Music and sound effect constants in map events.

This commit is contained in:
yenatch 2014-04-30 06:04:35 -04:00
parent 5708cf7569
commit ce59c9a84f
112 changed files with 312 additions and 312 deletions

View File

@ -21,7 +21,7 @@ BugsyScript_0x18ec1e: ; 0x18ec1e
setevent EVENT_BEAT_BUGSY
loadfont
2writetext UnknownText_0x18ee14
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $001c
checkcode $7

View File

@ -53,7 +53,7 @@ UnknownScript_0x198034: ; 0x198034
applymovement $b, MovementData_0x19813c
spriteface $0, $1
UnknownScript_0x198049: ; 0x198049
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x19814d
closetext
@ -93,14 +93,14 @@ UnknownScript_0x198081: ; 0x198081
; 0x198091
UnknownScript_0x198091: ; 0x198091
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x198233
closetext
loadmovesprites
spriteface $0, $2
applymovement $b, MovementData_0x198144
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $b
dotrigger $0
waitbutton

View File

@ -48,7 +48,7 @@ UnknownScript_0x9f425: ; 0x9f425
2writetext UnknownText_0x9ee92
closetext
loadmovesprites
playmusic $000d
playmusic MUSIC_HEAL
special $002e
special $00a4
pause 60
@ -75,7 +75,7 @@ UnknownScript_0x9f483: ; 0x9f483
special $0086
writebyte $3
special $0086
playsound $0025
playsound SFX_SAVE
waitbutton
special $002e
special $007e

View File

@ -25,7 +25,7 @@ UnknownScript_0x9f568: ; 0x9f568
applymovement $0, MovementData_0x9f592
writebyte $a
special $0086
playsound $006e
playsound SFX_ELEVATOR
earthquake 60
waitbutton
follow $2, $0

View File

@ -72,7 +72,7 @@ UnknownScript_0x194e69: ; 0x194e69
iffalse UnknownScript_0x194e8e
itemtotext TM_24, $0
2writetext UnknownText_0x1951bf
playsound $0001
playsound SFX_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_TM24_DRAGONBREATH

View File

@ -59,7 +59,7 @@ UnknownScript_0x19574c: ; 0x19574c
; 0x195758
UnknownScript_0x195758: ; 0x195758
playsound $001b
playsound SFX_STRENGTH
earthquake 80
end
; 0x19575e

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@ -33,7 +33,7 @@ UnknownScript_0x19b0de: ; 0x19b0de
closetext
loadmovesprites
special $002e
playmusic $000d
playmusic MUSIC_HEAL
pause 60
special $0031
special $003d

View File

@ -38,7 +38,7 @@ UnknownScript_0x1809ac: ; 0x1809ac
UnknownScript_0x1809ad: ; 0x1809ad
applymovement $0, MovementData_0x1809f9
refreshscreen $86
playsound $001b
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
@ -66,7 +66,7 @@ BrunoScript_0x1809c5: ; 0x1809c5
2writetext UnknownText_0x180b3c
closetext
loadmovesprites
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
loadmovesprites

View File

@ -61,7 +61,7 @@ UnknownScript_0x185c25: ; 0x185c25
pause 15
applymovement $0, MovementData_0x185ccd
applymovement $4, MovementData_0x185ccf
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x185cd9
closetext
@ -100,7 +100,7 @@ UnknownScript_0x185c70: ; 0x185c70
; 0x185c80
UnknownScript_0x185c80: ; 0x185c80
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x185de2
closetext
@ -111,13 +111,13 @@ UnknownScript_0x185c80: ; 0x185c80
pause 15
earthquake 50
showemote $0, $0, 15
playsound $001f
playsound SFX_ENTER_DOOR
waitbutton
changeblock $a, $8, $25
reloadmappart
pause 15
applymovement $0, MovementData_0x185cd1
playsound $002f
playsound SFX_KINESIS
showemote $0, $4, 20
loadfont
2writetext UnknownText_0x185e75

View File

@ -31,7 +31,7 @@ UnknownScript_0x18616a: ; 0x18616a
; 0x18616b
UnknownScript_0x18616b: ; 0x18616b
playmusic $0000
playmusic MUSIC_NONE
pause 30
appear $3
spriteface $0, $1
@ -52,28 +52,28 @@ UnknownScript_0x18616b: ; 0x18616b
pause 15
cry SUICUNE
pause 15
playsound $0014
playsound SFX_WARP_FROM
spriteface $0, $2
applymovement $3, MovementData_0x186236
disappear $3
waitbutton
playsound $0014
playsound SFX_WARP_FROM
spriteface $0, $3
applymovement $4, MovementData_0x18623b
disappear $4
waitbutton
pause 15
playsound $0014
playsound SFX_WARP_FROM
spriteface $0, $1
applymovement $5, MovementData_0x186241
playsound $0014
playsound SFX_WARP_FROM
spriteface $0, $0
applymovement $5, MovementData_0x186248
spriteface $0, $1
pause 20
cry SUICUNE
pause 30
playsound $0014
playsound SFX_WARP_FROM
applymovement $5, MovementData_0x186253
spriteface $0, $0
disappear $5
@ -114,7 +114,7 @@ UnknownScript_0x186226: ; 0x186226
applymovement $a, MovementData_0x18625c
UnknownScript_0x18622a: ; 0x18622a
disappear $a
playsound $0023
playsound SFX_EXIT_BUILDING
waitbutton
end
; 0x186231

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@ -99,7 +99,7 @@ MapCeladonCafeSignpost1Script: ; 0x730b0
loadfont
itemtotext LEFTOVERS, $0
2writetext UnknownText_0x732e7
playsound $0001
playsound SFX_ITEM
waitbutton
itemnotify
loadmovesprites

View File

@ -70,7 +70,7 @@ UnknownScript_0x711ce: ; 0x711ce
UnknownScript_0x711e8: ; 0x711e8
pause 10
playsound $001f
playsound SFX_ENTER_DOOR
2writetext UnknownText_0x71274
keeptextopen
itemnotify

View File

@ -12,7 +12,7 @@ MapCeladonDeptStoreElevatorSignpost0Script: ; 0x713ad
loadmovesprites
iffalse UnknownScript_0x713bd
pause 5
playsound $006e
playsound SFX_ELEVATOR
earthquake 60
waitbutton
UnknownScript_0x713bd: ; 0x713bd

View File

@ -77,7 +77,7 @@ UnknownScript_0x72768: ; 0x72768
UnknownScript_0x7276d: ; 0x7276d
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x729ad
closetext
2jump UnknownScript_0x726fd
@ -158,7 +158,7 @@ UnknownScript_0x727ed: ; 0x727ed
2call UnknownScript_0x72768
iffalse UnknownScript_0x72784
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x729ad
closetext
writebyte PIKACHU
@ -177,7 +177,7 @@ UnknownScript_0x7281b: ; 0x7281b
2call UnknownScript_0x72768
iffalse UnknownScript_0x72784
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x729ad
closetext
writebyte PORYGON
@ -196,7 +196,7 @@ UnknownScript_0x72849: ; 0x72849
2call UnknownScript_0x72768
iffalse UnknownScript_0x72784
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x729ad
closetext
writebyte LARVITAR

View File

@ -25,7 +25,7 @@ ErikaScript_0x72a6a: ; 0x72a6a
setevent EVENT_BEAT_TWINS_JO_AND_ZOE
loadfont
2writetext UnknownText_0x72c96
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0026
UnknownScript_0x72a9b: ; 0x72a9b

View File

@ -20,7 +20,7 @@ CooltrainerMScript_0x71670: ; 0x71670
UnknownScript_0x7167e: ; 0x7167e
keeptextopen
2writetext UnknownText_0x71725
playsound $00a3
playsound SFX_DEX_FANFARE_230_PLUS
waitbutton
2writetext UnknownText_0x71760
keeptextopen

View File

@ -53,7 +53,7 @@ UnknownScript_0x71e5a: ; 0x71e5a
applymovement $6, MovementData_0x71e65
UnknownScript_0x71e5e: ; 0x71e5e
disappear $6
playsound $0023
playsound SFX_EXIT_BUILDING
waitbutton
end
; 0x71e65

View File

@ -103,21 +103,21 @@ YoungsterScript_0x184064: ; 0x184064
UnknownScript_0x184072: ; 0x184072
waitbutton
playsound $0012
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitbutton
playsound $0022
playsound SFX_TRANSACTION
waitbutton
playsound $0012
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitbutton
playsound $0022
playsound SFX_TRANSACTION
waitbutton
playsound $0012
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitbutton
playsound $0022
playsound SFX_TRANSACTION
waitbutton
playsound $0012
playsound SFX_SECOND_PART_OF_ITEMFINDER
waitbutton
playsound $0022
playsound SFX_TRANSACTION
waitbutton
showemote $0, $7, 15
spriteface $7, $2

View File

@ -21,9 +21,9 @@ UnknownScript_0x1883da: ; 0x1883da
UnknownScript_0x1883de: ; 0x1883de
applymovement $2, MovementData_0x1884e3
playsound $0041
playsound SFX_TACKLE
applymovement $2, MovementData_0x1884eb
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
2writetext UnknownText_0x1884fb
closetext
@ -40,7 +40,7 @@ UnknownScript_0x1883de: ; 0x1883de
closetext
loadmovesprites
applymovement $2, MovementData_0x1884e8
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
clearevent $076c
@ -74,7 +74,7 @@ MistyScript_0x188432: ; 0x188432
setevent EVENT_BEAT_SWIMMERM_PARKER
loadfont
2writetext UnknownText_0x188768
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0024
UnknownScript_0x188460: ; 0x188460

View File

@ -40,7 +40,7 @@ UnknownScript_0x19c01f: ; 0x19c01f
2writetext UnknownText_0x19c26f
closetext
loadmovesprites
playmusic $0011
playmusic MUSIC_SHOW_ME_AROUND
follow $2, $0
applymovement $2, MovementData_0x19c195
loadfont
@ -85,7 +85,7 @@ UnknownScript_0x19c01f: ; 0x19c01f
special $003d
spriteface $0, $1
applymovement $2, MovementData_0x19c1cb
playsound $001f
playsound SFX_ENTER_DOOR
disappear $2
clearevent EVENT_GUIDE_GENT_VISIBLE_IN_CHERRYGROVE
waitbutton
@ -118,7 +118,7 @@ UnknownScript_0x19c0ae: ; 0x19c0ae
appear $3
applymovement $3, MovementData_0x19c1ce
spriteface $0, $3
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x19c4e2
closetext
@ -163,7 +163,7 @@ UnknownScript_0x19c104: ; 0x19c104
; 0x19c11a
UnknownScript_0x19c11a: ; 0x19c11a
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x19c608
closetext
@ -172,13 +172,13 @@ UnknownScript_0x19c11a: ; 0x19c11a
; 0x19c126
UnknownScript_0x19c126: ; 0x19c126
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x19c59e
closetext
loadmovesprites
UnknownScript_0x19c12f: ; 0x19c12f
playsound $0041
playsound SFX_TACKLE
applymovement $0, MovementData_0x19c1d4
spriteface $0, $2
applymovement $3, MovementData_0x19c1da

View File

@ -36,11 +36,11 @@ UnknownScript_0x1a001e: ; 0x1a001e
spriteface $0, $1
showemote $0, $0, 15
pause 15
playsound $0014
playsound SFX_WARP_FROM
applymovement $d, MovementData_0x1a00da
spriteface $0, $0
pause 15
playsound $0014
playsound SFX_WARP_FROM
applymovement $d, MovementData_0x1a00e0
disappear $d
pause 10
@ -50,7 +50,7 @@ UnknownScript_0x1a001e: ; 0x1a001e
checkevent $0333
iftrue UnknownScript_0x1a0083
setevent $0333
playmusic $0061
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
appear $c
applymovement $c, MovementData_0x1a00e7
loadfont
@ -63,7 +63,7 @@ UnknownScript_0x1a001e: ; 0x1a001e
startbattle
reloadmapmusic
returnafterbattle
playmusic $0061
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
loadfont
2writetext UnknownText_0x1a05c3
closetext

View File

@ -20,7 +20,7 @@ ChuckScript_0x9d60f: ; 0x9d60f
closetext
loadmovesprites
applymovement $7, MovementData_0x9d6f3
playsound $001b
playsound SFX_STRENGTH
earthquake 80
disappear $7
pause 30
@ -36,7 +36,7 @@ ChuckScript_0x9d60f: ; 0x9d60f
setevent EVENT_BEAT_CHUCK
loadfont
2writetext UnknownText_0x9d835
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0020
checkcode $7

View File

@ -24,7 +24,7 @@ PharmacistScript_0x9df9e: ; 0x9df9e
keeptextopen
giveitem SECRETPOTION, $1
2writetext UnknownText_0x9e056
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY

View File

@ -21,7 +21,7 @@ BlueScript_0x1ac9b0: ; 0x1ac9b0
2writetext UnknownText_0x1ac9d2
closetext
loadmovesprites
playsound $0013
playsound SFX_WARP_TO
applymovement $2, MovementData_0x1ac9d0
disappear $2
clearevent $0776

View File

@ -37,7 +37,7 @@ GrampsScript_0x62f8f: ; 0x62f8f
special $007d
loadfont
2writetext UnknownText_0x631ae
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
2writetext UnknownText_0x631c3
closetext

View File

@ -119,9 +119,9 @@ UnknownScript_0x18d100: ; 0x18d100
2writetext UnknownText_0x18d47c
closetext
loadmovesprites
playsound $001f
playsound SFX_ENTER_DOOR
showemote $0, $0, 15
playmusic $005d
playmusic MUSIC_CLAIR
appear $5
waitbutton
spriteface $0, $0
@ -161,7 +161,7 @@ UnknownScript_0x18d100: ; 0x18d100
2writetext UnknownText_0x18d9bf
closetext
setflag $0022
playsound $009c
playsound SFX_GET_BADGE
waitbutton
special $003d
specialphonecall $8
@ -185,7 +185,7 @@ UnknownScript_0x18d100: ; 0x18d100
closetext
loadmovesprites
applymovement $5, MovementData_0x18d2e3
playsound $001f
playsound SFX_ENTER_DOOR
disappear $5
waitbutton
setevent $0000
@ -215,7 +215,7 @@ UnknownScript_0x18d1c5: ; 0x18d1c5
checkcode $1
if_equal $6, UnknownScript_0x18d1ed
2writetext UnknownText_0x18d697
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
givepoke DRATINI, 15, 0, 0
checkevent $00c1

View File

@ -50,7 +50,7 @@ UnknownScript_0x18c8b8: ; 0x18c8b8
loadmovesprites
showemote $0, $0, 15
spriteface $0, $2
playmusic $005d
playmusic MUSIC_CLAIR
applymovement $3, MovementData_0x18c9ae
loadfont
2writetext UnknownText_0x18c9bf
@ -59,7 +59,7 @@ UnknownScript_0x18c8b8: ; 0x18c8b8
iffalse UnknownScript_0x18c8f4
itemtotext TM_24, $0
2writetext UnknownText_0x18c9fb
playsound $0001
playsound SFX_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_TM24_DRAGONBREATH
@ -208,7 +208,7 @@ PokeBallScript_0x18c95a: ; 0x18c95a
loadfont
itemtotext DRAGON_FANG, $0
2writetext UnknownText_0x18cf41
playsound $0001
playsound SFX_ITEM
waitbutton
itemnotify
loadmovesprites
@ -227,7 +227,7 @@ UnknownScript_0x18c970: ; 0x18c970
; 0x18c97e
SilverScript_0x18c97e: ; 0x18c97e
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
faceplayer
loadfont
checkevent $0000

View File

@ -34,7 +34,7 @@ MortyScript_0x99d58: ; 0x99d58
setevent EVENT_BEAT_MORTY
loadfont
2writetext UnknownText_0x9a043
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $001e
checkcode $7
@ -93,7 +93,7 @@ UnknownScript_0x99dc6: ; 0x99dc6
applymovement $0, MovementData_0x99e5f
stopfollow
special $002e
playsound $001f
playsound SFX_ENTER_DOOR
waitbutton
warp GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY, $6, $1b
end

View File

@ -21,7 +21,7 @@ UnknownScript_0x98e63: ; 0x98e63
UnknownScript_0x98e64: ; 0x98e64
pause 30
playsound $0023
playsound SFX_EXIT_BUILDING
appear $6
waitbutton
applymovement $6, MovementData_0x98ec5
@ -48,7 +48,7 @@ UnknownScript_0x98e95: ; 0x98e95
loadmovesprites
spriteface $0, $0
applymovement $6, MovementData_0x98ece
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $6
clearevent $0712
setflag $0053

View File

@ -70,7 +70,7 @@ UnknownScript_0x78ba5: ; 0x78ba5
2writetext UnknownText_0x7913a
closetext
loadmovesprites
playsound $00bc
playsound SFX_GLASS_TING
pause 30
showemote $0, $2, 10
spriteface $2, $0
@ -188,7 +188,7 @@ CyndaquilPokeBallScript: ; 0x78c73
waitbutton
pokenamemem CYNDAQUIL, $0
2writetext ReceivedStarterText
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke CYNDAQUIL, 5, BERRY, 0
@ -219,7 +219,7 @@ TotodilePokeBallScript: ; 0x78cb5
waitbutton
pokenamemem TOTODILE, $0
2writetext ReceivedStarterText
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke TOTODILE, 5, BERRY, 0
@ -248,7 +248,7 @@ ChikoritaPokeBallScript: ; 0x78cf1
waitbutton
pokenamemem CHIKORITA, $0
2writetext ReceivedStarterText
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
keeptextopen
givepoke CHIKORITA, 5, BERRY, 0
@ -273,7 +273,7 @@ ElmDirectionsScript: ; 0x78d33
addcellnum $4
loadfont
2writetext GotElmsNumberText
playsound $0093
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
closetext
loadmovesprites
@ -330,7 +330,7 @@ UnknownScript_0x78d81: ; 0x78d81
UnknownScript_0x78d8a: ; 0x78d8a
special $009d
special $001b
playmusic $0000
playmusic MUSIC_NONE
writebyte $1
special $003e
pause 30

View File

@ -29,7 +29,7 @@ UnknownScript_0x7513b: ; 0x7513b
applymovement $0, MovementData_0x75217
applymovement $2, MovementData_0x75211
pause 30
playsound $001c
playsound SFX_BOAT
earthquake 30
blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
clearevent $0031
@ -71,7 +71,7 @@ UnknownScript_0x7517a: ; 0x7517a
closetext
loadmovesprites
2call UnknownScript_0x751b8
playsound $0023
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
setevent $072b
@ -85,7 +85,7 @@ UnknownScript_0x7519c: ; 0x7519c
closetext
loadmovesprites
2call UnknownScript_0x751b8
playsound $0023
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
setevent $072a
@ -137,7 +137,7 @@ UnknownScript_0x751e7: ; 0x751e7
UnknownScript_0x751eb: ; 0x751eb
appear $5
applymovement $5, MovementData_0x7521b
playsound $0041
playsound SFX_TACKLE
applymovement $0, MovementData_0x7522e
applymovement $5, MovementData_0x75220
loadfont

View File

@ -100,7 +100,7 @@ UnknownScript_0x75f37: ; 0x75f37
UnknownScript_0x75f44: ; 0x75f44
loadmovesprites
waitbutton
playsound $0027
playsound SFX_ELEVATOR_END
pause 30
loadfont
2writetext UnknownText_0x76645

View File

@ -181,7 +181,7 @@ BurglarCoreyScript: ; 0x755e9
; 0x755f1
SailorScript_0x755f1: ; 0x755f1
playmusic $000a
playmusic MUSIC_HIKER_ENCOUNTER
faceplayer
loadfont
2writetext UnknownText_0x75812
@ -202,7 +202,7 @@ SailorScript_0x755f1: ; 0x755f1
checkcode $9
if_equal $3, UnknownScript_0x75629
applymovement $6, MovementData_0x75637
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $6
waitbutton
end
@ -210,7 +210,7 @@ SailorScript_0x755f1: ; 0x755f1
UnknownScript_0x75629: ; 0x75629
applymovement $6, MovementData_0x7563c
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $6
waitbutton
end

View File

@ -100,7 +100,7 @@ UnknownScript_0x75f37: ; 0x75f37
UnknownScript_0x75f44: ; 0x75f44
loadmovesprites
waitbutton
playsound $0027
playsound SFX_ELEVATOR_END
pause 30
loadfont
2writetext UnknownText_0x76645

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@ -141,7 +141,7 @@ MapFastShipCabins_SW_SSW_NWSignpost1Script: ; 0x75aac
special $0033
special $009d
special $001b
playmusic $000d
playmusic MUSIC_HEAL
pause 60
special $003d
special $0032
@ -160,7 +160,7 @@ UnknownScript_0x75ae1: ; 0x75ae1
; 0x75ae2
UnknownScript_0x75ae2: ; 0x75ae2
playsound $0027
playsound SFX_ELEVATOR_END
pause 30
checkevent $002f
iftrue UnknownScript_0x75af7

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@ -31,7 +31,7 @@ JanineScript_0x195db9: ; 0x195db9
special $005e
loadfont
2writetext UnknownText_0x195feb
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0027
2jump UnknownScript_0x195e02

View File

@ -23,7 +23,7 @@ ClerkScript_0x54750: ; 0x54750
waitbutton
giveitem BICYCLE, $1
2writetext UnknownText_0x54848
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setflag $0014

View File

@ -20,7 +20,7 @@ BillScript_0x54be4: ; 0x54be4
checkcode $1
if_equal $6, UnknownScript_0x54c13
2writetext UnknownText_0x54dae
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
givepoke EEVEE, 20, 0, 0
setevent EVENT_GOT_EEVEE
@ -81,7 +81,7 @@ TwinScript_0x54c39: ; 0x54c39
waitbutton
addcellnum $3
2writetext UnknownText_0x54fd9
playsound $0093
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
keeptextopen
UnknownScript_0x54c58: ;0x54c58

View File

@ -127,7 +127,7 @@ UnknownScript_0x1989a6: ; 0x1989a6
keeptextopen
takecoins 4000
waitbutton
playsound $0022
playsound SFX_TRANSACTION
special $004f
2writetext UnknownText_0x19918b
closetext
@ -141,7 +141,7 @@ UnknownScript_0x1989a6: ; 0x1989a6
UnknownScript_0x1989c6: ; 0x1989c6
applymovement $10, MovementData_0x198a63
UnknownScript_0x1989ca: ; 0x1989ca
playsound $001f
playsound SFX_ENTER_DOOR
disappear $10
clearevent $076b
setflag $005e

View File

@ -53,7 +53,7 @@ UnknownScript_0x56443: ; 0x56443
UnknownScript_0x5645d: ; 0x5645d
pause 10
playsound $001f
playsound SFX_ENTER_DOOR
2writetext UnknownText_0x564ef
keeptextopen
itemnotify

View File

@ -12,7 +12,7 @@ MapGoldenrodDeptStoreElevatorSignpost0Script: ; 0x56699
loadmovesprites
iffalse UnknownScript_0x566df
pause 5
playsound $006e
playsound SFX_ELEVATOR
earthquake 60
waitbutton
checkevent $0307

View File

@ -108,7 +108,7 @@ UnknownScript_0x56ca1: ; 0x56ca1
UnknownScript_0x56ca6: ; 0x56ca6
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x56ebd
closetext
2jump UnknownScript_0x56c36
@ -189,7 +189,7 @@ UnknownScript_0x56d26: ; 0x56d26
2call UnknownScript_0x56ca1
iffalse UnknownScript_0x56cbd
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x56ebd
closetext
writebyte ABRA
@ -208,7 +208,7 @@ UnknownScript_0x56d54: ; 0x56d54
2call UnknownScript_0x56ca1
iffalse UnknownScript_0x56cbd
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x56ebd
closetext
writebyte CUBONE
@ -227,7 +227,7 @@ UnknownScript_0x56d82: ; 0x56d82
2call UnknownScript_0x56ca1
iffalse UnknownScript_0x56cbd
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x56ebd
closetext
writebyte WOBBUFFET

View File

@ -56,7 +56,7 @@ UnknownScript_0x54044: ; 0x54044
keeptextopen
waitbutton
2writetext UnknownText_0x54273
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $001d
checkcode $7

View File

@ -20,11 +20,11 @@ UnknownScript_0x60f94: ; 0x60f94
UnknownScript_0x60f9e: ; 0x60f9e
checkevent EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
iftrue UnknownScript_0x60fd8
playsound $0023
playsound SFX_EXIT_BUILDING
moveperson $3, $0, $7
disappear $3
appear $3
playmusic $0011
playmusic MUSIC_SHOW_ME_AROUND
applymovement $3, MovementData_0x6105a
spriteface $0, $1
loadfont
@ -39,7 +39,7 @@ UnknownScript_0x60f9e: ; 0x60f9e
applymovement $3, MovementData_0x61060
special $003d
disappear $3
playsound $0023
playsound SFX_EXIT_BUILDING
UnknownScript_0x60fd8: ; 0x60fd8
end
; 0x60fd9
@ -54,11 +54,11 @@ UnknownScript_0x60fd9: ; 0x60fd9
UnknownScript_0x60fe3: ; 0x60fe3
checkevent EVENT_GOT_GS_BALL_FROM_POKECOM_CENTER
iftrue UnknownScript_0x6101d
playsound $0023
playsound SFX_EXIT_BUILDING
moveperson $3, $0, $7
disappear $3
appear $3
playmusic $0011
playmusic MUSIC_SHOW_ME_AROUND
applymovement $3, MovementData_0x61065
spriteface $0, $1
loadfont
@ -73,7 +73,7 @@ UnknownScript_0x60fe3: ; 0x60fe3
applymovement $3, MovementData_0x6106c
special $003d
disappear $3
playsound $0023
playsound SFX_EXIT_BUILDING
UnknownScript_0x6101d: ; 0x6101d
end
; 0x6101e

View File

@ -71,7 +71,7 @@ UnknownScript_0x7e4f8: ; 0x7e4f8
; 0x7e504
UnknownScript_0x7e504: ; 0x7e504
playsound $001b
playsound SFX_STRENGTH
earthquake 80
end
; 0x7e50a

View File

@ -61,7 +61,7 @@ UnknownScript_0x180053: ; 0x180053
special $006a
pause 15
applymovement $5, MovementData_0x180164
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface $0, $3
2jump UnknownScript_0x1800ce
; 0x180094
@ -83,7 +83,7 @@ UnknownScript_0x180094: ; 0x180094
special $006a
pause 15
applymovement $5, MovementData_0x18016b
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
spriteface $0, $2
UnknownScript_0x1800ce: ; 0x1800ce
loadfont
@ -125,7 +125,7 @@ UnknownScript_0x180103: ; 0x180103
; 0x180113
UnknownScript_0x180113: ; 0x180113
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x1802a4
closetext
@ -164,7 +164,7 @@ GrampsScript_0x180139: ; 0x180139
2writetext UnknownText_0x1803e7
closetext
loadmovesprites
playsound $0013
playsound SFX_WARP_TO
special $002e
waitbutton
warp GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, $d, $6

View File

@ -38,7 +38,7 @@ UnknownScript_0x180bd5: ; 0x180bd5
UnknownScript_0x180bd6: ; 0x180bd6
applymovement $0, MovementData_0x180c22
refreshscreen $86
playsound $001b
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
@ -66,7 +66,7 @@ KarenScript_0x180bee: ; 0x180bee
2writetext UnknownText_0x180d29
closetext
loadmovesprites
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
loadmovesprites

View File

@ -38,7 +38,7 @@ UnknownScript_0x180741: ; 0x180741
UnknownScript_0x180742: ; 0x180742
applymovement $0, MovementData_0x18078e
refreshscreen $86
playsound $001b
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
@ -66,7 +66,7 @@ KogaScript_0x18075a: ; 0x18075a
2writetext UnknownText_0x1808ca
closetext
loadmovesprites
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
loadmovesprites

View File

@ -23,7 +23,7 @@ UnknownScript_0x7a4d8: ; 0x7a4d8
; 0x7a4db
UnknownScript_0x7a4db: ; 0x7a4db
playmusic $004e
playmusic MUSIC_MOM
showemote $0, $2, 15
spriteface $0, $2
checkevent $0000
@ -110,7 +110,7 @@ UnknownScript_0x7a56b: ; 0x7a56b
; 0x7a572
UnknownScript_0x7a572: ; 0x7a572
playmusic $004e
playmusic MUSIC_MOM
2jump UnknownScript_0x7a4f6
; 0x7a578

View File

@ -68,7 +68,7 @@ MapKrissHouse2FSignpost2Script: ; 0x7abda
iftrue UnknownScript_0x7ac07
checkevent EVENT_LISTENED_TO_RADIO_IN_NEIGHBORS_HOUSE
iftrue UnknownScript_0x7ac0a
playmusic $001d
playmusic MUSIC_POKEMON_TALK
loadfont
2writetext UnknownText_0x7ac24
pause 45

View File

@ -23,7 +23,7 @@ MapKrissNeighborsHouseSignpost2Script: ; 0x7acf7
iftrue UnknownScript_0x7ad24
checkevent EVENT_LISTENED_TO_RADIO_IN_NEIGHBORS_HOUSE
iftrue UnknownScript_0x7ad27
playmusic $001d
playmusic MUSIC_POKEMON_TALK
loadfont
2writetext UnknownText_0x7ae3b
pause 45

View File

@ -48,9 +48,9 @@ KurtScript_0x18e178: ; 0x18e178
checkcode $9
if_equal $1, UnknownScript_0x18e1ab
spriteface $0, $0
playsound $0018
playsound SFX_FLY
applymovement $2, MovementData_0x18e466
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
waitbutton
special $003d
@ -59,9 +59,9 @@ KurtScript_0x18e178: ; 0x18e178
UnknownScript_0x18e1ab: ; 0x18e1ab
spriteface $0, $0
playsound $0018
playsound SFX_FLY
applymovement $2, MovementData_0x18e46c
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
waitbutton
special $003d
@ -325,17 +325,17 @@ UnknownScript_0x18e378: ; 0x18e378
checkcode $9
if_equal $1, UnknownScript_0x18e3a2
spriteface $0, $0
playsound $0018
playsound SFX_FLY
applymovement $2, MovementData_0x18e466
2jump UnknownScript_0x18e3ac
; 0x18e3a2
UnknownScript_0x18e3a2: ; 0x18e3a2
spriteface $0, $0
playsound $0018
playsound SFX_FLY
applymovement $2, MovementData_0x18e46c
UnknownScript_0x18e3ac: ; 0x18e3ac
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
clearevent $07a4
waitbutton

View File

@ -55,7 +55,7 @@ UnknownScript_0x70035: ; 0x70035
2writetext UnknownText_0x702c6
closetext
loadmovesprites
playsound $0013
playsound SFX_WARP_TO
applymovement $2, MovementData_0x70155
disappear $2
clearevent $06d5
@ -98,7 +98,7 @@ UnknownScript_0x7007a: ; 0x7007a
giveitem RED_SCALE, $1
waitbutton
2writetext UnknownText_0x703df
playsound $0001
playsound SFX_ITEM
waitbutton
itemnotify
loadmovesprites

View File

@ -38,7 +38,7 @@ UnknownScript_0x180e52: ; 0x180e52
UnknownScript_0x180e53: ; 0x180e53
applymovement $0, MovementData_0x180f33
refreshscreen $86
playsound $001b
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
reloadmappart
@ -74,7 +74,7 @@ LanceScript_0x180e7b: ; 0x180e7b
2writetext UnknownText_0x181132
closetext
loadmovesprites
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
reloadmappart
loadmovesprites
@ -119,10 +119,10 @@ LanceScript_0x180e7b: ; 0x180e7b
spriteface $4, $1
applymovement $2, MovementData_0x180f53
stopfollow
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
applymovement $0, MovementData_0x180f55
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $0
applymovement $3, MovementData_0x180f57
showemote $0, $3, 15

View File

@ -21,7 +21,7 @@ PryceScript_0x199a9e: ; 0x199a9e
setevent EVENT_BEAT_PRYCE
loadfont
2writetext UnknownText_0x199d3b
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0021
checkcode $7

View File

@ -75,7 +75,7 @@ UnknownScript_0x6c38f: ; 0x6c38f
2writetext UnknownText_0x6c52a
pause 15
loadmovesprites
playsound $0041
playsound SFX_TACKLE
applymovement $5, MovementData_0x6c3f6
applymovement $3, MovementData_0x6c3fb
pause 15
@ -95,7 +95,7 @@ UnknownScript_0x6c38f: ; 0x6c38f
2writetext UnknownText_0x6c59e
closetext
showemote $0, $2, 10
playsound $002a
playsound SFX_UNKNOWN_2A
changeblock $6, $2, $1e
reloadmappart
loadmovesprites
@ -106,7 +106,7 @@ UnknownScript_0x6c38f: ; 0x6c38f
closetext
loadmovesprites
applymovement $4, MovementData_0x6c412
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $4
dotrigger $0
waitbutton

View File

@ -67,7 +67,7 @@ UnknownScript_0x190040: ; 0x190040
giveitem RAGECANDYBAR, $1
iffalse UnknownScript_0x190078
waitbutton
playsound $0022
playsound SFX_TRANSACTION
takemoney $0, 300
special $0051
2writetext UnknownText_0x19014a

View File

@ -22,7 +22,7 @@ RockerScript_0x9d278: ; 0x9d278
keeptextopen
waitbutton
2writetext UnknownText_0x9d41b
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
loadmovesprites
setevent EVENT_GOT_SHUCKIE

View File

@ -41,7 +41,7 @@ UnknownScript_0x1935f4: ; 0x1935f4
pause 20
loadmovesprites
special $002e
playmusic $000d
playmusic MUSIC_HEAL
special $00a4
pause 60
special $0031

View File

@ -25,7 +25,7 @@ UnknownScript_0x7408e: ; 0x7408e
special $006a
pause 15
applymovement $2, MovementData_0x740f9
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x74105
closetext
@ -64,7 +64,7 @@ UnknownScript_0x740d3: ; 0x740d3
; 0x740e3
UnknownScript_0x740e3: ; 0x740e3
playmusic $0020
playmusic MUSIC_RIVAL_AFTER
loadfont
2writetext UnknownText_0x741fa
closetext

View File

@ -29,7 +29,7 @@ UnknownScript_0x7e217: ; 0x7e217
checkcode $1
if_equal $6, UnknownScript_0x7e237
2writetext UnknownText_0x7e355
playsound $0002
playsound SFX_CAUGHT_MON
waitbutton
givepoke TYROGUE, 10, 0, 0
setevent EVENT_GOT_TYROGUE_FROM_KIYO

View File

@ -33,7 +33,7 @@ UnknownScript_0x196e56: ; 0x196e56
waitbutton
giveitem MYSTERY_EGG, $1
2writetext UnknownText_0x196fd2
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON
@ -90,7 +90,7 @@ UnknownScript_0x196ec7: ; 0x196ec7
; 0x196ec9
UnknownScript_0x196ec9: ; 0x196ec9
playmusic $001e
playmusic MUSIC_PROF_OAK
applymovement $3, MovementData_0x196f5d
spriteface $0, $3
loadfont
@ -98,7 +98,7 @@ UnknownScript_0x196ec9: ; 0x196ec9
keeptextopen
waitbutton
2writetext UnknownText_0x1973cc
playsound $0001
playsound SFX_ITEM
waitbutton
setflag $000b
2writetext UnknownText_0x1973de
@ -106,7 +106,7 @@ UnknownScript_0x196ec9: ; 0x196ec9
loadmovesprites
spriteface $0, $0
applymovement $3, MovementData_0x196f61
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $3
waitbutton
special $003d
@ -118,7 +118,7 @@ UnknownScript_0x196ec9: ; 0x196ec9
loadmovesprites
special $0030
special $0033
playmusic $000d
playmusic MUSIC_HEAL
special $009d
special $001b
pause 60

View File

@ -29,7 +29,7 @@ UnknownScript_0x1a800f: ; 0x1a800f
; 0x1a8016
UnknownScript_0x1a8016: ; 0x1a8016
playmusic $004e
playmusic MUSIC_MOM
spriteface $2, $2
loadfont
2writetext UnknownText_0x1a8134
@ -53,7 +53,7 @@ UnknownScript_0x1a8016: ; 0x1a8016
; 0x1a8041
UnknownScript_0x1a8041: ; 0x1a8041
playmusic $004e
playmusic MUSIC_MOM
spriteface $2, $2
loadfont
2writetext UnknownText_0x1a8134
@ -133,7 +133,7 @@ SilverScript_0x1a809e: ; 0x1a809e
pause 5
spriteface $4, $0
pause 5
playsound $0041
playsound SFX_TACKLE
applymovement $0, MovementData_0x1a80f0
applymovement $4, MovementData_0x1a80f5
end

View File

@ -32,11 +32,11 @@ UnknownScript_0x1a8833: ; 0x1a8833
showemote $0, $0, 15
special $006a
pause 15
playsound $001f
playsound SFX_ENTER_DOOR
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d2
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x1a88fa
closetext
@ -57,11 +57,11 @@ UnknownScript_0x1a886b: ; 0x1a886b
showemote $0, $0, 15
special $006a
pause 15
playsound $001f
playsound SFX_ENTER_DOOR
appear $5
waitbutton
applymovement $5, MovementData_0x1a88d6
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x1a88fa
closetext

View File

@ -21,7 +21,7 @@ JasmineScript_0x9c12f: ; 0x9c12f
setevent EVENT_BEAT_JASMINE
loadfont
2writetext UnknownText_0x9c33a
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $001f
checkcode $7

View File

@ -37,7 +37,7 @@ UnknownScript_0x60bab: ; 0x60bab
pause 15
spriteface $3, $2
loadfont
playmusic $000d
playmusic MUSIC_HEAL
2writetext UnknownText_0x60e44
pause 60
keeptextopen

View File

@ -38,11 +38,11 @@ SailorScript_0x748c0: ; 0x748c0
loadmovesprites
spriteface $2, $0
pause 10
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
waitbutton
applymovement $0, MovementData_0x74a30
playsound $0023
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
checkevent $0030

View File

@ -22,7 +22,7 @@ BrockScript_0x1a2864: ; 0x1a2864
setevent EVENT_BEAT_CAMPER_JERRY
loadfont
2writetext UnknownText_0x1a2a3d
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0023
2writetext UnknownText_0x1a2a57

View File

@ -480,7 +480,7 @@ UnknownScript_0x192b12: ; 0x192b12
2writetext UnknownText_0x193278
closetext
loadmovesprites
playsound $00ca
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
writebyte $80
special $0098
@ -509,7 +509,7 @@ UnknownScript_0x192b63: ; 0x192b63
applymovement $2, MovementData_0x192d04
applymovement $0, MovementData_0x192d28
clearflag $009f
playsound $00ca
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
writebyte $90
special $0098
@ -533,7 +533,7 @@ UnknownScript_0x192b9d: ; 0x192b9d
applymovement $3, MovementData_0x192d04
applymovement $0, MovementData_0x192d28
clearflag $009f
playsound $00ca
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
writebyte $90
special $0098
@ -598,7 +598,7 @@ UnknownScript_0x192c20: ; 0x192c20
2writetext UnknownText_0x193278
closetext
loadmovesprites
playsound $00ca
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
writebyte $80
special $0098
@ -629,7 +629,7 @@ UnknownScript_0x192c66: ; 0x192c66
applymovement $4, MovementData_0x192d08
applymovement $0, MovementData_0x192cfc
clearflag $009f
playsound $00ca
playsound SFX_TINGLE
applymovement $0, MovementData_0x192d17
writebyte $90
special $0098

View File

@ -80,7 +80,7 @@ UnknownScript_0x191844: ; 0x191844
iffalse UnknownScript_0x191865
disappear $6
2writetext UnknownText_0x191d0a
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
itemnotify
setevent EVENT_GOT_LOST_ITEM_FROM_FAN_CLUB

View File

@ -19,7 +19,7 @@ UnknownScript_0x188dc4: ; 0x188dc4
; 0x188dc5
UnknownScript_0x188dc5: ; 0x188dc5
playsound $006a
playsound SFX_CALL
showemote $0, $2, 15
waitbutton
pause 30

View File

@ -45,7 +45,7 @@ UnknownScript_0x5cd4c: ; 0x5cd4c
keeptextopen
waitbutton
2writetext UnknownText_0x5cf79
playsound $0009
playsound SFX_DEX_FANFARE_20_49
waitbutton
keeptextopen
special $0052
@ -67,7 +67,7 @@ UnknownScript_0x5cd84: ; 0x5cd84
UnknownScript_0x5cd8a: ; 0x5cd8a
2writetext UnknownText_0x5cfb5
playsound $0099
playsound SFX_1ST_PLACE
waitbutton
keeptextopen
giveitem MASTER_BALL, $1
@ -79,7 +79,7 @@ UnknownScript_0x5cd8a: ; 0x5cd8a
UnknownScript_0x5cd9f: ; 0x5cd9f
2writetext UnknownText_0x5d023
playsound $0098
playsound SFX_2ND_PLACE
waitbutton
keeptextopen
giveitem EXP_SHARE, $1
@ -91,7 +91,7 @@ UnknownScript_0x5cd9f: ; 0x5cd9f
UnknownScript_0x5cdb4: ; 0x5cdb4
2writetext UnknownText_0x5d076
playsound $0094
playsound SFX_3RD_PLACE
waitbutton
keeptextopen
giveitem PP_UP, $1
@ -126,27 +126,27 @@ CooltrainerFScript_0x5cdd5: ; 0x5cdd5
2writetext UnknownText_0x5d1f2
yesorno
iffalse UnknownScript_0x5ce42
playsound $0027
playsound SFX_ELEVATOR_END
waitbutton
2writetext UnknownText_0x5d231
yesorno
iffalse UnknownScript_0x5ce42
playsound $0027
playsound SFX_ELEVATOR_END
waitbutton
2writetext UnknownText_0x5d282
yesorno
iftrue UnknownScript_0x5ce42
playsound $0027
playsound SFX_ELEVATOR_END
waitbutton
2writetext UnknownText_0x5d2bc
yesorno
iffalse UnknownScript_0x5ce42
playsound $0027
playsound SFX_ELEVATOR_END
waitbutton
2writetext UnknownText_0x5d30e
yesorno
iftrue UnknownScript_0x5ce42
playsound $0027
playsound SFX_ELEVATOR_END
waitbutton
2writetext UnknownText_0x5d37b
keeptextopen
@ -172,7 +172,7 @@ UnknownScript_0x5ce3e: ; 0x5ce3e
; 0x5ce42
UnknownScript_0x5ce42: ; 0x5ce42
playsound $0019
playsound SFX_WRONG
2writetext UnknownText_0x5d409
closetext
loadmovesprites

View File

@ -182,7 +182,7 @@ BuenaScript_0x5d775: ; 0x5d775
iffalse UnknownScript_0x5d86b
checkcode $18
if_equal $1e, UnknownScript_0x5d87f
playmusic $0060
playmusic MUSIC_BUENAS_PASSWORD
2writetext UnknownText_0x5de35
special $00a3
iffalse UnknownScript_0x5d81e
@ -212,7 +212,7 @@ UnknownScript_0x5d7be: ; 0x5d7be
addvar $1
writevarcode $18
waitbutton
playsound $0022
playsound SFX_TRANSACTION
setflag $0060
pause 20
spriteface $b, $3
@ -361,7 +361,7 @@ UnknownScript_0x5d8d0: ; 0x5d8d0
if_equal $1, UnknownScript_0x5d8f6
if_equal $2, UnknownScript_0x5d8ed
2writetext UnknownText_0x5e2f3
playsound $0093
playsound SFX_REGISTER_PHONE_NUMBER
waitbutton
keeptextopen
2writetext UnknownText_0x5e310

View File

@ -219,7 +219,7 @@ UnknownScript_0x5e605: ; 0x5e605
2writetext UnknownText_0x5eabc
closetext
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $e, $2, $2a
changeblock $e, $4, $1
reloadmappart

View File

@ -31,7 +31,7 @@ UnknownScript_0x60011: ; 0x60011
closetext
loadmovesprites
applymovement $2, MovementData_0x60109
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
2writetext UnknownText_0x60147
closetext
@ -100,7 +100,7 @@ Executivef1Script: ; 0x60066
UnknownScript_0x6006e: ; 0x6006e
applymovement $0, MovementData_0x60125
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $3, $3
loadfont
2writetext UnknownText_0x603d1
@ -155,7 +155,7 @@ UnknownScript_0x6006e: ; 0x6006e
UnknownScript_0x600f1: ; 0x600f1
applymovement $2, MovementData_0x6011a
playsound $0023
playsound SFX_EXIT_BUILDING
disappear $2
end
; 0x600fb

View File

@ -8,7 +8,7 @@ Route24_MapScriptHeader: ; 0x1adbf8
RocketScript_0x1adbfa: ; 0x1adbfa
faceplayer
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
2writetext UnknownText_0x1adc2e
closetext
@ -18,7 +18,7 @@ RocketScript_0x1adbfa: ; 0x1adbfa
startbattle
reloadmapmusic
returnafterbattle
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
2writetext UnknownText_0x1addc0
keeptextopen

View File

@ -26,7 +26,7 @@ UnknownScript_0x19eea0: ; 0x19eea0
applymovement $3, MovementData_0x19efe8
disappear $3
pause 15
playmusic $0038
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface $2, $1
pause 10
applymovement $2, MovementData_0x19efed
@ -53,7 +53,7 @@ UnknownScript_0x19eee0: ; 0x19eee0
applymovement $3, MovementData_0x19efea
disappear $3
pause 15
playmusic $0038
playmusic MUSIC_BEAUTY_ENCOUNTER
spriteface $2, $1
pause 10
applymovement $2, MovementData_0x19eff4

View File

@ -15,7 +15,7 @@ TeacherScript_0x7b125: ; 0x7b125
special $0030
special $0033
special $009d
playmusic $000d
playmusic MUSIC_HEAL
special $001b
pause 60
special $0032

View File

@ -8,12 +8,12 @@ Route30_MapScriptHeader: ; 0x1a1671
YoungsterScript_0x1a1673: ; 0x1a1673
waitbutton
playmusic $002a
playmusic MUSIC_JOHTO_TRAINER_BATTLE
loadfont
2writetext UnknownText_0x1a1806
pause 30
loadmovesprites
playsound $0041
playsound SFX_TACKLE
applymovement $8, MovementData_0x1a17fe
loadfont
faceplayer
@ -21,7 +21,7 @@ YoungsterScript_0x1a1673: ; 0x1a1673
closetext
spriteface $2, $1
loadmovesprites
playsound $0041
playsound SFX_TACKLE
applymovement $7, MovementData_0x1a1802
special $003d
end

View File

@ -59,7 +59,7 @@ GrampsScript_0x7803d: ; 0x7803d
checkcode $9
if_equal $3, UnknownScript_0x7805b
applymovement $8, MovementData_0x78333
playsound $001f
playsound SFX_ENTER_DOOR
disappear $8
UnknownScript_0x7805a: ; 0x7805a
end
@ -67,7 +67,7 @@ UnknownScript_0x7805a: ; 0x7805a
UnknownScript_0x7805b: ; 0x7805b
applymovement $8, MovementData_0x78337
playsound $001f
playsound SFX_ENTER_DOOR
disappear $8
end
; 0x78065
@ -423,7 +423,7 @@ OfficerScript_0x7824c: ; 0x7824c
iffalse UnknownScript_0x78276
checkevent $0546
iftrue UnknownScript_0x78270
playmusic $000c
playmusic MUSIC_OFFICER_ENCOUNTER
2writetext UnknownText_0x785e4
closetext
loadmovesprites

View File

@ -390,7 +390,7 @@ OfficerScript_0x19ca49: ; 0x19ca49
iffalse UnknownScript_0x19ca73
checkevent $0547
iftrue UnknownScript_0x19ca6d
playmusic $000c
playmusic MUSIC_OFFICER_ENCOUNTER
2writetext UnknownText_0x19ceea
closetext
loadmovesprites

View File

@ -24,7 +24,7 @@ OfficerScript_0x69d37: ; 0x69d37
checkcode $1
if_equal $6, UnknownScript_0x69d79
2writetext UnknownText_0x69eb8
playsound $0091
playsound SFX_KEY_ITEM
waitbutton
givepoke SPEAROW, 10, 0, 1, GiftSpearowName, GiftSpearowOTName
givepokeitem GiftSpearowMail

View File

@ -83,7 +83,7 @@ UnknownScript_0x6a1ee: ; 0x6a1ee
closetext
loadmovesprites
2call UnknownScript_0x6a261
playsound $001f
playsound SFX_ENTER_DOOR
special $002e
waitbutton
warpfacing $1, GROUP_NATIONAL_PARK_BUG_CONTEST, MAP_NATIONAL_PARK_BUG_CONTEST, $a, $2f
@ -114,14 +114,14 @@ UnknownScript_0x6a234: ; 0x6a234
2writetext UnknownText_0x6a39d
keeptextopen
2writetext UnknownText_0x6a3c7
playsound $0001
playsound SFX_ITEM
waitbutton
2writetext UnknownText_0x6a3e2
closetext
loadmovesprites
special $0018
2call UnknownScript_0x6a261
playsound $001f
playsound SFX_ENTER_DOOR
special $002e
waitbutton
special $0047
@ -159,7 +159,7 @@ UnknownScript_0x6a27d: ; 6a27d
2writetext UnknownText_0x6a537
keeptextopen
2writetext UnknownText_0x6a56b
playsound $000c
playsound SFX_GOT_SAFARI_BALLS
waitbutton
keeptextopen
2jump UnknownScript_0x6a234

View File

@ -37,7 +37,7 @@ UnknownScript_0x194018: ; 0x194018
UnknownScript_0x19401b: ; 0x19401b
showemote $0, $0, 15
pause 15
playsound $0014
playsound SFX_WARP_FROM
spriteface $0, $1
applymovement $a, MovementData_0x194262
disappear $a
@ -53,7 +53,7 @@ WeirdTreeScript_0x19403c: ; 0x19403c
checkitem SQUIRTBOTTLE
iftrue UnknownScript_0x19404a
waitbutton
playsound $006d
playsound SFX_SANDSTORM
applymovement $4, MovementData_0x194249
end
; 0x19404a
@ -73,7 +73,7 @@ WateredWeirdTreeScript:: ; 0x194053
closetext
loadmovesprites
waitbutton
playsound $006d
playsound SFX_SANDSTORM
applymovement $4, MovementData_0x194249
loadfont
2writetext UnknownText_0x1942aa

View File

@ -91,7 +91,7 @@ UnknownScript_0x6ab76: ; 0x6ab76
closetext
loadmovesprites
spriteface $0, $2
playsound $0023
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
warpfacing $2, GROUP_NATIONAL_PARK_BUG_CONTEST, MAP_NATIONAL_PARK_BUG_CONTEST, $21, $12
@ -168,7 +168,7 @@ UnknownScript_0x6ac10: ; 0x6ac10
keeptextopen
waitbutton
2writetext UnknownText_0x6aeb1
playsound $0001
playsound SFX_ITEM
waitbutton
2writetext UnknownText_0x6aecc
closetext
@ -176,7 +176,7 @@ UnknownScript_0x6ac10: ; 0x6ac10
setflag $0011
special $0018
spriteface $0, $2
playsound $0023
playsound SFX_EXIT_BUILDING
special $002e
waitbutton
special $0047
@ -201,7 +201,7 @@ UnknownScript_0x6ac4d: ; 0x6ac4d
2writetext UnknownText_0x6b021
keeptextopen
2writetext UnknownText_0x6b055
playsound $000c
playsound SFX_GOT_SAFARI_BALLS
waitbutton
keeptextopen
2jump UnknownScript_0x6ac10

View File

@ -101,7 +101,7 @@ UnknownScript_0x9ccfa: ; 0x9ccfa
; 0x9cd04
UnknownScript_0x9cd04: ; 0x9cd04
playmusic $000d
playmusic MUSIC_HEAL
2writetext UnknownText_0x9cdbc
pause 60
keeptextopen

View File

@ -32,7 +32,7 @@ UnknownScript_0x9cec5: ; 0x9cec5
takemoney $0, 500
special $0051
waitbutton
playsound $0022
playsound SFX_TRANSACTION
2writetext UnknownText_0x9d05d
keeptextopen
itemnotify

View File

@ -21,7 +21,7 @@ UnknownScript_0x1a9217: ; 0x1a9217
UnknownScript_0x1a9218: ; 0x1a9218
showemote $0, $0, 15
pause 15
playsound $0014
playsound SFX_WARP_FROM
applymovement $a, MovementData_0x1a9356
disappear $a
pause 10

View File

@ -36,7 +36,7 @@ UnknownScript_0x19abd5: ; 0x19abd5
; 0x19abda
UnknownScript_0x19abda: ; 0x19abda
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
checkcode $9
if_equal $0, UnknownScript_0x19abea
if_equal $1, UnknownScript_0x19ac38

View File

@ -50,7 +50,7 @@ UnknownScript_0x58dd3: ; 0x58dd3
earthquake 30
showemote $0, $0, 20
pause 30
playsound $001b
playsound SFX_STRENGTH
changeblock $4, $0, $30
reloadmappart
earthquake 50
@ -78,10 +78,10 @@ UnknownScript_0x58df7: ; 0x58df7
changeblock $2, $2, $18
changeblock $4, $2, $19
reloadmappart
playsound $001b
playsound SFX_STRENGTH
earthquake 80
applymovement $0, MovementData_0x58e4d
playsound $002f
playsound SFX_KINESIS
waitbutton
pause 20
warpcheck

View File

@ -51,7 +51,7 @@ UnknownScript_0x58596: ; 0x58596
earthquake 30
showemote $0, $0, 20
pause 30
playsound $001b
playsound SFX_STRENGTH
changeblock $4, $0, $30
reloadmappart
earthquake 50
@ -79,10 +79,10 @@ UnknownScript_0x585ba: ; 0x585ba
changeblock $2, $2, $18
changeblock $4, $2, $19
reloadmappart
playsound $001b
playsound SFX_STRENGTH
earthquake 80
applymovement $0, MovementData_0x58610
playsound $002f
playsound SFX_KINESIS
waitbutton
pause 20
warpcheck

View File

@ -53,7 +53,7 @@ UnknownScript_0x58751: ; 0x58751
earthquake 30
showemote $0, $0, 20
pause 30
playsound $001b
playsound SFX_STRENGTH
changeblock $4, $0, $30
reloadmappart
earthquake 50
@ -86,10 +86,10 @@ UnknownScript_0x58778: ; 0x58778
changeblock $2, $2, $18
changeblock $4, $2, $19
reloadmappart
playsound $001b
playsound SFX_STRENGTH
earthquake 80
applymovement $0, MovementData_0x587fe
playsound $002f
playsound SFX_KINESIS
waitbutton
pause 20
warpcheck

View File

@ -51,7 +51,7 @@ UnknownScript_0x58c12: ; 0x58c12
earthquake 30
showemote $0, $0, 20
pause 30
playsound $001b
playsound SFX_STRENGTH
changeblock $4, $0, $30
reloadmappart
earthquake 50
@ -79,10 +79,10 @@ UnknownScript_0x58c36: ; 0x58c36
changeblock $2, $2, $18
changeblock $4, $2, $19
reloadmappart
playsound $001b
playsound SFX_STRENGTH
earthquake 80
applymovement $0, MovementData_0x58c8c
playsound $002f
playsound SFX_KINESIS
waitbutton
pause 20
warpcheck

View File

@ -67,7 +67,7 @@ UnknownScript_0x58044: ; 0x58044
2writetext UnknownText_0x580c7
closetext
loadmovesprites
playmusic $0011
playmusic MUSIC_SHOW_ME_AROUND
follow $3, $0
applymovement $3, MovementData_0x580ba
disappear $3

View File

@ -37,13 +37,13 @@ UnknownScript_0x5918b: ; 0x5918b
UnknownScript_0x59192: ; 0x59192
applymovement $4, MovementData_0x5926f
playsound $000d
playsound SFX_BOOT_PC
pause 60
playsound $0020
playsound SFX_SWITCH_POKEMON
pause 30
playsound $0021
playsound SFX_TALLY
pause 30
playsound $0022
playsound SFX_TRANSACTION
pause 30
spriteface $4, $0
loadfont
@ -53,7 +53,7 @@ UnknownScript_0x59192: ; 0x59192
applymovement $4, MovementData_0x59274
loadfont
2writetext UnknownText_0x592fa
playsound $0001
playsound SFX_ITEM
waitbutton
setflag $000c
2writetext UnknownText_0x59311

View File

@ -25,7 +25,7 @@ SabrinaScript_0x189c2e: ; 0x189c2e
setevent EVENT_BEAT_PSYCHIC_JARED
loadfont
2writetext UnknownText_0x189e95
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0028
2writetext UnknownText_0x189ead

View File

@ -31,7 +31,7 @@ UnknownScript_0x1ab516: ; 0x1ab516
setevent $04cb
loadfont
2writetext UnknownText_0x1ab683
playsound $009c
playsound SFX_GET_BADGE
waitbutton
setflag $0029
2writetext UnknownText_0x1ab69d

View File

@ -22,12 +22,12 @@ UnknownScript_0x184947: ; 0x184947
spriteface $0, $1
showemote $0, $0, 15
special $006a
playsound $0041
playsound $006e
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
pause 15
playsound $0041
playsound $006e
playsound SFX_TACKLE
playsound SFX_ELEVATOR
earthquake 79
applymovement $0, MovementData_0x184a1d
applymovement $8, MovementData_0x184a22
@ -39,7 +39,7 @@ UnknownScript_0x184947: ; 0x184947
spriteface $8, $0
pause 15
applymovement $8, MovementData_0x184a24
playmusic $001f
playmusic MUSIC_RIVAL_ENCOUNTER
loadfont
2writetext UnknownText_0x184aec
closetext
@ -49,7 +49,7 @@ UnknownScript_0x184947: ; 0x184947
2writetext UnknownText_0x184bc8
pause 15
loadmovesprites
playsound $0013
playsound SFX_WARP_TO
special $0030
special $0033
disappear $8

View File

@ -29,7 +29,7 @@ SecurityCamera1a: ; 0x6c65e
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
spriteface $0, $2
@ -38,7 +38,7 @@ SecurityCamera1a: ; 0x6c65e
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $2
appear $2
applymovement $2, SecurityCameraMovement1
@ -55,7 +55,7 @@ SecurityCamera1b: ; 0x6c6a7
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
spriteface $0, $2
@ -64,7 +64,7 @@ SecurityCamera1b: ; 0x6c6a7
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $3
appear $2
applymovement $2, SecurityCameraMovement1
@ -81,7 +81,7 @@ SecurityCamera2a: ; 0x6c6f0
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $7
appear $2
spriteface $0, $2
@ -90,7 +90,7 @@ SecurityCamera2a: ; 0x6c6f0
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $c, $5
appear $2
@ -108,7 +108,7 @@ SecurityCamera2b: ; 0x6c73c
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $4, $8
appear $2
spriteface $0, $2
@ -117,7 +117,7 @@ SecurityCamera2b: ; 0x6c73c
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $c, $5
appear $2
@ -135,7 +135,7 @@ SecurityCamera3a: ; 0x6c788
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $6
appear $2
spriteface $0, $2
@ -144,7 +144,7 @@ SecurityCamera3a: ; 0x6c788
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $19, $b
appear $2
@ -162,7 +162,7 @@ SecurityCamera3b: ; 0x6c7d4
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $13, $7
appear $2
spriteface $0, $2
@ -171,7 +171,7 @@ SecurityCamera3b: ; 0x6c7d4
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $19, $c
appear $2
@ -189,7 +189,7 @@ SecurityCamera4: ; 0x6c820
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $11, $10
appear $2
spriteface $0, $2
@ -198,7 +198,7 @@ SecurityCamera4: ; 0x6c820
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $19, $b
appear $2
@ -216,7 +216,7 @@ SecurityCamera5: ; 0x6c86c
checkevent $06da
iftrue NoSecurityCamera
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
moveperson $2, $3, $10
appear $2
spriteface $0, $2
@ -225,7 +225,7 @@ SecurityCamera5: ; 0x6c86c
if_equal $1, NoSecurityCamera
2call PlaySecurityCameraSounds
showemote $0, $0, 15
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $0, $3
moveperson $2, $e, $10
appear $2
@ -269,17 +269,17 @@ TrainerCameraGrunt2: ; 0x6c8ce
; 0x6c8e3
PlaySecurityCameraSounds: ; 0x6c8e3
playsound $0030
playsound SFX_LICK
pause 10
playsound $0030
playsound SFX_LICK
pause 10
playsound $0030
playsound SFX_LICK
pause 10
playsound $0030
playsound SFX_LICK
pause 10
playsound $0030
playsound SFX_LICK
pause 10
playsound $0030
playsound SFX_LICK
end
; 0x6c900
@ -564,7 +564,7 @@ MapTeamRocketBaseB1FSignpost0Script: ; 0x6ca9c
checkevent EVENT_TURNED_OFF_SECURITY_CAMERAS
iftrue UnknownScript_0x6cabe
2writetext UnknownText_0x6cdad
playsound $0021
playsound SFX_TALLY
closetext
loadmovesprites
setevent EVENT_TURNED_OFF_SECURITY_CAMERAS

View File

@ -63,7 +63,7 @@ UnknownScript_0x6cfac: ; 0x6cfac
spriteface $0, $0
showemote $0, $0, 15
applymovement $0, MovementData_0x6d21f
playmusic $0039
playmusic MUSIC_ROCKET_ENCOUNTER
applymovement $3, MovementData_0x6d224
spriteface $0, $1
applymovement $2, MovementData_0x6d22f
@ -169,7 +169,7 @@ UnknownScript_0x6d091: ; 0x6d091
loadmovesprites
special $002e
special $009d
playsound $0005
playsound SFX_FULL_HEAL
special $001b
special $0031
loadfont
@ -395,7 +395,7 @@ MapTeamRocketBaseB2FSignpost1Script: ; 0x6d1db
UnknownScript_0x6d1e8: ; 0x6d1e8
2writetext UnknownText_0x6dd6b
closetext
playsound $001f
playsound SFX_ENTER_DOOR
changeblock $e, $c, $7
reloadmappart
loadmovesprites

Some files were not shown because too many files have changed in this diff Show More