Farfetchd event

This commit is contained in:
PikalaxALT 2015-11-27 13:06:43 -05:00
parent 0d944f5915
commit 43903f543b
10 changed files with 186 additions and 184 deletions

View File

@ -23,7 +23,7 @@ ElmsLab_MapScriptHeader:
; callbacks
dbw 2, ElmsLab_PutElmAtLaptop
dbw 2, .Callback_MoveElm
.Trigger0:
priorityjump ElmsLab_AutowalkUpToElm
@ -44,7 +44,7 @@ ElmsLab_MapScriptHeader:
.Trigger5:
end
ElmsLab_PutElmAtLaptop:
.Callback_MoveElm:
checktriggers
iftrue .Skip
moveperson ELMSLAB_ELM, $3, $4
@ -188,7 +188,7 @@ CyndaquilPokeBallScript:
givepoke CYNDAQUIL, 5, BERRY
closetext
checkcode VAR_FACING
if_equal $3, ElmDirectionsScript
if_equal RIGHT, ElmDirectionsScript
applymovement PLAYER, AfterCyndaquilMovement
jump ElmDirectionsScript

View File

@ -136,7 +136,7 @@ MoveTutor:
waitbutton
closetext
checkcode VAR_FACING
if_equal $2, .WalkAroundPlayer
if_equal LEFT, .WalkAroundPlayer
applymovement GOLDENRODCITY_POKEFAN_M2, MovementData_0x198a5f
jump .GoInside

View File

@ -20,71 +20,71 @@ IlexForest_MapScriptHeader:
; callbacks
dbw 2, UnknownScript_0x6eb03
dbw 2, .FarfetchdCallback
UnknownScript_0x6eb03:
.FarfetchdCallback:
checkevent EVENT_GOT_HM01_CUT
iftrue UnknownScript_0x6eb34
iftrue .Static
copybytetovar FarfetchdPosition
if_equal $1, UnknownScript_0x6eb35
if_equal $2, UnknownScript_0x6eb3c
if_equal $3, UnknownScript_0x6eb43
if_equal $4, UnknownScript_0x6eb4a
if_equal $5, UnknownScript_0x6eb51
if_equal $6, UnknownScript_0x6eb58
if_equal $7, UnknownScript_0x6eb5f
if_equal $8, UnknownScript_0x6eb66
if_equal $9, UnknownScript_0x6eb6d
if_equal $a, UnknownScript_0x6eb74
UnknownScript_0x6eb34:
if_equal 1, .PositionOne
if_equal 2, .PositionTwo
if_equal 3, .PositionThree
if_equal 4, .PositionFour
if_equal 5, .PositionFive
if_equal 6, .PositionSix
if_equal 7, .PositionSeven
if_equal 8, .PositionEight
if_equal 9, .PositionNine
if_equal 10, .PositionTen
.Static:
return
UnknownScript_0x6eb35:
.PositionOne:
moveperson ILEXFOREST_BIRD, $e, $1f
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb3c:
.PositionTwo:
moveperson ILEXFOREST_BIRD, $f, $19
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb43:
.PositionThree:
moveperson ILEXFOREST_BIRD, $14, $18
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb4a:
.PositionFour:
moveperson ILEXFOREST_BIRD, $1d, $16
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb51:
.PositionFive:
moveperson ILEXFOREST_BIRD, $1c, $1f
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb58:
.PositionSix:
moveperson ILEXFOREST_BIRD, $18, $23
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb5f:
.PositionSeven:
moveperson ILEXFOREST_BIRD, $16, $1f
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb66:
.PositionEight:
moveperson ILEXFOREST_BIRD, $f, $1d
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb6d:
.PositionNine:
moveperson ILEXFOREST_BIRD, $a, $23
appear ILEXFOREST_BIRD
return
UnknownScript_0x6eb74:
.PositionTen:
moveperson ILEXFOREST_BIRD, $6, $1c
appear ILEXFOREST_BIRD
return
@ -93,252 +93,254 @@ YoungsterScript_0x6eb7b:
faceplayer
loadfont
checkevent EVENT_HERDED_FARFETCHD
iftrue UnknownScript_0x6eb89
iftrue .DoneFarfetchd
writetext UnknownText_0x6ef5c
waitbutton
closetext
end
UnknownScript_0x6eb89:
.DoneFarfetchd:
writetext UnknownText_0x6f019
waitbutton
closetext
end
BirdScript_0x6eb8f:
IlexForestFarfetchdScript:
copybytetovar FarfetchdPosition
if_equal $1, UnknownScript_0x6ebba
if_equal $2, UnknownScript_0x6ebd9
if_equal $3, UnknownScript_0x6ec02
if_equal $4, UnknownScript_0x6ec2b
if_equal $5, UnknownScript_0x6ec54
if_equal $6, UnknownScript_0x6eca7
if_equal $7, UnknownScript_0x6ecd0
if_equal $8, UnknownScript_0x6ed0e
if_equal $9, UnknownScript_0x6ed50
if_equal $a, UnknownScript_0x6ed96
UnknownScript_0x6ebba:
if_equal 1, .Position1
if_equal 2, .Position2
if_equal 3, .Position3
if_equal 4, .Position4
if_equal 5, .Position5
if_equal 6, .Position6
if_equal 7, .Position7
if_equal 8, .Position8
if_equal 9, .Position9
if_equal 10, .Position10
.Position1:
faceplayer
loadfont
writetext UnknownText_0x6f06f
writetext Text_ItsTheMissingPokemon
keeptextopen
writetext UnknownText_0x6f086
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
applymovement ILEXFOREST_BIRD, MovementData_0x6ee8f
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $2
loadvar FarfetchdPosition, 2
end
UnknownScript_0x6ebd9:
scall UnknownScript_0x6eda1
if_equal $0, UnknownScript_0x6ebf1
applymovement ILEXFOREST_BIRD, MovementData_0x6ee95
.Position2:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_BIRD, $14, $18
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $3
loadvar FarfetchdPosition, 3
end
UnknownScript_0x6ebf1:
applymovement ILEXFOREST_BIRD, MovementData_0x6ee9e
.Position2_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $8
loadvar FarfetchdPosition, 8
end
UnknownScript_0x6ec02:
scall UnknownScript_0x6eda1
if_equal $2, UnknownScript_0x6ec1a
applymovement ILEXFOREST_BIRD, MovementData_0x6eea4
.Position3:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $4
loadvar FarfetchdPosition, 4
end
UnknownScript_0x6ec1a:
applymovement ILEXFOREST_BIRD, MovementData_0x6eeab
.Position3_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $2
loadvar FarfetchdPosition, 2
end
UnknownScript_0x6ec2b:
scall UnknownScript_0x6eda1
if_equal $1, UnknownScript_0x6ec43
applymovement ILEXFOREST_BIRD, MovementData_0x6eeb1
.Position4:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $5
loadvar FarfetchdPosition, 5
end
UnknownScript_0x6ec43:
applymovement ILEXFOREST_BIRD, MovementData_0x6eeb8
.Position4_Up:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_BIRD, $14, $18
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $3
loadvar FarfetchdPosition, 3
end
UnknownScript_0x6ec54:
scall UnknownScript_0x6eda1
if_equal $1, UnknownScript_0x6ec85
if_equal $2, UnknownScript_0x6ec74
if_equal $3, UnknownScript_0x6ec96
applymovement ILEXFOREST_BIRD, MovementData_0x6eebd
.Position5:
scall .CryAndCheckFacing
if_equal UP, .Position5_Up
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_BIRD, $18, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $6
loadvar FarfetchdPosition, 6
end
UnknownScript_0x6ec74:
applymovement ILEXFOREST_BIRD, MovementData_0x6eec7
.Position5_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $7
loadvar FarfetchdPosition, 7
end
UnknownScript_0x6ec85:
applymovement ILEXFOREST_BIRD, MovementData_0x6eecc
.Position5_Up:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $4
loadvar FarfetchdPosition, 4
end
UnknownScript_0x6ec96:
applymovement ILEXFOREST_BIRD, MovementData_0x6eed2
.Position5_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_BIRD, $1d, $16
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $4
loadvar FarfetchdPosition, 4
end
UnknownScript_0x6eca7:
scall UnknownScript_0x6eda1
if_equal $3, UnknownScript_0x6ecbf
applymovement ILEXFOREST_BIRD, MovementData_0x6eee6
.Position6:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $7
loadvar FarfetchdPosition, 7
end
UnknownScript_0x6ecbf:
applymovement ILEXFOREST_BIRD, MovementData_0x6eeef
.Position6_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $5
loadvar FarfetchdPosition, 5
end
UnknownScript_0x6ecd0:
scall UnknownScript_0x6eda1
if_equal $0, UnknownScript_0x6ecfd
if_equal $2, UnknownScript_0x6ecec
applymovement ILEXFOREST_BIRD, MovementData_0x6eef8
.Position7:
scall .CryAndCheckFacing
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $8
loadvar FarfetchdPosition, 8
end
UnknownScript_0x6ecec:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef00
.Position7_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_BIRD, $18, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $6
loadvar FarfetchdPosition, 6
end
UnknownScript_0x6ecfd:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef09
.Position7_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_BIRD, $1c, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $5
loadvar FarfetchdPosition, 5
end
UnknownScript_0x6ed0e:
scall UnknownScript_0x6eda1
if_equal $1, UnknownScript_0x6ed3f
if_equal $2, UnknownScript_0x6ed3f
if_equal $3, UnknownScript_0x6ed2e
applymovement ILEXFOREST_BIRD, MovementData_0x6ef10
.Position8:
scall .CryAndCheckFacing
if_equal UP, .Position8_Up
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_BIRD, $a, $23
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $9
loadvar FarfetchdPosition, 9
end
UnknownScript_0x6ed2e:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef18
.Position8_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_BIRD, $16, $1f
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $7
loadvar FarfetchdPosition, 7
end
UnknownScript_0x6ed3f:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef1e
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_BIRD, $f, $19
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $2
loadvar FarfetchdPosition, 2
end
UnknownScript_0x6ed50:
scall UnknownScript_0x6eda1
if_equal $0, UnknownScript_0x6ed85
if_equal $3, UnknownScript_0x6ed74
applymovement ILEXFOREST_BIRD, MovementData_0x6ef23
.Position9:
scall .CryAndCheckFacing
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_BIRD, $6, $1c
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $a
loadvar FarfetchdPosition, 10
appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
setevent EVENT_HERDED_FARFETCHD
end
UnknownScript_0x6ed74:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef33
.Position9_Right:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $8
loadvar FarfetchdPosition, 8
end
UnknownScript_0x6ed85:
applymovement ILEXFOREST_BIRD, MovementData_0x6ef3d
.Position9_Down:
applymovement ILEXFOREST_BIRD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_BIRD, $f, $1d
disappear ILEXFOREST_BIRD
appear ILEXFOREST_BIRD
loadvar FarfetchdPosition, $8
loadvar FarfetchdPosition, 8
end
UnknownScript_0x6ed96:
.Position10:
faceplayer
loadfont
writetext UnknownText_0x6f086
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
end
UnknownScript_0x6eda1:
.CryAndCheckFacing:
faceplayer
loadfont
writetext UnknownText_0x6f086
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
@ -349,7 +351,7 @@ BlackBeltScript_0x6edae:
faceplayer
loadfont
checkevent EVENT_GOT_HM01_CUT
iftrue UnknownScript_0x6edd8
iftrue .AlreadyGotCut
writetext UnknownText_0x6f099
keeptextopen
verbosegiveitem HM_CUT
@ -365,7 +367,7 @@ BlackBeltScript_0x6edae:
clearevent EVENT_CHARCOAL_KILN_BOSS
end
UnknownScript_0x6edd8:
.AlreadyGotCut:
writetext UnknownText_0x6f1c0
waitbutton
closetext
@ -434,24 +436,24 @@ MapIlexForestSignpost0Script:
MapIlexForestSignpost4Script:
checkevent EVENT_FOREST_IS_RESTLESS
iftrue UnknownScript_0x6ee30
jump UnknownScript_0x6ee35
iftrue .ForestIsRestless
jump .DontDoCelebiEvent
UnknownScript_0x6ee30:
.ForestIsRestless:
checkitem GS_BALL
iftrue UnknownScript_0x6ee38
UnknownScript_0x6ee35:
iftrue .AskCelebiEvent
.DontDoCelebiEvent:
jumptext UnknownText_0x6f358
UnknownScript_0x6ee38:
.AskCelebiEvent:
loadfont
writetext UnknownText_0x6f394
yesorno
iftrue UnknownScript_0x6ee42
iftrue .CelebiEvent
closetext
end
UnknownScript_0x6ee42:
.CelebiEvent:
takeitem GS_BALL
clearevent EVENT_FOREST_IS_RESTLESS
setevent EVENT_AZALEA_TOWN_KURT
@ -474,7 +476,7 @@ UnknownScript_0x6ee42:
returnafterbattle
pause 20
special CheckCaughtCelebi
iffalse UnknownScript_0x6ee8e
iffalse .DidntCatchCelebi
appear ILEXFOREST_KURT
applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
loadfont
@ -483,10 +485,10 @@ UnknownScript_0x6ee42:
closetext
applymovement ILEXFOREST_KURT, MovementData_0x6ef53
disappear ILEXFOREST_KURT
UnknownScript_0x6ee8e:
.DidntCatchCelebi:
end
MovementData_0x6ee8f:
MovementData_Farfetchd_Pos1_Pos2:
big_step_up
big_step_up
big_step_up
@ -494,7 +496,7 @@ MovementData_0x6ee8f:
big_step_up
step_end
MovementData_0x6ee95:
MovementData_Farfetchd_Pos2_Pos3:
big_step_up
big_step_up
big_step_right
@ -505,7 +507,7 @@ MovementData_0x6ee95:
big_step_down
step_end
MovementData_0x6ee9e:
MovementData_Farfetchd_Pos2_Pos8:
big_step_down
big_step_down
big_step_down
@ -513,7 +515,7 @@ MovementData_0x6ee9e:
big_step_down
step_end
MovementData_0x6eea4:
MovementData_Farfetchd_Pos3_Pos4:
big_step_right
big_step_right
big_step_right
@ -522,7 +524,7 @@ MovementData_0x6eea4:
big_step_right
step_end
MovementData_0x6eeab:
MovementData_Farfetchd_Pos3_Pos2:
big_step_up
big_step_left
big_step_left
@ -530,7 +532,7 @@ MovementData_0x6eeab:
big_step_left
step_end
MovementData_0x6eeb1:
MovementData_Farfetchd_Pos4_Pos5:
big_step_down
big_step_down
big_step_down
@ -539,14 +541,14 @@ MovementData_0x6eeb1:
big_step_down
step_end
MovementData_0x6eeb8:
MovementData_Farfetchd_Pos4_Pos3:
big_step_left
jump_step_left
big_step_left
big_step_left
step_end
MovementData_0x6eebd:
MovementData_Farfetchd_Pos5_Pos6:
big_step_down
big_step_down
big_step_down
@ -558,14 +560,14 @@ MovementData_0x6eebd:
big_step_left
step_end
MovementData_0x6eec7:
MovementData_Farfetchd_Pos5_Pos7:
big_step_left
big_step_left
big_step_left
big_step_left
step_end
MovementData_0x6eecc:
MovementData_Farfetched_Pos5_Pos4_Up:
big_step_up
big_step_up
big_step_up
@ -573,14 +575,14 @@ MovementData_0x6eecc:
big_step_up
step_end
MovementData_0x6eed2:
MovementData_Farfetched_Pos5_Pos4_Right:
big_step_right
turn_head_up
db $3e ; movement
step_sleep_1
turn_head_down
db $3e ; movement
step_sleep_1
turn_head_up
db $3e ; movement
step_sleep_1
big_step_down
big_step_down
fix_facing
@ -595,7 +597,7 @@ MovementData_0x6eed2:
big_step_up
step_end
MovementData_0x6eee6:
MovementData_Farfetched_Pos6_Pos7:
big_step_left
big_step_left
big_step_left
@ -606,7 +608,7 @@ MovementData_0x6eee6:
big_step_up
step_end
MovementData_0x6eeef:
MovementData_Farfetched_Pos6_Pos5:
big_step_right
big_step_right
big_step_right
@ -617,7 +619,7 @@ MovementData_0x6eeef:
big_step_up
step_end
MovementData_0x6eef8:
MovementData_Farfetched_Pos7_Pos8:
big_step_up
big_step_up
big_step_left
@ -627,7 +629,7 @@ MovementData_0x6eef8:
big_step_left
step_end
MovementData_0x6ef00:
MovementData_Farfetched_Pos7_Pos6:
big_step_down
big_step_down
big_step_left
@ -638,7 +640,7 @@ MovementData_0x6ef00:
big_step_right
step_end
MovementData_0x6ef09:
MovementData_Farfetched_Pos7_Pos5:
big_step_right
big_step_right
big_step_right
@ -647,7 +649,7 @@ MovementData_0x6ef09:
big_step_right
step_end
MovementData_0x6ef10:
MovementData_Farfetched_Pos8_Pos9:
big_step_down
big_step_left
big_step_down
@ -657,7 +659,7 @@ MovementData_0x6ef10:
big_step_down
step_end
MovementData_0x6ef18:
MovementData_Farfetched_Pos8_Pos7:
big_step_right
big_step_right
big_step_right
@ -665,14 +667,14 @@ MovementData_0x6ef18:
big_step_right
step_end
MovementData_0x6ef1e:
MovementData_Farfetched_Pos8_Pos2:
big_step_up
big_step_up
big_step_up
big_step_up
step_end
MovementData_0x6ef23:
MovementData_Farfetched_Pos9_Pos10:
big_step_left
big_step_left
fix_facing
@ -690,7 +692,7 @@ MovementData_0x6ef23:
big_step_up
step_end
MovementData_0x6ef33:
MovementData_Farfetched_Pos9_Pos8_Right:
big_step_right
big_step_right
big_step_right
@ -702,7 +704,7 @@ MovementData_0x6ef33:
big_step_up
step_end
MovementData_0x6ef3d:
MovementData_Farfetched_Pos9_Pos8_Down:
big_step_left
big_step_left
fix_facing
@ -770,12 +772,12 @@ UnknownText_0x6f019:
cont "a BADGE."
done
UnknownText_0x6f06f:
Text_ItsTheMissingPokemon:
text "It's the missing"
line "#MON!"
done
UnknownText_0x6f086:
Text_Kwaaaa:
text "FARFETCH'D: Kwaa!"
done
@ -963,7 +965,7 @@ IlexForest_MapEventHeader:
.PersonEvents:
db 11
person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, BirdScript_0x6eb8f, EVENT_ILEX_FOREST_FARFETCHD
person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, YoungsterScript_0x6eb7b, EVENT_ILEX_FOREST_APPRENTICE
person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BlackBeltScript_0x6edae, EVENT_ILEX_FOREST_CHARCOAL_MASTER
person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, RockerScript_0x6edde, -1

View File

@ -70,8 +70,8 @@ UnknownScript_0x60bab:
setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
if_equal $0, UnknownScript_0x60c17
if_equal $3, UnknownScript_0x60c1e
if_equal DOWN, UnknownScript_0x60c17
if_equal RIGHT, UnknownScript_0x60c1e
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
disappear OLIVINELIGHTHOUSE6F_JASMINE
end

View File

@ -170,7 +170,7 @@ UnknownScript_0x749c0:
closetext
setevent EVENT_RECEIVED_BALLS_FROM_KURT
checkcode VAR_FACING
if_equal $3, UnknownScript_0x749e5
if_equal RIGHT, UnknownScript_0x749e5
applymovement PLAYER, MovementData_0x74a3f
jump SailorScript_0x748c0

View File

@ -124,7 +124,7 @@ Buena:
closetext
spriteface RADIOTOWER2F_BUENA, RIGHT
checkcode VAR_FACING
if_not_equal $3, UnknownScript_0x5d7be
if_not_equal RIGHT, UnknownScript_0x5d7be
applymovement PLAYER, MovementData_0x5d921
UnknownScript_0x5d7be:
spriteface PLAYER, RIGHT

View File

@ -65,7 +65,7 @@ GrampsScript_0x7803d:
if_equal $1, UnknownScript_0x7805a
clearflag ENGINE_DAYCARE_MONS_ARE_COMPATIBLE
checkcode VAR_FACING
if_equal $3, UnknownScript_0x7805b
if_equal RIGHT, UnknownScript_0x7805b
applymovement ROUTE34_GRAMPS, MovementData_0x78333
playsound SFX_ENTER_DOOR
disappear ROUTE34_GRAMPS

View File

@ -115,7 +115,7 @@ LassScript_0x19408c:
closetext
clearevent EVENT_FLORIA_AT_FLOWER_SHOP
checkcode VAR_FACING
if_equal $1, UnknownScript_0x1940ac
if_equal UP, UnknownScript_0x1940ac
applymovement ROUTE36_LASS2, MovementData_0x19424e
disappear ROUTE36_LASS2
end

View File

@ -38,8 +38,8 @@ UnknownScript_0x19abd5:
UnknownScript_0x19abda:
playmusic MUSIC_ROCKET_ENCOUNTER
checkcode VAR_FACING
if_equal $0, UnknownScript_0x19abea
if_equal $1, UnknownScript_0x19ac38
if_equal DOWN, UnknownScript_0x19abea
if_equal UP, UnknownScript_0x19ac38
dotrigger $1
end

View File

@ -37,7 +37,7 @@ UnknownScript_0x694d7:
waitbutton
closetext
checkcode VAR_FACING
if_equal $1, .UnknownScript_0x69511
if_equal UP, .UnknownScript_0x69511
spriteface PLAYER, DOWN
applymovement VIOLETPOKECENTER1F_SCIENTIST, MovementData_0x69549
playsound SFX_EXIT_BUILDING