Rangi
7b12060e6a
Battle transition spin quadrants are like pokered's half circles
2020-10-19 20:27:19 -04:00
Rangi
406ac7afbb
Identify some values as relative struct offsets in MoveScreenLoop
2020-10-14 18:32:41 -04:00
Rangi
2e90df15b7
Update battle anim bg function comments, and identify more unnamed labels
2020-10-06 18:09:33 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
...
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi
fc08ff2c38
Identify some unnamed labels
2020-10-06 13:50:02 -04:00
Rangi
42d0a2567a
Identify some more unnamed labels
2020-10-05 20:10:01 -04:00
Rangi
6b7ade66da
Identify more unnamed labels
2020-10-05 16:15:57 -04:00
Rangi
ff2d850219
Identify some more unnamed labels
2020-10-05 12:02:56 -04:00
Rangi
d9603e3e33
Identify more unnamed labels
2020-10-04 22:34:50 -04:00
Rangi
306c85750e
Identify some more unnamed labels
2020-10-04 20:10:39 -04:00
Rangi
5a546068a8
Identify SGB blk/pal packets
2020-10-04 18:32:33 -04:00
7Soul
2ffc5f907f
Identify battle animation functions ( #771 )
...
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi
1357e0d674
Fix #769 : document the Heavy Ball weight bank bug
2020-09-27 12:39:27 -04:00
Rangi
cf37abd3ec
Remove wKickCounter and wPresentPower aliases for wBattleAnimParam
2020-08-29 20:35:49 -04:00
mid-kid
3b43f79dc6
Use hex for tile IDs in engine/movie/splash.asm
2020-08-27 18:03:54 +02:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
15c08ad8a3
Small changes to better match pokegold
2020-08-27 14:52:27 +02:00
mid-kid
13c4a93cea
Fix some constants surrounding sprite animations
...
Also commented the use of the field surrounding the struct
initialization functions.
SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4
BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid
733664b18f
Document splash screen animation
2020-08-27 13:59:33 +02:00
mid-kid
2b2c1ac649
Split engine/movie/intro.asm into itself and splash.asm
2020-08-27 13:59:31 +02:00
mid-kid
926e231849
Move all splash screen files to gfx/splash
2020-08-27 13:58:54 +02:00
mid-kid
e40f421ffb
Document weird code involving link trades of mew and celebi
...
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi
0b31d12dac
Merge pull request #756 from mid-kid/master
...
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid
315d6c665e
Add wTitleScreenSelectedOption constants
2020-08-18 22:20:16 +02:00
Rangi
7729dcd204
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:50 -04:00
Rangi
f65448a4c0
Factor out gfx/pack/pack_menu.tilemap
2020-08-12 20:59:54 -04:00
Rangi
ed3e70b97c
Identify some time-related data
2020-08-11 14:12:59 -04:00
mid-kid
8befc889ad
Remove a verifiably false comment
...
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.
Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid
aabfc0b413
d
is the multiplier for Sprites_Sine
2020-08-05 16:02:48 +02:00
mid-kid
b6055b1944
Use TRUE for hCGBPalUpdate
2020-08-05 16:02:48 +02:00
mid-kid
ac48d65498
Document wTitleScreenSelectedOption variable
2020-08-05 16:02:44 +02:00
mid-kid
2d2a7dec7d
Label some mobile battle screen functions
2020-08-03 23:35:18 +02:00
mid-kid
58b45443e8
Minor title screen fixes
2020-08-03 23:35:18 +02:00
mid-kid
79bb2784e9
Better label 2D menu data
2020-08-03 22:56:49 +02:00
mid-kid
248763b238
Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
...
That should cause no real problems because of a range check right after
it.
2020-08-03 22:56:49 +02:00
Rangi
0de7808ded
Identify constant in NamingScreen_IsTargetBox
2020-08-03 15:22:28 -04:00
Rangi
35821ec58c
Correct constants in DoNPCTrade
2020-07-25 18:36:49 -04:00
Rangi
dcb24bc724
Use def_* macros for automatic map event counts
...
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi
dd369f3199
Move EngineFlags and SpecialsPointers into data/engine/
2020-07-22 20:24:53 -04:00
Rangi
11dc805de0
Revert "Factor out tables into data/overworld/"
...
This reverts commit b5a7e7de3e
.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e
Factor out tables into data/overworld/
...
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
212846af57
Treat map setup commands like trade script commands
...
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
bb25c1074c
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:45:25 -04:00
Rangi
d96f914315
Define JOHTO_FLYPOINT like KANTO_FLYPOINT
2020-07-21 12:15:14 -04:00
Rangi
a9941e28cc
Define NUM_FLYPOINTS
2020-07-21 11:48:39 -04:00
Rangi
fc99117d88
" " → $7f
2020-07-21 11:12:56 -04:00
Rangi
de073374a6
Port pokered's more local system for trade animation scripts
...
Also factor out trade tilemaps
2020-07-17 16:53:22 -04:00
Rangi
59d9932255
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
2020-07-17 13:01:48 -04:00
Rangi
ef452ccbc7
return → endcallback, reloadandreturn → reloadend
2020-07-17 08:37:03 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
Rangi
e239aa4aba
Disassemble the final English debug ROM
2020-07-13 15:18:28 -04:00
Rangi
c086de0c98
Use const_skip and const_next macros for brevity
2020-07-10 20:03:46 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
43a9295789
add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
2020-07-06 16:53:05 -04:00
Rangi
ddf1163a21
Define SERIAL_PREAMBLE_LENGTH
2020-07-06 15:49:01 -04:00
Rangi
7eef66af3f
Use MAX_NEUTRAL_DAMAGE in BattleCommand_DamageCalc
...
Also make .gitignore consistent with pokered
2020-07-05 15:12:53 -04:00
Rangi
f5ac9b0eb7
SCGB_PARTY_MENU_HP_PALS -> SCGB_PARTY_MENU_HP_BARS, and SCGB_RAM -> SCGB_DEFAULT
2020-07-04 16:18:16 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
e171c84c29
Identify more labels and constants
2020-06-29 19:35:47 -04:00
Rangi
f2efda1f68
Identify more unnamed labels
2020-06-29 12:25:58 -04:00
Rangi
022f9e6af1
Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve
2020-06-28 19:56:06 -04:00
Rangi
61847b3596
Identify some more labels
2020-06-22 16:30:13 -04:00
Rangi
e0d07fba3f
Sync PokeFluteTerminator with pokegold
2020-06-21 19:01:54 -04:00
Rangi
c3c18dd196
Comment more ROM labels as unreferenced
...
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
98af69691d
Remove some more raw addresses
2020-06-21 12:21:47 -04:00
Rangi
9433b5a752
Remove RAM address comments
2020-06-20 23:03:40 -04:00
Rangi
273324e787
pushd/popd are bash-only
2020-06-20 22:44:01 -04:00
Rangi
ed3bcf6fa2
Harmonize engine/menus with pokegold
2020-06-18 10:11:12 -04:00
Rangi
50e182e831
Harmonize engine/overworld with pokegold
2020-06-17 22:12:04 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
...
To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
be93ab33a7
Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
...
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:29:00 -04:00
Rangi
8019db3ea9
Harmonize engine/{gfx, items, link, math} with pokegold
2020-06-17 10:39:17 -04:00
Rangi
f2550fc3c2
ReplaceKrisSprite -> UpdatePlayerSprite
2020-06-16 19:38:00 -04:00
Rangi
f76dabedcc
Harmonize engine/{battle, battle_anims, events, games} with pokegold
2020-06-16 19:32:36 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
2354c41a96
crystal_intro.asm -> intro.asm
2020-06-16 11:44:03 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
4342ced31f
Identify wObjectPriorities
2020-06-15 23:28:24 -04:00
Rangi
e3f07b9612
Undo incorrect comment
2020-06-15 10:26:10 -04:00
Rangi
ffbca4d5f3
Adding 0 is pointless in CheckMimicUsed
2020-06-15 08:43:40 -04:00
Rangi
401aa383e2
make DEBUG=1 logs all symbols in the .map and .sym files
2020-06-14 21:52:33 -04:00
Rangi
75035a71a5
Label some mobile addresses, and revise some comments
2020-06-13 18:48:26 -04:00
Rangi
0d683ea0c7
Remove redundant tile graphics file, reuse others
2020-06-11 10:55:32 -04:00
Rangi
60c71add58
Define pokeanim setup commands like std scripts, predefs, and specials
...
No need for a macro workaround in rgbds 0.4.0
2020-06-10 17:15:53 -04:00
Rangi
9ab2575727
predef_id -> lda_predef, for consistency with lda_coord and map_id
2020-06-10 17:08:43 -04:00
Rangi
cdafd41ef0
Remove address-related comment
2020-06-10 16:45:04 -04:00
Rangi
518cee440e
Resolve #723 : treat std scripts like specials and predefs
2020-06-10 16:44:16 -04:00
Rangi
4259b0f934
Separate UnusedBattleObjectPals from PartyMenuOBPals
2020-06-03 12:20:34 -04:00
Lhivorde
4f49a1f2f0
Rename ScrollingMenu_UpdateDisplay.string_2485f ( #726 )
2020-05-29 11:16:49 +00:00
Rangi
fe42ef8a88
Some uses of SCREEN_WIDTH and SCREEN_HEIGHT
2020-05-25 21:05:52 -04:00
Rangi
60f7ca4006
Group MoveDescriptions with PrintMoveDesc and rename that to PrintMoveDescription (like ItemDescriptions with PrintItemDescription)
2020-05-25 03:54:42 -04:00
Rangi
156f2cc3ef
Update some routine labels, including unreferenced ones
2020-05-18 11:59:48 -04:00
Rangi
e32cf1bfd1
Miscellaneous cleanup noted in #709
2020-05-17 20:59:15 -04:00
Rangi
395ebd8386
Format all CopyTilemapAtOnce variations the same way
2020-05-16 22:25:52 -04:00
Rangi
abf3858fc4
Update some comments
2020-05-10 01:20:06 -04:00
Rangi
5f197c53f4
Clean up some percentage values
2020-05-07 14:21:24 -04:00
Rangi
905833ef8c
Use a FIRST_UNOWN_CHAR constant for the Unown font
2020-05-06 10:34:51 -04:00
Rangi
20464d1bfb
Miscellaneous updates
...
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
b50dd57cbb
Miscellaneous updates and corrections
2020-04-23 16:14:50 -04:00