Rangi
ba5bc304f9
Updates to more closely sync with pokegold
2020-10-29 23:23:57 -04:00
Rangi
bcc0d633e9
Identify the remaining (non-mobile) uses of another WRAM union
2020-10-29 14:51:41 -04:00
Rangi
ea426a8879
Identify more WRAM labels, and start a <X>_DummyFunction label convention
2020-10-28 14:34:38 -04:00
Rangi
6d333bed5f
Replace many '; unused' with '; unreferenced'
2020-10-28 10:21:10 -04:00
Rangi
2738858985
Create data/collision/ for tile collision-related data
2020-10-27 10:00:56 -04:00
Rangi
9dcdad5e60
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
Rangi
7991db972b
Identify some more link.asm labels (syncing to pokegold)
2020-10-23 13:36:54 -04:00
Rangi
d8310c166d
Identify some more map object labels and constants
2020-10-22 17:41:48 -04:00
Rangi
ae4fe08084
Identify some more labels (a few link-related)
2020-10-22 00:53:54 -04:00
7Soul
cf26f55985
Identify battle bg effects functions and constants ( #773 )
...
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
7Soul
836da09f4e
Identify anim object constants ( #772 )
...
Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul
2ffc5f907f
Identify battle animation functions ( #771 )
...
Identify battle animation functions
2020-10-03 21:54:02 -04:00
mid-kid
353f78f493
GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
...
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
Rangi
7729dcd204
Consistent constants for radio data table sizes (could still be better)
2020-08-13 13:47:50 -04:00
Rangi
dd369f3199
Move EngineFlags and SpecialsPointers into data/engine/
2020-07-22 20:24:53 -04:00
Rangi
11dc805de0
Revert "Factor out tables into data/overworld/"
...
This reverts commit b5a7e7de3e
.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e
Factor out tables into data/overworld/
...
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
212846af57
Treat map setup commands like trade script commands
...
Fixes #736
2020-07-22 13:37:43 -04:00
Rangi
a9941e28cc
Define NUM_FLYPOINTS
2020-07-21 11:48:39 -04:00
Rangi
59d9932255
SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE
2020-07-17 13:01:48 -04:00
Rangi
eca33ef190
Define map setup commands as macros like other script commands
2020-07-13 20:44:16 -04:00
Rangi
6ca82e5c86
Eliminate enum: use const instead, with case-by-case parallel const implementations
2020-07-08 15:30:23 -04:00
Rangi
43a9295789
add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
2020-07-06 16:53:05 -04:00
Rangi
26d764de5d
Use STRCMP, not ==, to compare multi-character strings
2020-07-02 11:46:30 -04:00
Rangi
fce6243b43
Identify more labels, and use the jumptable macro when possible
2020-07-01 13:13:49 -04:00
Rangi
c3c18dd196
Comment more ROM labels as unreferenced
...
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
ac0025064f
Identify some more Unknown labels
2020-06-20 18:52:26 -04:00
Rangi
f2550fc3c2
ReplaceKrisSprite -> UpdatePlayerSprite
2020-06-16 19:38:00 -04:00
Rangi
7b2515d1e4
[in progress] Harmonize more constant and data files with pokegold
2020-06-16 14:32:57 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
75035a71a5
Label some mobile addresses, and revise some comments
2020-06-13 18:48:26 -04:00
Rangi
518cee440e
Resolve #723 : treat std scripts like specials and predefs
2020-06-10 16:44:16 -04:00
Rangi
60f7ca4006
Group MoveDescriptions with PrintMoveDesc and rename that to PrintMoveDescription (like ItemDescriptions with PrintItemDescription)
2020-05-25 03:54:42 -04:00
Rangi
5f197c53f4
Clean up some percentage values
2020-05-07 14:21:24 -04:00
Rangi
905833ef8c
Use a FIRST_UNOWN_CHAR constant for the Unown font
2020-05-06 10:34:51 -04:00
Rangi
b69526a908
Miscellaneous fixes
...
Addresses the haircut brothers' probability comments in #709
2020-05-05 10:17:02 -04:00
Rangi
20464d1bfb
Miscellaneous updates
...
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`)
- `$0` -> `PLAYER` (standard person ID)
- Fix some whitespace formatting
2020-04-30 11:27:32 -04:00
Rangi
0ef004a4db
dsprite y, ypx, x, xpx, off, attr
-> dbsprite x, y, xpx, ypx, off, attr
2020-04-04 16:00:30 -04:00
Andrew Cook
5d97f15f80
Assorted labels in mobile related code ( #702 )
...
Rename assorted labels in mobile-related code
2020-03-31 21:26:59 -04:00
Rangi
0345e4fb0e
Add suffixes to some constants to avoid ambiguity
...
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)
This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
5a5f5ececd
Miscellaneous fixes from #694
2020-03-21 13:07:18 -04:00
Rangi
ad50e94b50
Add a LANDMARK_
prefix to landmark constants
...
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
65f22544e0
Refactor flypoints to separate const definition from data usage
2020-03-15 14:10:53 -04:00
Rangi
a73ced3b69
unused_dark_cave -> unused_johto (goes with the beta Johto town+city maps)
2020-02-25 19:18:24 -05:00
mid-kid
9a927c1b3e
Merge pull request #685 from mid-kid/master
...
Moshi moshi? minoru enhansumentsu desu
2020-02-21 21:11:36 +01:00
Rangi
88bbdb6a2f
Define TileCollisionTable as a standard 'db' series
2020-02-13 19:07:19 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
Rangi
ceadab8cd1
PnP_HiddenPlaces -> PnP_Places
...
The "Places & People" radio station does not avoid these maps; it only describes these maps.
2020-02-06 11:07:42 -05:00
Rangi
d482dc28f4
Identify four padding bytes in base data as beta front/back pic pointers
2020-02-04 11:07:16 -05:00
Rangi
c04b455aac
Identify "branch" labels in battle animations
2020-01-05 15:42:21 -05:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
...
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
...
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
Rangi
89d107b426
Decimal values for Pokémon cry parameters
2019-11-03 14:39:56 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
Rangi
01f68fcc6a
Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE
2019-11-03 12:03:37 -05:00
mid-kid
86061d37d2
More mobile SDK documentation
...
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
...
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy
abee217ce0
Fix swapped comments in data/trainers/dvs.asm
...
Bugsy has trainer class id 3 and his DVs are 9/8/8/8.
Whitney has trainer class id 2 and her DVs are 8/8/8/8.
2019-08-27 16:23:27 -07:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
649c8d38da
Get rid of _CRYSTAL
...
Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
Rangi
b24cd55f96
Correct the older+younger haircut brothers' labels and constants
2019-05-18 13:27:32 -04:00
Rangi
7890fae995
Some more GB Printer documentation
2019-05-11 13:01:59 -04:00
Rangi
689acb0e36
Try to identify more of maps/unused/Beta*.blk
2019-04-20 14:45:20 -04:00
Rangi
22cc0c25e9
Merge pull request #625 from pret/aus
...
Build Australian Crystal.
2019-04-14 15:30:51 -04:00
IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
...
Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
...
TextBox -> Textbox
2019-04-13 11:50:16 -04:00
mid-kid
c5a4c0bd2e
Create some battle tower SRAM labels
2019-04-12 13:58:49 +02:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Fontbane
a3119736fa
common_1 text documentation
...
Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
mid-kid
80ece33e3e
Document wBattleAnimFlags
...
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid
4154f191e0
Anotate more of the battle anim subsystem
...
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.
Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!
wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid
469c51d086
dorepeat -> dowait for oam animations
...
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
...
Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
afbf1b3ffc
*PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript
2018-12-31 16:32:04 -05:00
Rangi
22657f6078
Split generic phone caller+callee text into individual NPCs
2018-12-30 19:20:45 -05:00
Rangi
d3e0eda398
Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear)
2018-12-30 18:05:26 -05:00
Rangi
059e0df298
$56 is "<……>"
2018-12-30 17:57:56 -05:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
...
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
c4979d9770
Rename "feet and head follow" commands
...
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid
5dfe652ff6
CalcStats -> CalcBattleStats
...
Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid
2746288030
Define ANIM_GFX for PLAYER and ENEMY
...
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.
Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid
32833adef3
Use ANIM_GFX constants for battle animations
2018-11-21 22:35:36 +01:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
b92b91df17
Adapt tmhm
for consistency
...
Using an underscore before macro variables avoids cluttering up the
global namespace. While this isn't much of a problem right now, it's
good practice that'll keep us from problems in the future.
2018-11-11 00:50:53 +01:00
mid-kid
814a720e9d
Adapt macro based on suggestions
2018-11-11 00:32:05 +01:00
mid-kid
375963349a
Finish new connection macro
...
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block
Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid
abb9454307
Make the connection
macro simpler to use
...
It now only takes one numerical parameter, which is the offset of the
target map relative to the source map, much like in AdvancedMap. This
makes it easier to make connections and avoids having to calculate these
values by hand, and/or "mess with the values 'till it works", as many
have been doing thus far. It's just one, easy-to-understand value.
To convert from the old macro to the new macro, just take the fourth and
the fifth parameter, and calculate `<4th_param> - <5th_param>`. The
result is the value required for the new macro.
2018-11-06 21:19:07 +01:00
Rangi
0ce8dd75cd
gfx/roofs/*.png filenames match ROOF_* constants
2018-10-31 17:46:18 -04:00
Rangi
cac641a5ed
normal.gbcpal → front.gbcpal
...
Eliminate redundant Makefile rules
Keep Makefile's Pokemon-specific hack rules next to the misc file-specific graphics rules
2018-09-01 20:18:55 -04:00
Rangi
36b21b39d8
Fix #537 : Palettes generated from PNGs use .gbcpal directly.
...
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
2018-08-31 21:39:17 -04:00
Rangi
39faa7a9f6
Update file paths in comments
2018-08-19 13:33:35 -04:00
mid-kid
50da83cb23
CheckDestinyBond -> CheckFaint
...
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00