYS_THERE with -1
2015-07-13 00:18:01 -04:00
PikalaxALT
d282fe4799
Event and engine constant enumeration; replace static flag numbers with their constant names
2015-07-12 02:00:17 -04:00
IIMarckus
63cc4daae2
prefix wram varables with w.
2015-07-10 14:04:00 -06:00
IIMarckus
388336353d
Fix mislabeled engine flags.
2015-07-10 06:12:28 -06:00
IIMarckus
07a12b37b6
Add more event flags.
2015-07-10 06:08:03 -06:00
IIMarckus
86c13acf84
Add more event flags and fight counters for phone scripts.
2015-07-10 04:31:08 -06:00
IIMarckus
d1fbc077a7
Label fight counters for phone call rematches.
2015-07-10 03:37:34 -06:00
IIMarckus
e118dfe727
checkcode $11 is how much time is left in the Bug Catching Contest.
2015-07-10 03:04:41 -06:00
IIMarckus
a711b45404
checkcode $1a is Kenji's break schedule.
2015-07-10 03:03:08 -06:00
IIMarckus
f6546ad535
Mark maps with permission constants.
2015-07-10 03:00:46 -06:00
IIMarckus
63079fa1fe
Trim address comments from maps.
2015-07-10 02:45:35 -06:00
IIMarckus
718c2260e9
Use constants for overworld phone script flags.
2015-07-10 02:36:57 -06:00
IIMarckus
2c98c694e3
Fill out trainer event flags.
2015-07-10 02:20:21 -06:00
IIMarckus
ac88c43b14
Clean up gym leader scripts.
2015-07-10 01:00:27 -06:00
IIMarckus
9f1bba2f3a
Use decimal for Pokédex count.
2015-07-10 00:30:30 -06:00
IIMarckus
6ef52ba676
Split the sixth argument of map_header into separate arguments.
...
From PikalaxALT.
2015-07-09 20:23:32 -06:00
IIMarckus
6f3b2d6de8
Add constants for checkcodes.
...
From PikalaxALT.
2015-07-09 20:23:23 -06:00
Scott Norton
f74fd6903f
- Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
...
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
e2c2e20f93
Use charmaps for special string codepoints.
...
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00
yenatch
c00949dddf
Labels for the heal machine; spriteface constants.
2015-06-26 23:24:55 -07:00
IIMarckus
89073da581
Label flypoint callbacks.
2015-06-25 23:30:16 -06:00
IIMarckus
ded477e69e
Delete unused file.
2015-06-25 22:35:06 -06:00
IIMarckus
e57e1ba63b
Improve some signpost labels.
2015-06-25 22:01:08 -06:00
IIMarckus
bd022e179e
Clean up labels for gym statues.
2015-06-24 21:51:36 -06:00
IIMarckus
f16d60e3f9
Update some event flags.
2015-06-24 21:20:04 -06:00
IIMarckus
fdfbeb7e5f
More std enums.
2015-06-24 19:26:24 -06:00
IIMarckus
5d48bc96fd
More std_scripts enums.
2015-06-23 15:02:58 -06:00
IIMarckus
7ac6aa2d22
Begin enumerating std_scripts constants.
2015-06-23 14:21:54 -06:00
IIMarckus
205000fa9a
Better labels in Charcoal Kiln.
2015-06-23 13:59:07 -06:00
IIMarckus
0ba261a3fd
Introduce checkmorn/checkday/checknite to replace checktime.
2015-06-23 12:28:48 -06:00
IIMarckus
4d532beee6
Remove trailing newlines.
2015-06-23 12:24:51 -06:00
IIMarckus
91e474b19f
Improve labels for some stuff in Kris's house.
2015-06-23 11:34:13 -06:00
yenatch
1480602df7
Move the map_header macro into macros/map.asm.
2015-02-11 23:27:11 -08:00
yenatch
2c5be67604
Move second map header macros into macros/map.asm.
...
On second thought, keep the data separate from ugly macros.
2015-02-11 23:27:11 -08:00
yenatch
48b05947b7
Use connection macros instead of guessed values in second map headers.
...
Some of the under-the-hood connection values are offset by an arbitrary amount. This could be because of a graphical connection editor allowing a shift in the strip destination pointer, as well as the standard alignment value. There is no visible difference, so it can be confusing when two unique sets of values can produce the same result.
Reversing this invisible offset was a major sticking point back when connections were dumped, but it was straightforward this time around. Much thanks to huderlem for articulating this quirk in pokered's connection macros.
2015-02-11 23:27:01 -08:00
yenatch
b048ea0faf
Use labels for script specials instead of constants/static values.
2015-02-11 15:03:42 -08:00
yenatch
b097617f9f
Blind wram in maps.
2015-02-10 15:43:34 -08:00
yenatch
8583cc4724
Stop using the preprocessor.
2015-01-20 00:01:23 -08:00
IIMarckus
464d89c59e
Labels for day of week siblings.
2014-10-26 19:37:15 -06:00
yenatch
52c5047a53
Remove the last incbin in map events.
...
Since it's unused there's no way of knowing for sure,
but movement data typically comes after scripts and
before text, and the commands make sense.
2014-07-19 13:12:43 -07:00
yenatch
0c7ef5e2d8
Use macros for both types of map headers.
...
This should make map headers much easier to edit than before.
Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.
The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
2014-07-18 10:31:51 -07:00
yenatch
091e55bfa6
Add labels for maps that reuse blockdata.
2014-07-18 10:31:50 -07:00
yenatch
49ef0121dc
Remove excessive whitespace in map headers.
...
Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.
2014-06-24 09:01:29 -07:00
yenatch
c2dba43188
Contest battle type and comment the battle menu.
2014-06-17 11:58:11 -07:00
yenatch
e23f341258
Battle type constants in the wild.
...
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch
b7e3762187
A couple Buena's Password specials.
2014-05-01 02:23:51 -04:00
yenatch
ce59c9a84f
Music and sound effect constants in map events.
2014-04-30 06:04:35 -04:00
yenatch
5708cf7569
Fix some static addresses in maps.
2014-04-30 05:40:22 -04:00
yenatch
bd30cc084d
Unused Wooster script in Azalea Town.
2014-04-17 22:06:53 -04:00
yenatch
e703b5ef48
Text macros in maps/.
...
Looks fine at a glance.
2014-03-06 00:29:44 -05:00
yenatch
cf2acc1001
Use :: to export labels between objects.
...
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch
4d1091f8d9
poke seer special
2013-12-22 17:17:33 -05:00
yenatch
3de254f7a2
more 3pt macro labels; shorten 3pt macros to take just a label
...
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch
400ced34f0
landmark constants in map headers
2013-11-28 04:51:39 -05:00
yenatch
0ccfccf4bf
move map groups into maps/map_headers.asm
2013-11-22 05:05:25 -05:00
yenatch
e5b5e1238d
script command unknown0xa8 is wait
2013-10-01 01:03:08 -04:00
yenatch
ad3293595d
script commands if_greater_than and if_less_than were swapped
2013-09-26 18:40:20 -04:00
yenatch
73bd376cfd
rename bit2 script commands to flag
2013-09-24 03:51:42 -04:00
yenatch
3134b26f7b
rename bit1 script commands to event
2013-09-24 03:48:58 -04:00
yenatch
1323008f6f
first round of event flag constants in map events
...
this is a little over half.. 610 to go
2013-09-05 05:19:35 -04:00
yenatch
3010731347
split out blockdata includes from main into maps/
2013-09-01 14:41:21 -04:00
yenatch
0ee006a145
more item effects
2013-08-03 16:25:38 -04:00
yenatch
4ac88d6cdc
sprite constants in map events
2013-07-12 17:06:11 -04:00
yenatch
f4db6f6029
music constants in map headers
2013-05-22 16:36:51 -04:00
yenatch
f4e9dc2d33
label banks in map headers
2013-05-22 15:09:37 -04:00
yenatch
4b4445138d
fix map group label numbering
2013-05-12 10:50:15 -04:00
yenatch
e46e8a3023
fix parsing errors in RuinsofAlphOutside
2013-05-01 13:52:44 -04:00
yenatch
d4fe2c9953
remove incbins in BattleTower
2013-05-01 13:29:45 -04:00
yenatch
92863b3446
remove incbins in GoldenrodPokeComCenter2FMobile
2013-05-01 06:19:11 -04:00
yenatch
eb971e37ad
remove incbins in GoldenrodDeptStore6F
2013-05-01 05:27:54 -04:00
yenatch
8218520bef
remove incbins in EarlsPokemonAcademy
2013-05-01 05:22:24 -04:00
yenatch
8a316097e1
remove incbins in DragonsDenB1F
2013-05-01 03:37:05 -04:00
yenatch
4307a2bb45
remove incbins in CeladonGameCornerPrizeRoom
2013-05-01 02:53:33 -04:00
yenatch
a6b034dc41
remove incbins in DragonShrine
2013-05-01 02:38:24 -04:00
yenatch
f98359fd1b
remove incbins in GoldenrodGameCorner
2013-05-01 02:38:19 -04:00
yenatch
3ce221ae09
remove incbins in CeladonDeptStore6F
2013-05-01 02:24:05 -04:00
yenatch
fc0b5601af
remove incbins in CeladonDeptStoreElevator
2013-05-01 02:07:06 -04:00
yenatch
1678e02258
remove incbins in GoldenrodDeptStoreElevator
2013-05-01 02:00:21 -04:00
yenatch
c1acb04707
remove incbins in GoldenrodCity
2013-05-01 01:00:32 -04:00
yenatch
9004b6a3d7
remove incbins in KrissHouse2F
2013-04-30 23:10:21 -04:00
yenatch
590d000d24
remove incbins in BlackthornGym2F
2013-04-30 23:05:52 -04:00
yenatch
40876d2800
remove incbins in IcePathB1F
2013-04-30 22:32:03 -04:00
yenatch
ec1f8e1f94
dump and include beta maps
2013-04-25 15:44:40 -04:00
yenatch
736275ae0a
pokedex entries got caught in the map header move
2013-04-12 17:24:16 -04:00
yenatch
48f5e7dfb8
Shuckle special
2013-04-08 13:12:58 -04:00
yenatch
a7c260f4f4
Script commands 0xb2 and 0xcc don't exist
2013-03-01 16:22:35 -05:00
yenatch
48dbfc6333
Split map scripts, text, events from main.asm
...
The commit we deserve
2013-02-17 01:59:06 -05:00
yenatch
860d7447f9
Point to map groups instead of their first header
2013-02-15 23:25:29 -05:00
yenatch
b52aa98325
Split map headers and second map headers from main.asm
2013-02-15 22:02:15 -05:00
Bryan Bishop
e44916761b
oops forgot the maps
2012-05-21 02:43:52 -05:00